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SH1900: Difference between revisions

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NOAcer (talk | contribs)
dps and firing time
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{{Infobox weapons
{{Infobox weapons
| name                           = SH1900
|name=SH1900
| image                           = Sawnoff_Sideview.png
|image=Sawnoff_Sideview.png
| image_upright                  = 0.5
|weaponquote={{Quote|text=Double-barrel shotgun with a wide spread}}
| wtype                           = Shotgun
|build=Light
| bdamage                        = 15x10 (150 total)
|price={{Prices|800}}
| hdamage                        = N/A
|wtype=[[:Category:Shotgun|Shotgun]]
| magsize                        = 2
|bodydamagebar=13×15
|build=Light|dps=250|reloadtime=2.5|weaponquote={{Quote|text=Double-barrel shotgun with a wide spread}}|firingtime=0.60}}
|falloffmin=10m
The SH1900 is a shotgun for the [[Builds#Light Build|Light Build]].
|falloffmax=15m
==Overview==
|falloffmulti=0.62
The SH1900 is incredibly powerful close range, but next to useless beyond a few meters due to its extremely high spread. It fires 15 pellets in a fixed pattern.  
|dps=N/A
|rpm=80
|magsize=2
|fullreload=2.60s
|tacreload=2.20s
}}
The [[SH1900]] ''(Remington '''Sh'''otgun Model '''1900''')'' is a [[Light]] class sawed-off double barrel [[:Category:Shotgun|shotgun]] designed to assassinate opponents from close up with high burst damage.


==Pros and Cons ==
==Usage==
The SH1900 is perhaps the strongest close quarters weapon in THE FINALS. It is capable of taking down any build within two shots, and is devastating combined with the [[Cloaking Device]].  
The SH1900 can be selected as the [[Weapons|weapon]] of any [[Light]] build loadout.


This weapon takes very careful positioning to master, and has a tiny magazine size, which could leave the user vulnerable if the target survives the first few shots.<gallery widths="250" heights="250" mode="nolines">
The trigger can be pulled to fire a spread of pellets that each deal a small amount of damage to opponents. The trigger must be released before firing again. The weapon does not deal additional damage on headshots. Aiming down sights does not increase the SH1900's accuracy, but the weapon remains accurate when moving and going airborne.
File:Sh1900spread10m.png|Spread pattern from 10m
 
</gallery>
Due to its high pellet dispersion, the SH1900 will deal more damage based on how close the user is to their target.
 
The weapon automatically reloads when both shots are fired, or the user can do a tactical reload after firing one shot. The user has unlimited spare ammunition..
{{Control scheme|weapon=Equip [[SH1900]]|primary-fire=Fire shot <small>(Tap)</small>|secondary-fire=Aim down sights <small>(Hold)</small>|reload=Tactical reload}}
 
==Stats==
===Damage Profile===
{| class="wikitable" style="text-align: center;"
|-
!Build!!HP!!Shots to kill!!Time to kill (Body)
|-
|Light||150
|1
|0.00
|-
|Medium||250
|2
|0.75
|-
|Heavy||350
|2
| 0.75
|-
| colspan="5" |<small>Values are approximate and determined by community testing.</small>
|-
|}
 
===Properties ===
''' Weapon '''<br><br>
{{Feature icon|Ranged}} Strikes targets by aiming and firing at them from a distance.
 
{{Feature icon|Single Fire}} Fires once when the trigger is pulled. The trigger must be released before firing again.
 
{{Feature icon|Multi-Shot}} Releases multiple rounds at the same time with each shot, each dealing minor damage.
 
{{Feature icon|Stable Accuracy}} Keeps a stable accuracy (pellet spread), even while moving and going airborne.
 
{{Feature icon|Full Reload}} Replaces the entire magazine in one animation on reload.
 
{{Feature icon|Aim Down Sights|negative=true}} Has iron sights, but using them does not affect accuracy (pellet spread).
 
<br>''' Bullet '''<br><br>
{{Feature icon|Hitscan}} Travels in a straight line, meaning there is no bullet drop. The direction will deviate from the crosshairs depending on accuracy.
 
{{Feature icon|Minor Structure Damage}} Damages structures. Takes a very long time to break a concrete wall.
 
{{Feature icon|Critical Hit|negative=true}} Does not critically hit for increased damage, even if the target was struck on the head.
 
== Guide==
''' Strengths '''
*The SH1900's accuracy is mostly unaffected by moving, and does not need to aim down sights to attain maximum accuracy. This makes it possible to strafe around an opponent while hip-firing at them, all while maintaining high accuracy.
*The SH1900 deals extreme damage when up close to its target.
**A [[Light]] contestant can be eliminated with a single shot.
** A [[Medium]] contestant can be eliminated with two shots to the body, and this is possible on even the [[Heavy]] provided that nearly all of the pellets connect.
 
''' Weaknesses '''
*The SH1900's small magazine size makes missing a shot very punishing.
* High pellet dispersion means that enemies that are not close to the user will not take much damage from a shot.
 
''' Tactics '''
*An SH1900 user will need to approach opponents from an unexpected angle to be able to deliver the maximum amount of damage.
**The [[Cloaking Device]] or [[Vanishing Bomb]] can help with sneaking around.
**The [[Evasive Dash]] can be used to close the gap and to escape.
 
[[File:Sh1900_10m.png|thumb|right|300px|<center>10m Spread pattern</center>]]
 
''' Hitscan '''
*For each pellet in a shot fired by the weapon, a target is scanned for using a hitscan. This is a detection mechanism that scans in a straight line, meaning there is no bullet drop. The direction of this line will be deviate randomly from the direction of the crosshairs for each pellet. Since the shotgun has a fixed low accuracy, the random deviation of the pellets causes them to spread out into a fan.
 
*Immediately, the closest contestant, structure, object or shield intersecting the hitscan of each pellet will be tagged as being struck. First, a bullet tracer animation quickly travels from the weapon to the hit location, then its effects are applied. This means it is possible for targets to be struck a few frames after they appear to take cover, as the hit is confirmed the moment the weapon is fired.
 
==Item Mastery==
Item mastery XP can be earned by damaging and eliminating opponents with the SH1900.
 
Each time a certain XP threshold is reached, the item levels up. This does not improve the item, but rewards a unique item customization.
{| class="wikitable"
|-
| colspan="2" |'''<center>XP Breakdown</center>'''
|-
!Source !!XP Reward
|-
|Damage dealt by the SH1900
|0.2 × Damage Dealt
|-
| Opponent eliminated by the SH1900
|50
|-
|Assist on an opponent damaged by the SH1900
| 20
|}
{{Item Mastery|item=SH1900}}


==Weapon skins==
==Weapon Skins==
<center>
<tabber>
<tabber>
|-|LEGENDARY=
|-|LEGENDARY=
<gallery widths="210" heights="110" mode="nolines">
<gallery widths="210" heights="110" mode="nolines">
File:SH1900_Boutonniere-Boom.png|BOUTONNIERE BOOM - S01 BP Level 60
File:SH1900_Boutonniere-Boom.png|BOUTONNIERE BOOM - S1 BP Level 60
File:SH1900_ CHARMALURE.png|CHARMALURE - {{MultibuckIcon}} 600
File:SH1900_GRAVE RESPONSABILITIES.png|GRAVE RESPONSABILITIES - {{MultibuckIcon}} 800
</gallery>
</gallery>


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<gallery widths="210" heights="110" mode="nolines">
<gallery widths="210" heights="110" mode="nolines">
File:SH1900_Catacomb-Party.png|CATACOMB PARTY - {{MultibuckIcon}} 1,150 (Bundle)
File:SH1900_Catacomb-Party.png|CATACOMB PARTY - {{MultibuckIcon}} 1,150 (Bundle)
File:SH1900_CHROMIUM FUTURA.png|CHROMIUM FUTURA - S2 BP Level 55
File:SH1900_HEAD CLOGGER.png|HEAD CLOGGER - {{MultibuckIcon}} 1,150 (Bundle)
File:SH1900_HEAD CLOGGER.png|HEAD CLOGGER - {{MultibuckIcon}} 1,150 (Bundle)
File:SH1900_SKULLBOUND OBLIVION.png|SKULLBOUND OBLIVION - {{MultibuckIcon}} 400
File:SH1900_Triangle-Twinkle.png|TRINGLE TWINKLE - Weapon Level 6
File:SH1900_Triangle-Twinkle.png|TRINGLE TWINKLE - Weapon Level 6
</gallery>
</gallery>
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|-|RARE=
|-|RARE=
<gallery widths="210" heights="110" mode="nolines">
<gallery widths="210" heights="110" mode="nolines">
File:SH1900_Broken-Bullseye.png|BROKEN BULLSEYE - {{MultibuckIcon}} 150
File:SH1900_Criss-Cross-Clash.png|CRISS CROSS CLASH - {{MultibuckIcon}} 150
File:SH1900_Criss-Cross-Clash.png|CRISS CROSS CLASH - {{MultibuckIcon}} 150
File:SH1900_Broken-Bullseye.png|BROKEN BULLSEYE - {{MultibuckIcon}} 150
<!-- MISSING: File:SH1900_PAINTED PREDATOR.png|PAINTED PREDATOR - Weapon Level 8 -->
<!-- MISSING: File:SH1900_STRIPED GRAZER.png|STRIPED GRAZER - Weapon Level 7 -->
</gallery>
</gallery>


|-|COMMON=
|-|COMMON=
<gallery widths="210" heights="110" mode="nolines">
<gallery widths="210" heights="110" mode="nolines">
File:SAWNOFF - STANDARD ISSUE.png|STANDARD ISSUE - Weapon Level 1
File:SAWNOFF - DYE JOB.png|DYE JOB - Weapon Level 2
File:Sawnoff DJ Blue.png|DYE JOB - Weapon Level 3
File:Sawnoff DJ Red.png|DYE JOB - Weapon Level 4
File:Sawnoff DJ White.png|DYE JOB - Weapon Level 5
File:SAWNOFF - STANDARD ISSUE.png|STANDARD ISSUE
File:SH1900_VIRTUAL EXTENSION.png|VIRTUAL EXTENSION - {{MultibuckIcon}} 150  
File:SH1900_VIRTUAL EXTENSION.png|VIRTUAL EXTENSION - {{MultibuckIcon}} 150  
File:SAWNOFF - DYE JOB.png|DYE JOB - YELLOW - Weapon Level 2
File:Sawnoff DJ Blue.png|DYE JOB - BLUE - Weapon Level 3
File:Sawnoff DJ Red.png|DYE JOB - RED - Weapon Level 4
File:Sawnoff DJ White.png|DYE JOB - WHITE - Weapon Level 5
</gallery>
</gallery>


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</gallery>
</gallery>
</tabber>
</tabber>
</center>


==Trivia==
==Trivia==  
 
*The SH1900 was formerly (pre-[[Pre-Release#Closed Beta 2|CB2]]) named the Sawed-off Shotgun.
*Formerly (pre-[[Pre-Release#Closed Beta 2|CB2]]) named the Sawed-off Shotgun
*The SH1900 exists in real life as the [https://www.remarms.com/firearm-history/model-1900 Model 1900], introduced in 1900 by [https://en.wikipedia.org/wiki/Remington_Arms Remington Arms], a now-defunct firearms and ammunition manufacturer based in North Carolina, United States. The Model 1900 was a lower priced version of the Model 1894, which was Remington's first hammerless double barrel shotgun.
 
** "SH" most likely stands for "Shotgun", and 1900 is the year of introduction.
== Change History ==
** See also: [[List of Gun Origins]].


=== 1.5.0 ===
==History==
Damage changed: 12 -> 10 (per pellet)
{| class="wikitable"
!Patch!!<center>Changes</center>
|-
|[[Update:4.2.0|4.2.0]]||
*Fixed an issue where the SH1900 stats where shown incorrectly in the UI
|-
|[[Update:4.0.0|4.0.0]]||
*Decreased reload time from 2.5s to 2.125s
|-
|[[Update:3.0.0|3.0.0]]||
*Increased damage from 10 to 13 per pellet
*Decreased fire rate from 100 RPM to 80 RPM
*Increased the size of the pellet dispersion pattern, making the weapon less accurate at range
|-
|[[Update:1.5.0|1.5.0]]||
*Damage decreased from 12 to 10 damage per pellet
|-
|}
[[Category:Light Build]]
[[Category:Light Build]]
[[Category:Weapon]]
[[Category:Weapon]]
[[Category:Shotgun]]
[[Category:Shotgun]]

Latest revision as of 12:39, 23 March 2025

SH1900
“Double-barrel shotgun with a wide spread”
-
Magazine Size2
Price 800
General Data
Related Quests


The SH1900 (Remington Shotgun Model 1900) is a Light class sawed-off double barrel shotgun designed to assassinate opponents from close up with high burst damage.

The SH1900 can be selected as the weapon of any Light build loadout.

The trigger can be pulled to fire a spread of pellets that each deal a small amount of damage to opponents. The trigger must be released before firing again. The weapon does not deal additional damage on headshots. Aiming down sights does not increase the SH1900's accuracy, but the weapon remains accurate when moving and going airborne.

Due to its high pellet dispersion, the SH1900 will deal more damage based on how close the user is to their target.

The weapon automatically reloads when both shots are fired, or the user can do a tactical reload after firing one shot. The user has unlimited spare ammunition..

Controls PC PS XBox Key
Equip SH1900
1
 
Y
Weapon
Fire shot (Tap)
 
R2
RT
Primary fire
Aim down sights (Hold)
 
L2
LT
Secondary fire
Tactical reload
R
X
Reload

Damage Profile

edit edit source
Build HP Shots to kill Time to kill (Body)
Light 150 1 0.00
Medium 250 2 0.75
Heavy 350 2 0.75
Values are approximate and determined by community testing.

Weapon

Ranged — Strikes targets by aiming and firing at them from a distance.

Single Fire — Fires once when the trigger is pulled. The trigger must be released before firing again.

Multi-Shot — Releases multiple rounds at the same time with each shot, each dealing minor damage.

Stable Accuracy — Keeps a stable accuracy (pellet spread), even while moving and going airborne.

Full Reload — Replaces the entire magazine in one animation on reload.

No Aiming Down Sights — Has iron sights, but using them does not affect accuracy (pellet spread).


Bullet

Hitscan — Travels in a straight line, meaning there is no bullet drop. The direction will deviate from the crosshairs depending on accuracy.

Minor Structure Damage — Damages structures. Takes a very long time to break a concrete wall.

No Critical Hit — Does not critically hit for increased damage, even if the target was struck on the head.

Strengths

  • The SH1900's accuracy is mostly unaffected by moving, and does not need to aim down sights to attain maximum accuracy. This makes it possible to strafe around an opponent while hip-firing at them, all while maintaining high accuracy.
  • The SH1900 deals extreme damage when up close to its target.
    • A Light contestant can be eliminated with a single shot.
    • A Medium contestant can be eliminated with two shots to the body, and this is possible on even the Heavy provided that nearly all of the pellets connect.

Weaknesses

  • The SH1900's small magazine size makes missing a shot very punishing.
  • High pellet dispersion means that enemies that are not close to the user will not take much damage from a shot.

Tactics

  • An SH1900 user will need to approach opponents from an unexpected angle to be able to deliver the maximum amount of damage.
10m Spread pattern

Hitscan

  • For each pellet in a shot fired by the weapon, a target is scanned for using a hitscan. This is a detection mechanism that scans in a straight line, meaning there is no bullet drop. The direction of this line will be deviate randomly from the direction of the crosshairs for each pellet. Since the shotgun has a fixed low accuracy, the random deviation of the pellets causes them to spread out into a fan.
  • Immediately, the closest contestant, structure, object or shield intersecting the hitscan of each pellet will be tagged as being struck. First, a bullet tracer animation quickly travels from the weapon to the hit location, then its effects are applied. This means it is possible for targets to be struck a few frames after they appear to take cover, as the hit is confirmed the moment the weapon is fired.

Item mastery XP can be earned by damaging and eliminating opponents with the SH1900.

Each time a certain XP threshold is reached, the item levels up. This does not improve the item, but rewards a unique item customization.

XP Breakdown
Source XP Reward
Damage dealt by the SH1900 0.2 × Damage Dealt
Opponent eliminated by the SH1900 50
Assist on an opponent damaged by the SH1900 20
Level 1
0 XP
SH1900
Level 2
9,000 XP
Dye Job (Yellow)
Level 3
9,000 XP
Dye Job (Blue)
Level 4
36,000 XP
Dye Job (Red)
Level 5
54,000 XP
Dye Job (White)
Level 6
162,000 XP
Triangle Twinkle
Level 7
144,000 XP
Striped Grazer
Level 8
136,000 XP
Painted Predator
Level 9
200,000 XP
Predasheen


  • The SH1900 was formerly (pre-CB2) named the Sawed-off Shotgun.
  • The SH1900 exists in real life as the Model 1900, introduced in 1900 by Remington Arms, a now-defunct firearms and ammunition manufacturer based in North Carolina, United States. The Model 1900 was a lower priced version of the Model 1894, which was Remington's first hammerless double barrel shotgun.
    • "SH" most likely stands for "Shotgun", and 1900 is the year of introduction.
    • See also: List of Gun Origins.
Patch
Changes
4.2.0
  • Fixed an issue where the SH1900 stats where shown incorrectly in the UI
4.0.0
  • Decreased reload time from 2.5s to 2.125s
3.0.0
  • Increased damage from 10 to 13 per pellet
  • Decreased fire rate from 100 RPM to 80 RPM
  • Increased the size of the pellet dispersion pattern, making the weapon less accurate at range
1.5.0
  • Damage decreased from 12 to 10 damage per pellet