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The | {{Infobox gadgets | ||
| image = Grappling Hook.png | |||
| name = GRAPPLING HOOK | |||
| quote = {{quote|text=A cord with a hook that you launch to scale structures and swing past walls. Also handy for quick escapes during combat}} | |||
| build = Light | |||
| price= {{prices}} | |||
| type = Specialization | |||
| cooldown = 8s | |||
| ammo = 1 | |||
}} | |||
[[File:Mov_l_grapplinghook.gif|right]] | |||
The [[Grappling Hook]] is a [[Light]] class specialization that allows its user to quickly move a long distance through the air by swinging from structures. | |||
===Strengths and | == Usage == | ||
The Grappling Hook can be selected as the [[Specializations|specialization]] gadget of any [[Light]] build loadout. | |||
The primary trigger can be used to activate the gadget. If the hook hits a surface, the user will fly towards it. The movement triggers can be used to control this flight. Moving sideways will cause the user to sway to that side, whereas moving forwards or backwards will affect the height at which the user will be dropped off. The exact effects of each movement input depends on where the hook was placed relatively to its user. | |||
{{Control scheme|specialization=Fire <small>(Tap)</small>}} | |||
== Stats == | |||
=== Effects === | |||
The Grappling Hook can be activated to throw out a hook which, if it hits a surface, will drag the user towards it over time. During this time, the user can control their movements, It is also possible to use weapons and other items while flying. | |||
=== Properties === | |||
''' Gadget '''<br><br> | |||
{{Feature icon|Ranged}} Can be used by aiming and firing at a structure. | |||
{{Feature icon|Stable Accuracy}} Keeps a stable accuracy, even while moving and going airborne. | |||
{{Feature icon|Single Charge}} Can be used once, then recharges automatically over the cooldown time. | |||
{{Feature icon|Disarms User|negative=true}} Does not stop the user from using their other items while the gadget is active. The user can act while swinging. | |||
<br>''' Projectile '''<br><br> | |||
{{Feature icon|Hitscan}} Travels in a straight line, meaning there is no bullet drop. The direction will deviate from the crosshairs depending on accuracy. | |||
{{Feature icon|Trigger on Impact}} Triggers when the hook hits a surface. The hook flies through contestants. | |||
{{Feature icon|Interceptible|negative=true}} Can not be removed by the [[APS Turret]]. | |||
{{Feature icon|Damaging|negative=true}} The projectile does not deal damage. | |||
<br>''' Effect '''<br><br> | |||
{{Feature icon|Movement}} Provides a special mode of transport for contestants. | |||
== Guide == | |||
''' Strengths ''' | |||
* The user can still fire their weapon while grappling somewhere. | |||
''' Weaknesses ''' | |||
* The user is exposed while flying through the air and clearly visible to any onlookers. | |||
* Compared to other [[Light]] [[Specializations]], the Grappling Hook mostly offers out-of-combat value for transportation, whereas the other specializations offer mid-combat or stealth value. | |||
** A Grappling Hook user should make sure to get the maximum value of their greatly enhanced out-of-combat movement, such as by bringing the [[Cash Box]] to the objective faster than anyone can follow them. | |||
''' Tactics ''' | |||
* The Grappling Hook can be combined with a [[:Category:Marsman Rifle|marksman weapon]] to travel from one high-up sniper position to the next. | |||
== Item Mastery == | |||
Item mastery XP can be earned by connecting the Grappling Hook to a surface. | |||
Each time a certain XP threshold is reached, the item levels up. This does not improve the item, but rewards a unique item customization. | |||
{| class="wikitable" | |||
|- | |||
|colspan="2" |'''<center>XP Breakdown</center>''' | |||
|- | |||
!Source !!XP Reward | |||
|- | |||
|Landing a shot with the Grappling Hook | |||
|50 | |||
|} | |||
{{Item Mastery|item=Grappling Hook|levels=5|name2=Arena Acrobat<br><small>(Sticker)</small>|rarity2=rare|name3=Ker-snap!<br><small>(Sound)</small>|rarity3=rare|name4=Summit Seeker<br><small>(Spray)</small>|rarity4=rare|name5=Thread Spinner<br><small>(Charm)</small>|rarity5=rare}} | |||
==History== | |||
{| class="wikitable" | |||
!Patch!!<center>Changes</center> | |||
|- | |||
|[[Update:3.6.0|3.6.0]]|| | |||
*Decreased the cooldown duration from 10s to 8s | |||
|- | |||
|[[Update:3.0.0|3.0.0]]|| | |||
*Getting hit by goo will now block Grapple Hook | |||
|- | |||
|} | |||
[[Category:Light Build]] | |||
[[Category:Specialization]] |
Latest revision as of 14:53, 17 March 2025

The Grappling Hook is a Light class specialization that allows its user to quickly move a long distance through the air by swinging from structures.
Usage
edit edit sourceThe Grappling Hook can be selected as the specialization gadget of any Light build loadout.
The primary trigger can be used to activate the gadget. If the hook hits a surface, the user will fly towards it. The movement triggers can be used to control this flight. Moving sideways will cause the user to sway to that side, whereas moving forwards or backwards will affect the height at which the user will be dropped off. The exact effects of each movement input depends on where the hook was placed relatively to its user.
Controls | PC | PS | XBox | Key |
---|---|---|---|---|
Fire (Tap) | Q | Specialization |
Stats
edit edit sourceEffects
edit edit sourceThe Grappling Hook can be activated to throw out a hook which, if it hits a surface, will drag the user towards it over time. During this time, the user can control their movements, It is also possible to use weapons and other items while flying.
Properties
edit edit source Gadget
Ranged — Can be used by aiming and firing at a structure.
Stable Accuracy — Keeps a stable accuracy, even while moving and going airborne.
Single Charge — Can be used once, then recharges automatically over the cooldown time.
No Disarm — Does not stop the user from using their other items while the gadget is active. The user can act while swinging.
Projectile
Hitscan — Travels in a straight line, meaning there is no bullet drop. The direction will deviate from the crosshairs depending on accuracy.
Trigger on Impact — Triggers when the hook hits a surface. The hook flies through contestants.
Not Interceptible — Can not be removed by the APS Turret.
Not Damaging — The projectile does not deal damage.
Effect
Movement — Provides a special mode of transport for contestants.
Guide
edit edit sourceStrengths
- The user can still fire their weapon while grappling somewhere.
Weaknesses
- The user is exposed while flying through the air and clearly visible to any onlookers.
- Compared to other Light Specializations, the Grappling Hook mostly offers out-of-combat value for transportation, whereas the other specializations offer mid-combat or stealth value.
- A Grappling Hook user should make sure to get the maximum value of their greatly enhanced out-of-combat movement, such as by bringing the Cash Box to the objective faster than anyone can follow them.
Tactics
- The Grappling Hook can be combined with a marksman weapon to travel from one high-up sniper position to the next.
Item Mastery
edit edit sourceItem mastery XP can be earned by connecting the Grappling Hook to a surface.
Each time a certain XP threshold is reached, the item levels up. This does not improve the item, but rewards a unique item customization.
Source | XP Reward |
---|---|
Landing a shot with the Grappling Hook | 50 |
History
edit edit sourcePatch | |
---|---|
3.6.0 |
|
3.0.0 |
|