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{{Infobox gadgets | {{Infobox gadgets | ||
|image=Lockbolt_Launcher.png | |||
|name=LOCKBOLT LAUNCHER | |name=LOCKBOLT LAUNCHER | ||
|quote={{Quote|text=A rocket-propelled Lockbolt device that chains nearby opponents and objectives to its general location.}} | |||
|build=Heavy | |build=Heavy | ||
|type={{Gadget Icon|Utility}} Utility | |type={{Gadget Icon|Utility}} Utility | ||
| | |price={{prices|1,800}} | ||
|cooldown= | |cooldown=40s | ||
| | |ammo=1 | ||
|duration= | |duration=8s | ||
|maxrange= | |maxrange=6m | ||
}} | }} | ||
[[file:mov_h_lockbolt.gif|right]] | [[file:mov_h_lockbolt.gif|right]] | ||
{{stub}} | {{stub}} | ||
== Usage == | |||
The Lockbolt Launcher can be selected as one of three [[Gadgets|gadgets]] of any [[Heavy]] build loadout. | |||
The gadget can be held and fired like a weapon. Aiming down sights slightly zooms in the view and slows the player but does not affect accuracy. The projectile is launched using the primary trigger. It can be deployed on any surface, including walls and ceilings. | |||
{{Control scheme|gadget=Equip [[Lockbolt Launcher]]|primary-fire=Fire shot <small>(Tap)</small>|secondary-fire=Aim down sights <small>(Hold)</small>}} | |||
== Stats == | |||
=== Effects === | |||
The Lockbolt Launcher shoots the anchor as a projectile, which attaches to any surface or object it hits. The anchor has a delay between attaching and activating, accompanied by a visual and audio cue. When activated near an enemy, it limits the distance the enemy can travel. | |||
The Lockbolt anchor will affect any enemy within line-of-sight at the time of activation. The enemy sees the effect as red chains across the bottom of their screen, and all players see a hologram of a chain connecting the affected player to the anchor. Opponents can damage the Lockbolt anchor to destroy it. If the anchor does not have any valid targets during activation, the anchor disappears. | |||
The Lockbolt can be used on ceilings, walls, or objects. The chain hologram still shows when the affected enemy goes behind a wall or obstacle. | |||
=== Properties === | |||
''' Gadget '''<br><br> | |||
{{Feature icon|Placeable}} Can be attached to a surface. An indicator shows the exact target placement. | |||
{{Feature icon|Single Charge}} Can be used once, then recharges automatically over the cooldown time. | |||
{{Feature icon|Gadget Reload}} Automatically goes into a reloading animation once the gadget is used and a new charge is ready to be loaded. | |||
{{Feature icon|Retrievable|negative=true}} Can be picked up after being deployed to restore a charge. | |||
<br>''' Projectile '''<br><br> | |||
{{Feature icon|Projectile}} Has a travel time and a trajectory that drops with gravity. | |||
{{Feature icon|Trigger on Impact}} Can fly for any amount of time and triggers when the projectile collides with a surface or contestant. | |||
{{Feature icon|Interceptible}} Can be removed by the [[APS Turret]], nullifying its effects. This causes the turret to lose some health. | |||
<!--To be tested: {{Feature icon|Reshapeable}} Can be reshaped by the [[Data Reshaper]] into a piece of [[Arena Carriables|decor]] by opponents.--> | |||
{{Feature icon|Stable Accuracy}} Does not experience any decreased accuracy when not "aiming down sight". | |||
{{Feature icon|Damaging|negative=true}} Hitting a contestant directly with the projectile does not deal damage. | |||
{{Feature icon|Destructible|negative=true}} Cannot be destroyed mid-air by receiving damage such as from bullets or explosions. | |||
<br>''' Anchor '''<br><br> | |||
{{Feature icon|Attached}} Attaches to a surface upon deployment. Sticks to the surface even if it moves. | |||
{{Feature icon|Destructible}} Can be destroyed if its health is fully depleted, such as through hits from bullets or explosions. Cannot be destroyed by teammates. | |||
<!--To be tested: {{Feature icon|Reshapeable}} Can be reshaped by the [[Data Reshaper]] into a piece of [[Arena Carriables|decor]] by opponents.--> | |||
{{Feature icon|Arming Time}} Activates 2 seconds after deployment. | |||
<!--To be tested: {{Feature icon|Glitchable}} Can be disabled by a [[Glitch Grenade]] or [[Glitch Barrel]].--> | |||
{{Feature icon|Damaging}} Deals damage to enemy contestants attached. | |||
{{Feature icon|Solid|negative=true}} Does not have its own collision, meaning it cannot blocks bullets and contestants cannot stand on it. | |||
{{Feature icon|Permanent|negative=true}} The effect disappears after some time or if there are no valid targets within its area of effect. | |||
== Guide == | |||
''' Strengths ''' | |||
* Counters mobility of Light and Medium classes to make up for Heavy's lack of mobility. | |||
* Gives a visual cue for the direction of an enemy when they go behind obstacles. | |||
''' Weaknesses ''' | |||
* The Lockbolt anchor can be destroyed, but it has decent health. | |||
* The deployment time gives the enemy some time to escape its area of effect. | |||
''' Tactics ''' | |||
* Shooting the Lockbolt Launcher near a jump pad or zipline over a gap can cause the enemy to fall into the gap. | |||
* It can be used to delay the enemy in reaching the objective. | |||
== Gadget Skins == | == Gadget Skins == | ||
Line 31: | Line 101: | ||
|-|COMMON= | |-|COMMON= | ||
<gallery widths="210" heights="110" mode="nolines"> | <gallery widths="210" heights="110" mode="nolines"> | ||
File:Lockbolt_DYE JOB- | File:Lockbolt_DYE JOB-Yellow.png|DYE JOB - Weapon Level 2 | ||
File:Lockbolt_DYE JOB- | File:Lockbolt_DYE JOB-Blue.png|DYE JOB - Weapon Level 3 | ||
File:Lockbolt_DYE JOB- | File:Lockbolt_DYE JOB-Red.png|DYE JOB - Weapon Level 4 | ||
File:Lockbolt_DYE JOB- | File:Lockbolt_DYE JOB-White.png|DYE JOB - Weapon Level 5 | ||
File:Lockbolt_STANDARD ISSUE.png|STANDARD ISSUE | File:Lockbolt_STANDARD ISSUE.png|STANDARD ISSUE | ||
</gallery> | </gallery> | ||
Line 40: | Line 110: | ||
</tabber> | </tabber> | ||
</center> | </center> | ||
== History == | |||
{| class="wikitable" | |||
!Patch !!<center>Changes</center> | |||
|- | |||
|[[Update:5.8.0|5.8.0]] || | |||
* Increased activation grace period from 0.8s to 1s, making it slightly easier to lock on to targets | |||
* Decreased the minimum pull distance from 8m to 6m, giving locked players slightly less room to maneuver | |||
* Decreased the maximum pull distance from 10m to 6m, giving locked players less room to maneuver | |||
* Increased the pull force of the Lockbolt by 50%, making it slightly harder for players to move beyond the radius of the lock’s chains | |||
* Increased the damage the Lockbolt applies to targets from 0 to 5 | |||
* Added functionality that will disable the Lockbolt’s tethers if the Lockbolt is carried through a Gateway that is outside the maximum pull distance (6m) | |||
|- | |||
|[[Update:5.8.0|5.8.0]] || | |||
* It will deactivate if carried through a teleporter outside of the max pull range | |||
* Removed the ability for objects to be attached | |||
* Removed the ability to tether to the same object it is attached to | |||
|- | |||
|[[Update:5.1.0|5.1.0]] || | |||
* Disabled the ability for the Lockbolt to attach to objectives, such as the Cashbox and Cashout Station | |||
|- | |||
|[[Update:5.0.0|Season 5]] || | |||
* Lockbolt Launcher was introduced into the game | |||
|- | |||
|} | |||
[[Category:Gadgets]] | [[Category:Gadgets]] | ||
[[Category:Heavy Build]] | [[Category:Heavy Build]] |
Latest revision as of 13:26, 23 March 2025

yep
Usage
edit edit sourceThe Lockbolt Launcher can be selected as one of three gadgets of any Heavy build loadout.
The gadget can be held and fired like a weapon. Aiming down sights slightly zooms in the view and slows the player but does not affect accuracy. The projectile is launched using the primary trigger. It can be deployed on any surface, including walls and ceilings.
Controls | PC | PS | XBox | Key |
---|---|---|---|---|
Equip Lockbolt Launcher | 234 | Gadget | ||
Fire shot (Tap) | R2 | RT | Primary fire | |
Aim down sights (Hold) | L2 | LT | Secondary fire |
Stats
edit edit sourceEffects
edit edit sourceThe Lockbolt Launcher shoots the anchor as a projectile, which attaches to any surface or object it hits. The anchor has a delay between attaching and activating, accompanied by a visual and audio cue. When activated near an enemy, it limits the distance the enemy can travel.
The Lockbolt anchor will affect any enemy within line-of-sight at the time of activation. The enemy sees the effect as red chains across the bottom of their screen, and all players see a hologram of a chain connecting the affected player to the anchor. Opponents can damage the Lockbolt anchor to destroy it. If the anchor does not have any valid targets during activation, the anchor disappears.
The Lockbolt can be used on ceilings, walls, or objects. The chain hologram still shows when the affected enemy goes behind a wall or obstacle.
Properties
edit edit source Gadget
Placeable — Can be attached to a surface. An indicator shows the exact target placement.
Single Charge — Can be used once, then recharges automatically over the cooldown time.
Gadget Reload — Automatically goes into a reloading animation once the gadget is used and a new charge is ready to be loaded.
Not Retrievable — Can be picked up after being deployed to restore a charge.
Projectile
Projectile — Has a travel time and a trajectory that drops with gravity.
Trigger on Impact — Can fly for any amount of time and triggers when the projectile collides with a surface or contestant.
Interceptible — Can be removed by the APS Turret, nullifying its effects. This causes the turret to lose some health.
Stable Accuracy — Does not experience any decreased accuracy when not "aiming down sight".
Not Damaging — Hitting a contestant directly with the projectile does not deal damage.
Not Destructible — Cannot be destroyed mid-air by receiving damage such as from bullets or explosions.
Anchor
Attached — Attaches to a surface upon deployment. Sticks to the surface even if it moves.
Destructible — Can be destroyed if its health is fully depleted, such as through hits from bullets or explosions. Cannot be destroyed by teammates.
Arming Time — Activates 2 seconds after deployment.
Damaging — Deals damage to enemy contestants attached.
Non-Solid — Does not have its own collision, meaning it cannot blocks bullets and contestants cannot stand on it.
Not Permanent — The effect disappears after some time or if there are no valid targets within its area of effect.
Guide
edit edit sourceStrengths
- Counters mobility of Light and Medium classes to make up for Heavy's lack of mobility.
- Gives a visual cue for the direction of an enemy when they go behind obstacles.
Weaknesses
- The Lockbolt anchor can be destroyed, but it has decent health.
- The deployment time gives the enemy some time to escape its area of effect.
Tactics
- Shooting the Lockbolt Launcher near a jump pad or zipline over a gap can cause the enemy to fall into the gap.
- It can be used to delay the enemy in reaching the objective.
Gadget Skins
edit edit sourceHistory
edit edit sourcePatch | |
---|---|
5.8.0 |
|
5.8.0 |
|
5.1.0 |
|
Season 5 |
|