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ARN-220: Difference between revisions

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Relvac (talk | contribs)
mNo edit summary
Tags: mobile web edit mobile edit
LeonCCA (talk | contribs)
Damage Profile: Updated the TTK and BTK values for the last damage buff
 
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|image=ARN-220_sideview.png
|image=ARN-220_sideview.png
|name=ARN-220
|name=ARN-220
|weaponquote = {{Quote|text=quote text}}
|weaponquote = {{Quote|text=A tactical assault rifle with coupled mags for quick swaps in the heat of combat.}}
|build=Light
|build=Light
|price={{Prices|2200}}
|price={{Prices|2,200}}
|wtype=[[:Category:Assault Rifle|Assault Rifle]]
|wtype=[[:Category:Assault Rifle|Assault Rifle]]
|bodydamage=15
|bodydamage=17
|crit=22.5 (1.5x)
|crit=25.5 (1.)
|falloffmin=??m
|falloffmin=37.5m
|falloffmax=??m
|falloffmax=42.5m
|falloffmulti=??
|falloffmulti=0.72
|dps=???
|dps=???
|rpm=???
|rpm=720
|magsize=2X 30 Round Magazines
|magsize=30×2
|fullreload=??s
|fullreload=2.80s, 1s (Swap Mag)
|tacreload=??s
|tacreload=2.45s
}}
}}
[[file:mov_l_arn220.gif|right]]
[[file:mov_l_arn220.gif|right]]
{{stub}}
{{stub}}
The lightweight contender’s best friend! This zippy assault rifle keeps you in the fight with lightning-fast reloads thanks to its secondary magazine. With a smooth recoil and a blistering fire rate, it’s built to shred mid-range targets before they know what hit ‘em!
The '''ARN-220''' is an automatic [[:Category:Assault Rifle|assault rifle]] available to the [[Light]] class. It is best suited for dealing sustained damage at close to medium range.


{{Control scheme|weapon=Equip [[ARN-220]]|primary-fire=Fire shot <small>(Tap)</small><br>Continuous fire <small>(Hold)</small>|secondary-fire=Aim down sights <small>(Hold)</small>|reload=Tactical reload}}
== Usage ==
The ARN-220 can be selected as the [[Weapons|weapon]] for any [[Light]] build loadout.
 
The trigger can be held to continuously fire bullets that damage opponents and deal additional damage on headshots. Aiming down sights increases the weapon's accuracy, but moving decreases it, especially when airborne.
 
The weapon has two magazines used in sequence. When the first magazine is empty, the user automatically performs a shorter reload animation ('''Swap Mag''') to switch to the second. The weapon automatically reloads when both magazines are empty, or the user can perform a tactical reload before this point. Both actions fully restore ammunition in both magazines. The user has unlimited spare ammunition.  {{Control scheme|weapon=Equip [[ARN-220]]|primary-fire=Fire shot <small>(Tap)</small><br>Continuous fire <small>(Hold)</small>|secondary-fire=Aim down sights <small>(Hold)</small>|reload=Tactical reload}}
== Stats ==
== Stats ==
=== Damage Profile ===
=== Damage Profile ===
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|-
|-
|Light||150
|Light||150
|??
|9
|??s
|0.66s
|??s
|0.41s
|-
|-
|Medium||250
|Medium||250
|??
|15
|??s
|1.16s
|??s
|0.74s
|-
|-
|Heavy||350
|Heavy||350
|??
|21
|??s
|1.66s
|??s
|1.08s
|-
|-
|colspan="5" |'''<small>Values are approximate and determined by community testing.</small>'''
|colspan="5" |'''<small>Values are approximate and determined by community testing.</small>'''
Line 47: Line 52:
|}
|}


=== Attachments ===
=== Sights ===
The ARN-220 comes equipped with Iron Sights by default with the Compact Reflector [[Sights|sight]] available to unlock.
{{Main|Sights}}
{| class="wikitable
<div style="display:flex; flex-wrap:wrap; justify-content:center;">
!Image
{{Items_Display|image=Epic_IRON_SIGHTS-Sight.png|bar=FREE |color=blank|name=IRON SIGHTS}}
!Name
{{Items_Display|image=Epic_ADDER_REFLEX-Sight.png|bar={{VRIcon}} 300 |color=blank|name=ADDER REFLEX}}
!Magnification
{{Items_Display|image=Epic_COMPACT_REFLECTOR-Sight.png|bar={{VRIcon}} 300 |color=blank|name=COMPACT REFLECTOR}}
!Description
{{Items_Display|image=Epic_HOLOGRAPHIC-Sight.png|bar={{VRIcon}} 300 |color=blank|name=HOLOGRAPHIC}}
!Cost
{{Items_Display|image=Epic_LOOKING_GLASS-Sight.png|bar={{VRIcon}} 300 |color=blank|name=LOOKING GLASS}}
!In-Game
</div>
|-
|[[File:Epic_IRON_SIGHTS-Sight.png|100px]]
|IRON SIGHTS
|1x
|Standard issue; simple but effective.
|Free
|[[File:Iron Sights Example-Square.png|100px]]
|-
|[[File:Epic_COMPACT_REFLECTOR-Sight.png|100px]]
|COMPACT REFLECTOR
|1x
|Enclosed illuminated reticle for easier target acquisition.
|{{VRIcon}} 800
|[[File:Compact Reflector Example-Square.png|100px]]
|}


=== Properties ===
=== Properties ===
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== Guide ==
== Guide ==
''' Strengths '''
''' Strengths'''


''' Weaknesses '''
* The ARN-220's dual magazine system allows the user to quickly return to full combat effectiveness by quickly swapping to the second magazine instead of fully reloading.
* The ARN-220 possesses competitive damage falloff values, especially when compared to other [[:Category:Assault Rifle|assault rifles]] like the [[AKM]], making it slightly more effective at longer ranges.
 
''' Weaknesses'''
 
* The ARN-220 has weaker close-range capabilities when compared to other popular Light class weapons, like the [[M11]].
** It also lacks high burst damage, like what can be found with the [[SH1900]], outside of repeated headshots. It instead excels at sustained damage dealt at a slightly longer range.
 
''' Tactics'''
 
* The user should always fire the weapon while aiming down sights unless the target is in extremely close proximity. Doing so will heavily increase accuracy.
* The user should play around cover and prioritize their engagements based on their magazine status.
** With both magazines available, the user has more potential to be aggressive. Switching between magazines once the first is expended takes very little time, and as such can be done with only a very brief lapse in combat or with only a moment behind cover.
** If the user is about to empty or has emptied their second magazine, they should avoid fights involving multiple contestants and disengage for a longer period.


''' Tactics '''




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== Item Mastery ==
== Item Mastery ==
Item mastery XP can be earned by damaging and eliminating opponents with the AKM.
Item mastery XP can be earned by damaging and eliminating opponents with the ARN-220.


Each time a certain XP threshold is reached, the item levels up. This does not improve the item, but rewards a unique item customization.
Each time a certain XP threshold is reached, the item levels up. This does not improve the item, but rewards a unique item customization.
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== Trivia ==
== Trivia ==
* The ARN-220 is modeled after the closely-named Brownells BRN-180, albeit with some modifications in the form of the dual linked magazines, magazine release paddle, and suppressor.
* As displayed on the magazine, this weapon fires [[wikipedia:.300_AAC_Blackout|.300 AAC Blackout]], and the "220" in the name may refer to the grain most commonly used in this bullet for subsonic loads.


== History ==
== History ==
 
{| class="wikitable"
!Patch !!<center>Changes</center>
|-
|[[Update:6.1.1|6.1.1]] ||
* Damage changedː 15 -> 17
|}
[[Category:Light Build]]
[[Category:Light Build]]
[[Category:Weapon]]
[[Category:Weapon]]
[[Category:Assault Rifle]]
[[Category:Assault Rifle]]

Latest revision as of 11:36, 31 March 2025

ARN-220
“A tactical assault rifle with coupled mags for quick swaps in the heat of combat.”
-
Magazine Size30×2
Price 2,200
General Data
Related Quests


This article is a stub. This article needs some work! You can help us out by expanding it

yep The ARN-220 is an automatic assault rifle available to the Light class. It is best suited for dealing sustained damage at close to medium range.

The ARN-220 can be selected as the weapon for any Light build loadout.

The trigger can be held to continuously fire bullets that damage opponents and deal additional damage on headshots. Aiming down sights increases the weapon's accuracy, but moving decreases it, especially when airborne.

The weapon has two magazines used in sequence. When the first magazine is empty, the user automatically performs a shorter reload animation (Swap Mag) to switch to the second. The weapon automatically reloads when both magazines are empty, or the user can perform a tactical reload before this point. Both actions fully restore ammunition in both magazines. The user has unlimited spare ammunition.

Controls PC PS XBox Key
Equip ARN-220
1
 
Y
Weapon
Fire shot (Tap)
Continuous fire (Hold)
 
R2
RT
Primary fire
Aim down sights (Hold)
 
L2
LT
Secondary fire
Tactical reload
R
X
Reload

Damage Profile

edit edit source
Build HP Shots to kill Time to kill (Body) Time to kill (Crit)
Light 150 9 0.66s 0.41s
Medium 250 15 1.16s 0.74s
Heavy 350 21 1.66s 1.08s
Values are approximate and determined by community testing.
Main Page: Sights
FREE
IRON SIGHTS


300
ADDER REFLEX


300
COMPACT REFLECTOR


300
HOLOGRAPHIC


300
LOOKING GLASS


Weapon

Ranged — Strikes targets by aiming and firing at them from a distance.

Automatic Fire — Continues to fire automatically until the trigger is released.

Aim Down Sights — Has iron sights and optical sights that significantly increase accuracy when used.

Full Reload — Replaces the entire magazine in one animation on reload.

Unstable Accuracy — Suffers a significant decrease in accuracy while moving and while airborne.


Bullet

Hitscan — Travels in a straight line, meaning there is no bullet drop. The direction will deviate from the crosshairs depending on accuracy.

Critical Hit — Critically hits on headshots, applying a damage multiplier.

High Range Falloff — Deals reduced damage when hitting targets at long distances (falloff starts beyond 30m).

Minor Structure Damage — Damages structures. Takes a very long time to break a concrete wall.

Strengths

  • The ARN-220's dual magazine system allows the user to quickly return to full combat effectiveness by quickly swapping to the second magazine instead of fully reloading.
  • The ARN-220 possesses competitive damage falloff values, especially when compared to other assault rifles like the AKM, making it slightly more effective at longer ranges.

Weaknesses

  • The ARN-220 has weaker close-range capabilities when compared to other popular Light class weapons, like the M11.
    • It also lacks high burst damage, like what can be found with the SH1900, outside of repeated headshots. It instead excels at sustained damage dealt at a slightly longer range.

Tactics

  • The user should always fire the weapon while aiming down sights unless the target is in extremely close proximity. Doing so will heavily increase accuracy.
  • The user should play around cover and prioritize their engagements based on their magazine status.
    • With both magazines available, the user has more potential to be aggressive. Switching between magazines once the first is expended takes very little time, and as such can be done with only a very brief lapse in combat or with only a moment behind cover.
    • If the user is about to empty or has emptied their second magazine, they should avoid fights involving multiple contestants and disengage for a longer period.


Recoil

Item mastery XP can be earned by damaging and eliminating opponents with the ARN-220.

Each time a certain XP threshold is reached, the item levels up. This does not improve the item, but rewards a unique item customization.

  • The ARN-220 is modeled after the closely-named Brownells BRN-180, albeit with some modifications in the form of the dual linked magazines, magazine release paddle, and suppressor.
  • As displayed on the magazine, this weapon fires .300 AAC Blackout, and the "220" in the name may refer to the grain most commonly used in this bullet for subsonic loads.
Patch
Changes
6.1.1
  • Damage changedː 15 -> 17