-
CHARMALURE -
600
-
ECLIPSE SHADE -
800
-
GOLD DUST -
800
-
IVADA NYAVOLT - $19.99 (Bundle)
-
LAVA LUSTER -
800
-
MEAN GREEN BEANSTALK -
800
-
PLATINUM PEAK - S2 Platinum
-
SCHEMATIC SKETCH -
800
-
TOOTHY TAILWIND -
800
-
VIRTUAL VELOCITY - $9.99 (Bundle)
-
PRISM BREAK -
800
More actions
Wetbattery (talk | contribs) added change history |
Wetbattery (talk | contribs) |
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(14 intermediate revisions by 5 users not shown) | |||
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|weaponquote = {{Quote|Tactical submachine gun}} | |weaponquote = {{Quote|Tactical submachine gun}} | ||
|build=Light | |build=Light | ||
|price={{Prices|600}} | |||
|wtype=[[:Category:SMG|SMG]] | |wtype=[[:Category:SMG|SMG]] | ||
|bodydamage= | |bodydamage=17 | ||
|crit= | |crit=25.5 | ||
| | |falloffmin=22.5m | ||
| | |falloffmax=32.5m | ||
|falloffmulti=0.52 | |||
|rpm=850 | |||
|magsize=34 | |||
|fullreload=2.50s | |||
|tacreload=2.25s | |||
}} | |||
The [[XP-54]] ''(Heckler & Koch '''M'''achinen'''p'''istol Werknummern '''54''')'' is a [[Light]] class [[:Category:SMG|submachine gun]] designed to deal high damage over short windows at close to moderate distances. | The [[XP-54]] ''(Heckler & Koch '''M'''achinen'''p'''istol Werknummern '''54''')'' is a [[Light]] class [[:Category:SMG|submachine gun]] designed to deal high damage over short windows at close to moderate distances. | ||
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{{Control scheme|weapon=Equip [[XP-54]]|primary-fire=Fire shot <small>(Tap)</small><br>Continuous fire <small>(Hold)</small>|secondary-fire=Aim down sights <small>(Hold)</small>|reload=Tactical reload}} | {{Control scheme|weapon=Equip [[XP-54]]|primary-fire=Fire shot <small>(Tap)</small><br>Continuous fire <small>(Hold)</small>|secondary-fire=Aim down sights <small>(Hold)</small>|reload=Tactical reload}} | ||
== | ==Stats== | ||
=== | === Damage Profile === | ||
{| class="wikitable" style="text-align: center;" | |||
|- | |||
! Build !! HP !! Shots to kill !! Time to kill (Body) !! Time to kill (Crit) | |||
|- | |||
|Light||150 | |||
|10 | |||
|0.64 | |||
|0.42 | |||
|- | |||
|Medium||250 | |||
|16 | |||
|1.06 | |||
|0.71 | |||
|- | |||
|Heavy||350 | |||
|22 | |||
|1.48 | |||
|0.99 | |||
|- | |||
|colspan="5" |<small>Values are approximate and determined by community testing.</small> | |||
|- | |||
|} | |||
=== Sights === | |||
{{Main|Sights}} | |||
<div style="display:flex; flex-wrap:wrap; justify-content:center;"> | |||
{{Items_Display|image=Epic_REFLECTOR-Sight.png|bar=FREE |color=blank|name=REFLECTOR}} | |||
{{Items_Display|image=Epic_IRON_SIGHTS-Sight.png|bar={{VRIcon}} 150 |color=blank|name=IRON SIGHTS}} | |||
{{Items_Display|image=Epic_ADDER_REFLEX-Sight.png|bar={{VRIcon}} 300 |color=blank|name=ADDER REFLEX}} | |||
{{Items_Display|image=Epic_COMPACT_REFLECTOR-Sight.png|bar={{VRIcon}} 300 |color=blank|name=COMPACT REFLECTOR}} | |||
{{Items_Display|image=Epic_HOLOGRAPHIC-Sight.png|bar={{VRIcon}} 300 |color=blank|name=HOLOGRAPHIC}} | |||
{{Items_Display|image=Epic_LOOKING_GLASS-Sight.png|bar={{VRIcon}} 300 |color=blank|name=LOOKING GLASS}} | |||
</div> | |||
=== Properties === | |||
''' Weapon '''<br><br> | |||
{{Feature icon|Ranged}} Strikes targets by aiming and firing at them from a distance. | {{Feature icon|Ranged}} Strikes targets by aiming and firing at them from a distance. | ||
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{{Feature icon|Stable Accuracy|negative=true}} Suffers a significant decrease in accuracy while moving and while airborne. | {{Feature icon|Stable Accuracy|negative=true}} Suffers a significant decrease in accuracy while moving and while airborne. | ||
<br>''' Bullet '''<br><br> | |||
{{Feature icon|Hitscan}} Travels in a straight line, meaning there is no bullet drop. The direction will deviate from the crosshairs depending on accuracy. | {{Feature icon|Hitscan}} Travels in a straight line, meaning there is no bullet drop. The direction will deviate from the crosshairs depending on accuracy. | ||
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{{Feature icon|Minor Structure Damage}} Damages structures. Takes a very long time to break a concrete wall. | {{Feature icon|Minor Structure Damage}} Damages structures. Takes a very long time to break a concrete wall. | ||
== | == Guide == | ||
''' Strengths ''' | |||
* When sneaking up to a target, unleashing the magazine of the XP-54 on them can take them down very quickly. | * When sneaking up to a target, unleashing the magazine of the XP-54 on them can take them down very quickly. | ||
* The XP-54 has a relatively large magazine compared to other Light class guns. | * The XP-54 has a relatively large magazine compared to other Light class guns. | ||
* The XP-54 is stronger at moderate ranges than the comparable [[M11]] thanks to its higher accuracy, better handling and optical sights. | * The XP-54 is stronger at moderate ranges than the comparable [[M11]] thanks to its higher accuracy, better handling and optical sights. | ||
''' Weaknesses ''' | |||
* The XP-54's damage falls off at moderate distances. | * The XP-54's damage falls off at moderate distances. | ||
* The XP-54 is weaker at close ranges than the comparable [[M11]] due to the lower damage per second. | * The XP-54 is weaker at close ranges than the comparable [[M11]] due to the lower damage per second. | ||
''' Tactics ''' | |||
* Using the optical sights should always be done while shooting unless the opponent is extremely close, as the accuracy will be greatly increased. | * Using the optical sights should always be done while shooting unless the opponent is extremely close, as the accuracy will be greatly increased. | ||
* An XP-54 user should attempt to step in and out of combat to safely be able to deal damage, approaching opponents from unexpected angles so that they cannot retaliate. The moments of cover also serve to reload the weapon. | * An XP-54 user should attempt to step in and out of combat to safely be able to deal damage, approaching opponents from unexpected angles so that they cannot retaliate. The moments of cover also serve to reload the weapon. | ||
''' Recoil ''' | |||
[[File:Xp54_recoil.png|400px|right]] | |||
[[File:Xp54_recoil.png|400px]] | |||
How to control: | How to control: | ||
# Pull down hard and slightly left for the first 15 bullets | # Pull down hard and slightly left for the first 15 bullets | ||
# Pull slightly left until the mag is empty | # Pull slightly left until the mag is empty | ||
''' Hitscan ''' | |||
*When the weapon fires a shot, a target is scanned for using a hitscan. This is a detection mechanism that scans in a straight line, meaning there is no bullet drop. The direction of this line will be deviate randomly from the direction of the crosshairs, depending on the accuracy level at the time of firing. | |||
*Immediately, the closest contestant, structure, object or shield intersecting the hitscan will be tagged as being struck. First, a bullet tracer animation quickly travels from the weapon to the hit location, then its effects are applied. This means it is possible for targets to be struck a few frames after they appear to take cover, as the hit is confirmed the moment the weapon is fired. | |||
== Item Mastery == | == Item Mastery == | ||
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Each time a certain XP threshold is reached, the item levels up. This does not improve the item, but rewards a unique item customization. | Each time a certain XP threshold is reached, the item levels up. This does not improve the item, but rewards a unique item customization. | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
!Source | |colspan="2" |'''<center>XP Breakdown</center>''' | ||
!XP Reward | |- | ||
!Source !!XP Reward | |||
|- | |- | ||
|Damage dealt by the XP-54 | |Damage dealt by the XP-54 | ||
| | |0.2 × Damage Dealt | ||
|- | |- | ||
|Critical damage dealt by the XP-54 | |Critical damage dealt by the XP-54 | ||
| | |0.2 × Critical Damage Dealt | ||
|- | |- | ||
|Opponent eliminated by | |Opponent eliminated by the XP-54 | ||
| | |50 | ||
|- | |- | ||
|Assist on an opponent damaged by the XP-54 | |Assist on an opponent damaged by the XP-54 | ||
| | |20 | ||
|} | |} | ||
{{Item Mastery|item=XP-54}} | {{Item Mastery|item=XP-54}} | ||
== Weapon Skins == | == Weapon Skins == | ||
<center> | |||
<tabber> | <tabber> | ||
|-|LEGENDARY= | |-|LEGENDARY= | ||
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File:XP-54_ECLIPSE SHADE.png|ECLIPSE SHADE - {{MultibuckIcon}} 800 | File:XP-54_ECLIPSE SHADE.png|ECLIPSE SHADE - {{MultibuckIcon}} 800 | ||
File:XP-54_GOLD DUST.png|GOLD DUST - {{MultibuckIcon}} 800 | File:XP-54_GOLD DUST.png|GOLD DUST - {{MultibuckIcon}} 800 | ||
File:XP-54_IVADA NYAVOLT.png|IVADA NYAVOLT - $19.99 (Bundle) | |||
File:XP-54_LAVA LUSTER.png|LAVA LUSTER - {{MultibuckIcon}} 800 | File:XP-54_LAVA LUSTER.png|LAVA LUSTER - {{MultibuckIcon}} 800 | ||
File:XP-54_MEAN GREEN BEANSTALK.png|MEAN GREEN BEANSTALK - {{MultibuckIcon}} 800 | File:XP-54_MEAN GREEN BEANSTALK.png|MEAN GREEN BEANSTALK - {{MultibuckIcon}} 800 | ||
Line 133: | Line 147: | ||
File:XP-54_TOOTHY TAILWIND.png|TOOTHY TAILWIND - {{MultibuckIcon}} 800 | File:XP-54_TOOTHY TAILWIND.png|TOOTHY TAILWIND - {{MultibuckIcon}} 800 | ||
File:XP-54_VIRTUAL VELOCITY.png|VIRTUAL VELOCITY - $9.99 (Bundle) | File:XP-54_VIRTUAL VELOCITY.png|VIRTUAL VELOCITY - $9.99 (Bundle) | ||
File:XP-54 PRISM BREAK.png|PRISM BREAK - {{MultibuckIcon}} 800 | |||
</gallery> | </gallery> | ||
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</gallery> | </gallery> | ||
</tabber> | </tabber> | ||
</center> | |||
== Trivia == | |||
* The XP-54 exists in real life as the [https://en.wikipedia.org/wiki/Heckler_%26_Koch_MP5 Heckler & Koch MP5] (Maschinenpistole 5) submachine gun developed in the 1960s by Heckler & Koch (H&K), a German firearms manufacturer. It is specifically modeled after the MP5A5, developed in the 1980s. The MP5 is one of the most widely used submachine guns in the world, having been adopted by numerous militaries, police forces, intelligence agencies and security organizations. Its successor is the [https://en.wikipedia.org/wiki/Heckler_%26_Koch_UMP UMP], although the MP5 remained the more successful of the two options. | |||
** The '54' in XP-54 refers to the MP5's initial prototype designation as HK54. Under H&K's [https://en.wikipedia.org/wiki/Heckler_%26_Koch#Werknummern_designations Werknummern] system, the '5' categorizes it as a selective fire carbine and the '4' categorizes it as being chambered in a handgun cartridge. | |||
** The 'XP' in XP-54 is most likely a rebranding of MP, meaning Maschinenpistole (submachine gun). | |||
** See also: [[List of Gun Origins]]. | |||
* Prior to the [[Pre-Release#Open Beta|Open Beta]], the XP-54 had no holograhpic sight. | |||
== | == History == | ||
{| class="wikitable" | {| class="wikitable" | ||
! | !Patch !!<center>Changes</center> | ||
|- | |||
|[[Update:6.0.0|6.0.0]] || | |||
*Increased damage from 16 to 17 | |||
*Increased damage falloff minimum range from 20m to 22.5m, giving the weapon a slightly longer effective range | |||
*Increased damage falloff max range from 30m to 32.5m, giving the weapon a slightly longer effective range | |||
*Decreased damage falloff multiplier from 0.62 to 0.52, meaning the weapon now does slightly less damage at range | |||
|- | |||
|[[Update:5.0.0|5.0.0]] || | |||
* Increased ammo count from 30 to 34 | |||
|- | |- | ||
|[[Update:4.5.0|4.5.0]] || | |[[Update:4.5.0|4.5.0]] || | ||
Line 187: | Line 219: | ||
|[[Update:2.0.0|2.0.0]] || | |[[Update:2.0.0|2.0.0]] || | ||
*Decreased accuracy by increasing bullet dispersion when firing from the hip in most movement states | *Decreased accuracy by increasing bullet dispersion when firing from the hip in most movement states | ||
|- | |||
|[[Update:Closed_Beta_2|Closed Beta 2]] || | |||
*XP-54 was introduced into the game. | |||
|- | |- | ||
|} | |} |
Latest revision as of 13:37, 29 March 2025
![]() | |
XP-54 | |
---|---|
| |
- | |
Magazine Size | 34 |
Price | 600 |
General Data | |
Related Quests |
The XP-54 (Heckler & Koch Machinenpistol Werknummern 54) is a Light class submachine gun designed to deal high damage over short windows at close to moderate distances.
Usage
edit edit sourceThe XP-54 can be selected as the weapon of any Light build loadout.
The trigger can be held to continuously fire bullets that damage opponents, also dealing additional damage on headshots. The XP-54 has optical sights, which have the same function as iron sights: aiming down sights increases accuracy. Moving decreases accuracy, especially when going airborne.
The weapon automatically reloads when its magazine is empty, or the user can do a tactical reload before this point. The user has unlimited spare ammunition.
Controls | PC | PS | XBox | Key |
---|---|---|---|---|
Equip XP-54 | 1 | Weapon | ||
Fire shot (Tap) Continuous fire (Hold) | R2 | RT | Primary fire | |
Aim down sights (Hold) | L2 | LT | Secondary fire | |
Tactical reload | R | Reload |
Stats
edit edit sourceDamage Profile
edit edit sourceBuild | HP | Shots to kill | Time to kill (Body) | Time to kill (Crit) |
---|---|---|---|---|
Light | 150 | 10 | 0.64 | 0.42 |
Medium | 250 | 16 | 1.06 | 0.71 |
Heavy | 350 | 22 | 1.48 | 0.99 |
Values are approximate and determined by community testing. |
Sights
edit edit source
Properties
edit edit source Weapon
Ranged — Strikes targets by aiming and firing at them from a distance.
Automatic Fire — Continues to fire automatically until the trigger is released.
Aim Down Sights — Has optical sights and iron sights that significantly increase accuracy when used.
Full Reload — Replaces the entire magazine in one animation on reload.
Unstable Accuracy — Suffers a significant decrease in accuracy while moving and while airborne.
Bullet
Hitscan — Travels in a straight line, meaning there is no bullet drop. The direction will deviate from the crosshairs depending on accuracy.
Critical Hit — Critically hits on headshots, applying a damage multiplier.
Mid Range Falloff — Deals reduced damage when hitting targets at a moderate distance (falloff starts at less than 30m).
Minor Structure Damage — Damages structures. Takes a very long time to break a concrete wall.
Guide
edit edit sourceStrengths
- When sneaking up to a target, unleashing the magazine of the XP-54 on them can take them down very quickly.
- The XP-54 has a relatively large magazine compared to other Light class guns.
- The XP-54 is stronger at moderate ranges than the comparable M11 thanks to its higher accuracy, better handling and optical sights.
Weaknesses
- The XP-54's damage falls off at moderate distances.
- The XP-54 is weaker at close ranges than the comparable M11 due to the lower damage per second.
Tactics
- Using the optical sights should always be done while shooting unless the opponent is extremely close, as the accuracy will be greatly increased.
- An XP-54 user should attempt to step in and out of combat to safely be able to deal damage, approaching opponents from unexpected angles so that they cannot retaliate. The moments of cover also serve to reload the weapon.
Recoil

How to control:
- Pull down hard and slightly left for the first 15 bullets
- Pull slightly left until the mag is empty
Hitscan
- When the weapon fires a shot, a target is scanned for using a hitscan. This is a detection mechanism that scans in a straight line, meaning there is no bullet drop. The direction of this line will be deviate randomly from the direction of the crosshairs, depending on the accuracy level at the time of firing.
- Immediately, the closest contestant, structure, object or shield intersecting the hitscan will be tagged as being struck. First, a bullet tracer animation quickly travels from the weapon to the hit location, then its effects are applied. This means it is possible for targets to be struck a few frames after they appear to take cover, as the hit is confirmed the moment the weapon is fired.
Item Mastery
edit edit sourceItem mastery XP can be earned by damaging and eliminating opponents with the XP-54.
Each time a certain XP threshold is reached, the item levels up. This does not improve the item, but rewards a unique item customization.
Source | XP Reward |
---|---|
Damage dealt by the XP-54 | 0.2 × Damage Dealt |
Critical damage dealt by the XP-54 | 0.2 × Critical Damage Dealt |
Opponent eliminated by the XP-54 | 50 |
Assist on an opponent damaged by the XP-54 | 20 |
Weapon Skins
edit edit source-
ANTI-CACHE -
1,850 (Bundle)
-
ARCADE CARPET -
400
-
BOREAL BLINK -
1,150 (Bundle)
-
DESERT DUST -
400
-
FRACTAL DISGUISE - PS Plus Exclusive
-
FRACTAL DISGUISE - PS Plus Exclusive
-
HOLTOW ADJUSTER -
400
-
IMPROMPTU PICTURES -
1,150 (Bundle)
-
SWEEP THE BOARD -
400
-
TRIANGLE TWINKLE - Weapon Level 6
-
TWO TO TANGO -
1,150 (Bundle)
-
WILDWOOD VEIL -
400
-
BROKEN BULLSEYE -
150
-
PAINTED PREDATOR - Weapon Level 8
-
POLYGON PARAGON -
150
-
DYE JOB - Weapon Level 2
-
DYE JOB - Weapon Level 3
-
DYE JOB - Weapon Level 4
-
DYE JOB - Weapon Level 5
-
STANDARD ISSUE
Trivia
edit edit source- The XP-54 exists in real life as the Heckler & Koch MP5 (Maschinenpistole 5) submachine gun developed in the 1960s by Heckler & Koch (H&K), a German firearms manufacturer. It is specifically modeled after the MP5A5, developed in the 1980s. The MP5 is one of the most widely used submachine guns in the world, having been adopted by numerous militaries, police forces, intelligence agencies and security organizations. Its successor is the UMP, although the MP5 remained the more successful of the two options.
- The '54' in XP-54 refers to the MP5's initial prototype designation as HK54. Under H&K's Werknummern system, the '5' categorizes it as a selective fire carbine and the '4' categorizes it as being chambered in a handgun cartridge.
- The 'XP' in XP-54 is most likely a rebranding of MP, meaning Maschinenpistole (submachine gun).
- See also: List of Gun Origins.
- Prior to the Open Beta, the XP-54 had no holograhpic sight.
History
edit edit sourcePatch | |
---|---|
6.0.0 |
|
5.0.0 |
|
4.5.0 |
|
4.0.0 |
|
3.0.0 |
|
2.0.0 |
|
Closed Beta 2 |
|