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Terminal Attack: Difference between revisions

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{{Infobox Gamemode|name=Terminal Attack|image=Mov mode terminalattack short.gif|quote={{Quote|text=A 5v5 attack & defend mode played over multiple rounds where teams take turns defending and attacking an objective.}}|length=Single match|format=5v5|shortdescription=High stakes; attack and defend|features=Competitive mode}}'''Terminal Attack''' is 5v5, single-life, attack-and-defend [[Gamemodes|gamemode]] in which contestants take turns delivering a decryption key to a terminal. Attackers are tasked with completing the decryption, while defenders must prevent it by any means necessary.


Revives are disabled in Terminal Attack, leaving contestants with only one life per-round. The [[Healing Beam]] and [[Defibrillator]] are unavailable, and contestants can only regenerate a limited amount of health depending on their [[Builds|Build]]. [[Gadgets]] do not restock, so contestants should engage with caution and go in with a plan.


{{Infobox Gamemode|name=Terminal Attack|image=TF TerminalAttack Intro.mp4|quote={{Quote|text=A 5v5 attack & defend mode played over multiple rounds where teams take turns defending and attacking an objective.}}|lenght=Single match|format=5v5|shortdescription=High stakes; attack and defend|features=Competitive mode}}Terminal Attack is 5v5, single-life, attack-and-defend game mode in which contestants take turns delivering and using the decryption key to the terminal. Attackers are tasked with completing the decryption, while defenders must prevent it by any means necessary.
==Gameplay==
* Each round, two terminals spawn at random locations.
* Attackers are given a decryption key they can carry and throw.
* To start a decryption, an attacker holding the decryption key must interact with a terminal for 7 seconds.
* To stop a decryption, a defender must interact with the terminal that's being decrypted for 7 seconds.
* Decryption takes 1 minute to complete.
* The round ends once a decryption is completed or stopped.


'''No healing. No revive. One life.''' Players can regenerate health up to 100, and gadgets do not regenerate at all, so engage with caution and go in with a plan. The [[Defibrillator]] and [[Healing Beam]] are also disabled in this gamemode.
* Teams switch between playing the role of attackers and defenders.
* At the start of each round, both teams are given 20 seconds to prepare. The defenders can reach both terminals during this time.


== Win Conditions ==
* Contestants can swap items to and from reserve in-between rounds.
'''Attacker Win''': Defenders are all eliminated, or Terminal is successfully decrypted.  
* Contestants cannot respawn during rounds.
* Contestants can only heal limited health during rounds depending on their Build.
** Heavy Build: 150 health.
** Medium Build: 125 health.
** Light Build: 100 health.
* Gadgets do not restock during rounds.
* The Healing Beam and Defibrillator are unavailable.


'''Defender Win:''' Round timer runs out, Terminal is decryption is stopped, or Attackers are all eliminated and the Terminal is not being decrypted.
* Arena destruction persists until teams switch roles between attackers and defenders, at which point it resets.
===Win Conditions===
====Round====
* Attackers: Terminal decryption completes.
* Attackers: The defender team is wiped.
* Defenders: Terminal decryption is interfered.
* Defenders: The attacker team is wiped before decryption key can be placed in a terminal
====Match====
* The first team to win 5 rounds (best of 9), wins the match.


==Arenas==
==Arenas==
<gallery mode="packed" class="scroll-gallery" widths="224px" heights="126px">
{| class="wikitable"
File:Monaco Default Afternoon.jpg|link=Monaco|[[Monaco|MONACO]]
!Arena
File:Las-Vegas-2023_Loading-Screen.png|link=Las Vegas|[[Las Vegas|LAS VEGAS]]
!Arena variants
File:horizon_default_sunny_day.jpg|link=Horizon|[[Horizon|SYS$HORIZON]]
|-
</gallery>
|[[Skyway Stadium|SKYWAY STADIUM]]
|STANDARD ISSUE
|-
|[[Horizon|SYS$HORIZON]]
|STANDARD ISSUE
|-
|[[Kyoto|KYOTO]]
|STANDARD ISSUE
|-
|[[Las Vegas|LAS VEGAS]]
|STANDARD ISSUE
|-
|[[Monaco|MONACO]]
|STANDARD ISSUE
|}
[[Category:Gamemodes]]

Latest revision as of 14:16, 1 March 2025

Terminal Attack
“A 5v5 attack & defend mode played over multiple rounds where teams take turns defending and attacking an objective.”
Overview
LengthSingle match
Format5v5
Short descriptionHigh stakes; attack and defend
FeaturesCompetitive mode

Terminal Attack is 5v5, single-life, attack-and-defend gamemode in which contestants take turns delivering a decryption key to a terminal. Attackers are tasked with completing the decryption, while defenders must prevent it by any means necessary.

Revives are disabled in Terminal Attack, leaving contestants with only one life per-round. The Healing Beam and Defibrillator are unavailable, and contestants can only regenerate a limited amount of health depending on their Build. Gadgets do not restock, so contestants should engage with caution and go in with a plan.

  • Each round, two terminals spawn at random locations.
  • Attackers are given a decryption key they can carry and throw.
  • To start a decryption, an attacker holding the decryption key must interact with a terminal for 7 seconds.
  • To stop a decryption, a defender must interact with the terminal that's being decrypted for 7 seconds.
  • Decryption takes 1 minute to complete.
  • The round ends once a decryption is completed or stopped.
  • Teams switch between playing the role of attackers and defenders.
  • At the start of each round, both teams are given 20 seconds to prepare. The defenders can reach both terminals during this time.
  • Contestants can swap items to and from reserve in-between rounds.
  • Contestants cannot respawn during rounds.
  • Contestants can only heal limited health during rounds depending on their Build.
    • Heavy Build: 150 health.
    • Medium Build: 125 health.
    • Light Build: 100 health.
  • Gadgets do not restock during rounds.
  • The Healing Beam and Defibrillator are unavailable.
  • Arena destruction persists until teams switch roles between attackers and defenders, at which point it resets.

Win Conditions

edit edit source
  • Attackers: Terminal decryption completes.
  • Attackers: The defender team is wiped.
  • Defenders: Terminal decryption is interfered.
  • Defenders: The attacker team is wiped before decryption key can be placed in a terminal
  • The first team to win 5 rounds (best of 9), wins the match.
Arena Arena variants
SKYWAY STADIUM STANDARD ISSUE
SYS$HORIZON STANDARD ISSUE
KYOTO STANDARD ISSUE
LAS VEGAS STANDARD ISSUE
MONACO STANDARD ISSUE