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== Overview ==
You can create multiple contestants associated with either the Light, Medium, or Heavy Build. Each Build has a unique selection of [[specializations]], [[weapons]] and [[gadgets]].  
THE FINALS is not a hero shooter as much as it is a hero builder. You don't make a hero, you customize them. To this effect, THE FINALS has a three-build system, each with its strengths and weaknesses.
 
You can create multiple contestants linked to either the light, medium, or heavy build. Each build comes with a different body size along with a unique set of [[Specializations]] and [[Weapons]] to choose from while gadgets may be used by more than one build. The [[Frag Grenade]] for example can be used by all three classes, whereas the various mines may only be an option for the medium and heavy build.


__TOC__
__TOC__


== Light Build ==
== Light Build ==
{{Quote|text=Exceptionally fast, but low survivability. Executes hit-and-run tactics. Specializes in stealth and evasion.}}
The Light Build is the smallest, fastest, and most mobile of the three builds, excelling in swift repositioning and flanking maneuvers. However, this agility comes at a cost: Light has the lowest health, making direct combat risky.
Lights wield a versatile arsenal, including close-range weapons with a high firing rate like the [[XP-54]] and [[M11]], as well as potent long-range options like the [[LH1]] and [[SR-84]]. They also carry melee weapons that are devastating in the right hands, with the [[Dagger]] having the capability of eliminating a contestant with a single backstab and the [[Sword]] possessing a lunge attack that can close distances between targets. Lights also possess more unconventional low-tech options such as the [[Recurve Bow]] and [[Throwing Knives]] for contestants who prefer projectile options over hitscan.
Additionally, Light contestants can be seen with unique gadget options, like the [[Breach Charge]] to create new openings in surfaces and the [[Glitch Grenade]] to turn fights in their favor.
With only '''150 HP''', Light Builds rely on speed, smart positioning, and quick disengages. However, they also have the fastest health regeneration, activating after '''7 seconds''' of avoiding damage.{{InfoGridCards|header1={{colored link|#f1f2f4|Specializations|Specializations}}|header2={{colored link|#f1f2f4|Weapons|Weapons}}|header3={{colored link|#f1f2f4|Gadgets|Gadgets}}
|text1 = {{EquipmentCard | Image=Cloaking Device Rank 1.png | page=Cloaking Device | equipment-name=Cloaking Device}}
{{EquipmentCard | Image=Evasive Dash Rank 1.png | page=Evasive Dash | equipment-name=Evasive Dash}}
{{EquipmentCard | Image=Grappling Hook Rank 1.png | page=Grappling Hook | equipment-name=Grappling Hook}}


=== Overview ===
||text2 = {{EquipmentCard | Image=93R Rank 1.png | page=93R | equipment-name=93R}}
Light is the most mobile build, but sacrifices health for mobility. Lights have a balanced arsenal of both ranged and melee weaponry. They have a good variety of either low-damage, high-fire-rate firearms like the [[M11]] and [[V9S|V9S pistol]], or high-damage, high recoil rifles such as  the [[.30-06 Sniper|.30-06 Sniper Rifle]] and the powerful [[LH1]]. The lights also have the option to carry the lethal but tactically limiting [[Assassin's Dagger]] or the adrenaline-inducing [[Sword]] in combination with one of their specializations such as the [[Evasive Dash]] or [[Cloaking Device|Cloak]].
{{EquipmentCard | Image=Nama-404_Icon.png | page=ARN-220 | equipment-name=ARN-220}}
{{EquipmentCard | Image=Dagger Rank 1.png | page=Dagger | equipment-name=Dagger}}
{{EquipmentCard | Image=LH1 Rank 1.png | page=LH1 | equipment-name=LH1}}
{{EquipmentCard | Image=M11 Rank 1.png | page=M11 | equipment-name=M11}}
{{EquipmentCard | Image=M26 Matter Rank 1.png | page=M26 Matter | equipment-name=M26 Matter}}
{{EquipmentCard | Image=Recurve Bow Rank 1.png | page=Recurve Bow | equipment-name=Recurve Bow}}
{{EquipmentCard | Image=SH1900 Rank 1.png | page=SH1900 | equipment-name=SH1900}}
{{EquipmentCard | Image=SR-84 Rank 1.png | page=SR-84 | equipment-name=SR-84}}
{{EquipmentCard | Image=Sword Rank 1.png | page=Sword | equipment-name=Sword}}
{{EquipmentCard | Image=V9S Rank 1.png | page=V9S | equipment-name=V9S}}
{{EquipmentCard | Image=XP-54 Rank 1.png | page=XP-54 | equipment-name=XP-54}}
{{EquipmentCard | Image=Throwing Knives Rank 1.png | page=Throwing Knives | equipment-name=Throwing Knives}}


=== Loadout ===
|text3 = {{EquipmentCard | Image=Breach Charge Rank 1.png | page=Breach Charge | equipment-name=Breach Charge}}
{| class="wikitable wikitable-columns"
{{EquipmentCard | Image=Flashbang  Rank 1.png | page=Flashbang  | equipment-name=Flashbang }}
!Specializations
{{EquipmentCard | Image=Frag Grenade Rank 1.png | page=Frag Grenade | equipment-name=Frag Grenade}}
!Weapons
{{EquipmentCard | Image=Gas Grenade Rank 1.png | page=Gas Grenade | equipment-name=Gas Grenade}}
!Gadgets
{{EquipmentCard | Image=Gateway Rank 1.png | page=Gateway | equipment-name=Gateway}}
|-
{{EquipmentCard | Image=Glitch Grenade Rank 1.png | page=Glitch Grenade | equipment-name=Glitch Grenade}}
|[[Cloaking Device]]: A temporary clocker that makes you hard to see when moving, and invisible when motionless.
{{EquipmentCard | Image=Goo Grenade Rank 1.png | page=Goo Grenade | equipment-name=Goo Grenade}}
|[[V9S]]: Short-range, semi-automatic, suppressed pistol.
{{EquipmentCard | Image=Gravity Vortex Rank 1.png | page=Gravity Vortex | equipment-name=Gravity Vortex}}
|[[Frag Grenade]]: Thrown projectile that explodes shortly after release.
{{EquipmentCard | Image=Pyro Grenade Rank 1.png | page=Pyro Grenade | equipment-name=Pyro Grenade}}
|-
{{EquipmentCard | Image=Smoke Grenade Rank 1.png | page=Smoke Grenade | equipment-name=Smoke Grenade}}
|[[Grappling Hook]]: A cord with a hook that you launch to scale structures and swing past walls. Also handy for quick escapes during combat
{{EquipmentCard | Image=Sonar Grenade Rank 1.png | page=Sonar Grenade | equipment-name=Sonar Grenade}}
|[[M11]]: Fast-firing but erratic; Machine pistol-class firearm.
{{EquipmentCard | Image=Stun Gun Maintenance.png | page=Stun Gun | equipment-name=Stun Gun}}
|[[Flashbang]]: Thrown projectile that blinds and deafens nearby players.
{{EquipmentCard | Image=Thermal Bore Rank 1.png | page=Thermal Bore | equipment-name=Thermal Bore}}
|-
{{EquipmentCard | Image=Thermal Vision Rank 1.png | page=Thermal Vision | equipment-name=Thermal Vision}}
|[[Evasive Dash]]: A few quick dashes to close distance or dodge out of harm's way
{{EquipmentCard | Image=Tracking Dart Rank 1.png | page=Tracking Dart | equipment-name=Tracking Dart}}
|[[Sawed-off Shotgun|Sawed-Off Shotgun]]: Double-barrel shotgun with a wide spread.
{{EquipmentCard | Image=Vanishing Bomb Rank 1.png | page=Vanishing Bomb | equipment-name=Vanishing Bomb}}
|[[Incendiary Grenade]]: Thrown projectile that sets fire to the area when it explodes.
}}
|-
|
|[[LH1]]: Semi-automatic rifle.
|[[Goo Grenade]]: Thrown projectile that explodes into several blobs of goo, which solidify on impact.
|-
|
|[[.30-06 Sniper]]: Light, bolt-action rifle with a scope.
|[[Gas Grenade]]: Thrown projectile that emits a cloud of toxic gas when it explodes
|-
|
|[[Sword]]: High-damage melee weapon.
|[[Smoke Grenade]]: Thrown projectile that emits smoke when it explodes, blocking line of sight.
|-
|
|[[Assassin's Dagger]]: Close-range melee weapon.
|[[Glitch Grenade]]: Thrown projectile that interrupts opponent's screens and their ability to use gadgets.
|-
|
|
|[[Breaching Charge]]: Highly destructive deployable explosive that can be remotely detonated.
|-
|
|
|[[Proximity Sensor]]: Reveal's opponents' location when they get close to the censor.
|-
|
|
|[[Stun Gun]]: Fires electrified wires at close range, stunning an opponent when hit; deals no damage.
|-
|
|
|[[Thermal Vision]]: Reveals heat signatures.
|}  


==Medium Build==
==Medium Build==
Mediums are the jack-of-all-trades support build, having more health than lights but come at the cost of being slower. They usually come equipped with a [[Healing Beam]], but can be swapped out for a [[Guardian Turret]] or [[Recon Senses]]. Mediums have a decent range of weapons they can choose from the [[AKM]], a short to medium-range weapon that has a quick fire rate and decent performance, a versatile weapon like the [[R.357]] or more close range but a very powerful, the [[Repeater]].
{{Quote|text=Excels in mid-range combat with average health and movement speed. Specializes in healing, scanning, or providing support.}}
The Medium Build is the all-rounder, offering a mix of durability, mobility, and utility. Mediums are more resilient than Light Builds but move at a slower pace, with their loadout choices making them essential for supporting teammates while still holding their own in fights.
 
Mediums boast a well-rounded loadout, with a key focus on support tools like the [[Healing Beam]] to sustain their team and the [[Defibrillator]] to speed up the revival process. They also possess mobility tools like the [[Jump Pad]] and [[Zipline]] that are similar to the ones you'd find in the arena, allowing them to reposition their team across wide stretches of terrain with ease.
 
Medium contestants can carry a weapon for almost any playstyle, including close-range options like the [[Model 1887]], consistent mid-range damage with the [[AKM]] and [[FAMAS]], and even their own unique melee weapons like the [[Dual Blades]], which can reflect incoming bullets back at enemies.
 
With '''250 HP''' and health regeneration activating after '''9 seconds''' of avoiding damage, Mediums strike the balance between health, mobility, and size.{{InfoGridCards|header1={{colored link|#f1f2f4|Specializations|Specializations}}|header2={{colored link|#f1f2f4|Weapons|Weapons}}|header3={{colored link|#f1f2f4|Gadgets|Gadgets}}
 
|text1 = {{EquipmentCard | Image=Dematerializer Rank 1.png | page=Dematerializer | equipment-name=Dematerializer}}
{{EquipmentCard | Image=Guardian Turret Rank 1.png | page=Guardian Turret | equipment-name=Guardian Turret}}
{{EquipmentCard | Image=Healing Beam Rank 1.png | page=Healing Beam | equipment-name=Healing Beam}}
{{EquipmentCard | Image=Recon Senses Maintenance.png | page=Recon Senses | equipment-name=Recon Senses}}


{| class="wikitable wikitable-columns"
|text2 = {{EquipmentCard | Image=AKM Rank 1.png | page=AKM | equipment-name=AKM}}
!Specializations
{{EquipmentCard | Image=Nama-404_Icon.png | page=CB-01 Repeater | equipment-name=CB-01 Repeater}}
!Weapons
{{EquipmentCard | Image=Cerberus 12GA Rank 1.png | page=Cerberus 12GA | equipment-name=Cerberus 12GA}}
!Gadgets
{{EquipmentCard | Image=CL-40 Rank 1.png | page=CL-40 | equipment-name=CL-40}}
|-
{{EquipmentCard | Image=Dual Blades Rank 1.png | page=Dual Blades | equipment-name=Dual Blades}}
|[[Healing Beam]]: A beam that gives health directly to another teammate.
{{EquipmentCard | Image=FAMAS Rank 1.png | page=FAMAS | equipment-name=FAMAS}}
|[[AKM]]: Reliable automatic assault rifle.
{{EquipmentCard | Image=FCAR Rank 1.png | page=FCAR | equipment-name=FCAR}}
|[[Frag Grenade]]: Thrown projectile that explodes shortly after release.
{{EquipmentCard | Image=Model 1887 Rank 1.png | page=Model 1887 | equipment-name=Model 1887}}
|-
{{EquipmentCard | Image=Pike-556 Rank 1.png | page=Pike-556 | equipment-name=Pike-556}}
|[[Guardian Turret]]: Deployable AI-Controlled turret
{{EquipmentCard | Image=R .357 Rank 1.png | page=R.357 | equipment-name=R.357}}
|[[Repeater]]: A classic choice for eliminating competitors at a fair distance.
{{EquipmentCard | Image=Riot Shield Rank 1.png | page=Riot Shield | equipment-name=Riot Shield}}
|[[Flashbang]]: Thrown projectile that blinds and deafens nearby players.
|-
|[[Recon Senses]]: A sensory enhancement that makes opponents visible through structures for a limited time. Weakens as distance increases.
|[[R.357]]: High-powered handgun with revolving magazine
|[[Incendiary Grenade]]: Thrown projectile that sets fire to the area when it explodes.
|-
|
|[[Pump-Action GL]]: Pump-action grenade launcher.
|[[Goo Grenade]]: Thrown projectile that explodes into several blobs of goo, which solidify on impact.
|-
|
|[[Riot Shield]]: Dual use; protects against damage, and bashes opponents in front as a melee weapon.
|[[Gas Grenade]]: Thrown projectile that emits a cloud of toxic gas when it explodes
|-
|
|
|[[Sonar Grenade]]: Thrown projectile that emits sonar pulses, revealing the location of nearby competitors.
|-
|
|
|[[Explosive Mine]]: Explodes when triggered.
|-
|
|
|[[Gas Mine]]: Emits a cloud of toxic gas when triggered.
|-
|
|
|[[Glitch Trap]]: Interrupts opponent's screens and their ability to use gadgets when triggered.
|-
|
|
|[[Zipline]]: Fires a harpoon into the target with a rope attached that players can slide along
|-
|
|
|[[Jump Pad]]: Launches contestants into the air when stepped on
|-
|
|
|[[Defibrillator]]: Revives teammates quickly
|-
|
|
|[[Tracking Dart]]: Fires a dart that tacks contestants a short distance
|-
|
|
|[[APS Turret]]: Automatically destroys projectiles in it's radius.  
|-
|
|
|[[Night Vision]]: Improves sight in dark places and low-light conditions
|}  


|text3 = {{EquipmentCard | Image=APS Turret Rank 1.png | page=APS Turret | equipment-name=APS Turret}}
{{EquipmentCard | Image=Data Reshaper Rank 1.png | page=Data Reshaper | equipment-name=Data Reshaper}}
{{EquipmentCard | Image=Defibrillator  Rank 1.png | page=Defibrillator  | equipment-name=Defibrillator }}
{{EquipmentCard | Image=Explosive Mine Rank 1.png | page=Explosive Mine | equipment-name=Explosive Mine}}
{{EquipmentCard | Image=Flashbang  Rank 1.png | page=Flashbang  | equipment-name=Flashbang }}
{{EquipmentCard | Image=Frag Grenade Rank 1.png | page=Frag Grenade | equipment-name=Frag Grenade}}
{{EquipmentCard | Image=Gas Grenade Rank 1.png | page=Gas Grenade | equipment-name=Gas Grenade}}
{{EquipmentCard | Image=Gas Mine Rank 1.png | page=Gas Mine | equipment-name=Gas Mine}}
{{EquipmentCard | Image=Glitch Trap Rank 1.png | page=Glitch Trap | equipment-name=Glitch Trap}}
{{EquipmentCard | Image=Goo Grenade Rank 1.png | page=Goo Grenade | equipment-name=Goo Grenade}}
{{EquipmentCard | Image=Jump Pad Rank 1.png | page=Jump Pad | equipment-name=Jump Pad}}
{{EquipmentCard | Image=Motion Sensor Rank 1.png | page=Motion Sensor | equipment-name=Motion Sensor}}
{{EquipmentCard | Image=Pyro Grenade Rank 1.png | page=Pyro Grenade | equipment-name=Pyro Grenade}}
{{EquipmentCard | Image=Zipline Rank 1.png | page=Zipline | equipment-name=Zipline }}
{{EquipmentCard | Image=Smoke Grenade Rank 1.png | page=Smoke Grenade | equipment-name=Smoke Grenade}}
{{EquipmentCard | Image=Night Vision Maintenance.png | page=Night Vision | equipment-name=Night Vision}}
}}


<nowiki>*</nowiki>Gas Mine, Glitch Trap, Jump Pad, Tracking Dart, and APS Turret are placeholder descriptions
==Heavy Build==
==Heavy Build==
Heavies are the slowest build, but are also the most defensive, sacrificing most movement speed for health, Heavy's main playstyles are causing the most amount of destruction possible or being defensive usually equipped with a [[Charge ‘N’ Slam|Charge ‘n’ Slam]], but can be swapped out for a [[Goo Gun]] or [[Mesh Shield]], Heavies have a far range of powerful firearms and hard-hitting weapons like the [[M60]], a powerful high rate of fire machine gun, or a [[Sledgehammer]].
{{Quote|text=High survivability. Low movement speed. Specializes in demolition and fortifications.}}
The Heavy Build is a powerhouse: Though slow-moving, it is the most durable Build, designed for taking and holding ground. With the highest health pool, Heavies thrive in direct combat and controlling objectives but struggle with mobility.
 
Heavies bring devastating equipment to the battlefield, like the [[Charge 'N' Slam]] and [[RPG-7]], capable of damaging enemies and obliterating structures. They also possess a wide array of defensive utility, like the [[Barricade]], [[Dome Shield]], and [[Mesh Shield]], all of which allow them to defend objectives and their teammates. Additionally, gadgets like the [[Lockbolt Launcher]] and [[Anti-Gravity Cube]] let them manipulate enemy movement and disrupt objectives.
 
Heavy contestants favor close to mid-range weapons, from more traditional options like the [[M60]] and [[Lewis Gun]] to wildcards like the [[MGL32]]. They can also be seen with strong melee weapons, from the heavy-hitting [[Sledgehammer]] and swift [[Spear]], or even a [[Flamethrower]] for close-range pyrotechnics.
 
Due to their size, Heavies cannot crouch or slide through vents, but they can vault onto elevated areas more easily and throw objects farther using the [[Gravity Glove]].
 
Boasting an impressive '''350 HP''', Heavies are the toughest build to bring down—but this comes at the cost of the slowest movement speed and largest hitbox. They also have the slowest health regeneration, requiring '''10 seconds''' without taking damage before healing begins.{{InfoGridCards|header1={{colored link|#f1f2f4|Specializations|Specializations}}|header2={{colored link|#f1f2f4|Weapons|Weapons}}|header3={{colored link|#f1f2f4|Gadgets|Gadgets}}
|text1 = {{EquipmentCard | Image=Charge_N_Slam Rank 1.png | page=Charge_‘N’_Slam | equipment-name=Charge 'N' Slam}}
{{EquipmentCard | Image=Goo Gun Rank 1.png | page=Goo Gun | equipment-name=Goo Gun}}
{{EquipmentCard | Image=Mesh Shield Rank 1.png | page=Mesh Shield | equipment-name=Mesh Shield}}
{{EquipmentCard | Image=Winch Claw Rank 1.png | page=Winch Claw | equipment-name=Winch Claw}}
 
 
|text2 = {{EquipmentCard | Image=.50 Akimbo Rank 1.png | page=.50 Akimbo | equipment-name=.50 Akimbo}}
{{EquipmentCard | Image=Flamethrower Rank 1.png | page=Flamethrower | equipment-name=Flamethrower }}
{{EquipmentCard | Image=KS-23 Rank 1.png | page=KS-23 | equipment-name=KS-23}}
{{EquipmentCard | Image=Lewis Gun Rank 1.png | page=Lewis Gun | equipment-name=Lewis Gun}}
{{EquipmentCard | Image=Nama-404_Icon.png | page=M134 Minigun | equipment-name=M134 Minigun}}
{{EquipmentCard | Image=M60 Rank 1.png | page=M60 | equipment-name=M60}}
{{EquipmentCard | Image=MGL32 Rank 1.png | page=M32GL | equipment-name=M32GL}}
{{EquipmentCard | Image=SA1216 Rank 1.png | page=SA1216 | equipment-name=SA1216}}
{{EquipmentCard | Image=ShAK-50 Rank 1.png | page=ShAK-50 | equipment-name=ShAK-50}}
{{EquipmentCard | Image=Sledgehammer Rank 1.png | page=Sledgehammer | equipment-name=Sledgehammer}}
{{EquipmentCard | Image=Spear Rank 1.png | page=Spear | equipment-name=Spear}}


{| class="wikitable wikitable-columns"
|text3 = {{EquipmentCard | Image=Anti-Gravity Cube Rank 1.png | page=Anti-Gravity Cube | equipment-name=Anti-Gravity Cube}}
!Specializations
{{EquipmentCard | Image=Barricade  Rank 1.png | page=Barricade  | equipment-name=Barricade}}
!Weapons
{{EquipmentCard | Image=C4 Rank 1.png | page=C4 | equipment-name=C4}}
!Gadgets
{{EquipmentCard | Image=Dome Shield Rank 1.png | page=Dome Shield | equipment-name=Dome Shield}}
|-
{{EquipmentCard | Image=Explosive Mine Rank 1.png | page=Explosive Mine | equipment-name=Explosive Mine}}
|[[Charge ‘N’ Slam|Charge 'N' Slam]]: A charge to propel you forward to break through walls and obstacls, or to slam the ground if activated in the air. Deals damage to opponents.
{{EquipmentCard | Image=Flashbang  Rank 1.png | page=Flashbang  | equipment-name=Flashbang }}
|[[M60]]: Short-range, high rate-of-fire weapon; dominate enclosed spaces.
{{EquipmentCard | Image=Frag Grenade Rank 1.png | page=Frag Grenade | equipment-name=Frag Grenade}}
|[[Frag Grenade]]: Thrown projectile that explodes shortly after release.
{{EquipmentCard | Image=Gas Grenade Rank 1.png | page=Gas Grenade | equipment-name=Gas Grenade}}
|-
{{EquipmentCard | Image=Goo Grenade Rank 1.png | page=Goo Grenade | equipment-name=Goo Grenade}}
|[[Goo Gun]]: Shoots blobs of goo that solidify on impact, useful for creating defenses.
{{EquipmentCard | Image=Motion Sensor Rank 1.png | page=Motion Sensor | equipment-name=Motion Sensor}}
|[[Flamethrower]]: Emits a stream of burning fuel, causing damage at close range.
{{EquipmentCard | Image=Pyro Grenade Rank 1.png | page=Pyro Grenade | equipment-name=Pyro Grenade}}
|[[Flashbang]]: Thrown projectile that blinds and deafens nearby players.
{{EquipmentCard | Image=Pyro Mine Rank 1.png | page=Pyro Mine | equipment-name=Pyro Mine}}
|-
{{EquipmentCard | Image=RPG-7 Rank 1.png | page=RPG-7 | equipment-name=RPG-7}}
|[[Mesh Shield]]: A projected shield that blocks from the front only, creating a shoot-through cover for teammates.
{{EquipmentCard | Image=Smoke Grenade Rank 1.png | page=Smoke Grenade | equipment-name=Smoke Grenade}}
|[[SA1216]]: Rapid-fire shotgun with a quad-tube magazine.
{{EquipmentCard | Image=Lockbolt Launcher Rank 1.png | page=Lockbolt Launcher | equipment-name=Lockbolt Launcher}}
|[[Incendiary Grenade]]: Thrown projectile that sets fire to the area when it explodes.
{{EquipmentCard | Image=Night Vision Maintenance.png | page=Night Vision | equipment-name=Night Vision}}
|-
}}
|
|[[M32 GL]]: Revolving-action, six-shot grenade launcher.
|[[Goo Grenade]]: Thrown projectile that explodes into several blobs of goo, which solidify on impact.
|-
|
|[[Sledgehammer]]: Both a melee weapon and a tool that deconstructs the arena itself.
|[[Gas Grenade]]: Thrown projectile that emits a cloud of toxic gas when it explodes
|-
|
|
|[[Night Vision]]: Improves sight in dark places and low-light conditions
|-
|
|
|[[RPG]]: Fires long-range, high explosive missiles that detonate on impact.
|-
|
|
|[[Dome Shield]]:
|-
|
|
|[[Explosive Mine]]: Explodes when triggered.
|-
|
|
|[[Incendiary Mine]]: Fires a harpoon into the target with a rope attached that players can slide along
|-
|
|
|[[Barricade]]: Launches contestants into the air when stepped on
|}

Latest revision as of 19:45, 31 March 2025

You can create multiple contestants associated with either the Light, Medium, or Heavy Build. Each Build has a unique selection of specializations, weapons and gadgets.

“Exceptionally fast, but low survivability. Executes hit-and-run tactics. Specializes in stealth and evasion.”

The Light Build is the smallest, fastest, and most mobile of the three builds, excelling in swift repositioning and flanking maneuvers. However, this agility comes at a cost: Light has the lowest health, making direct combat risky.

Lights wield a versatile arsenal, including close-range weapons with a high firing rate like the XP-54 and M11, as well as potent long-range options like the LH1 and SR-84. They also carry melee weapons that are devastating in the right hands, with the Dagger having the capability of eliminating a contestant with a single backstab and the Sword possessing a lunge attack that can close distances between targets. Lights also possess more unconventional low-tech options such as the Recurve Bow and Throwing Knives for contestants who prefer projectile options over hitscan.

Additionally, Light contestants can be seen with unique gadget options, like the Breach Charge to create new openings in surfaces and the Glitch Grenade to turn fights in their favor.

With only 150 HP, Light Builds rely on speed, smart positioning, and quick disengages. However, they also have the fastest health regeneration, activating after 7 seconds of avoiding damage.


“Excels in mid-range combat with average health and movement speed. Specializes in healing, scanning, or providing support.”

The Medium Build is the all-rounder, offering a mix of durability, mobility, and utility. Mediums are more resilient than Light Builds but move at a slower pace, with their loadout choices making them essential for supporting teammates while still holding their own in fights.

Mediums boast a well-rounded loadout, with a key focus on support tools like the Healing Beam to sustain their team and the Defibrillator to speed up the revival process. They also possess mobility tools like the Jump Pad and Zipline that are similar to the ones you'd find in the arena, allowing them to reposition their team across wide stretches of terrain with ease.

Medium contestants can carry a weapon for almost any playstyle, including close-range options like the Model 1887, consistent mid-range damage with the AKM and FAMAS, and even their own unique melee weapons like the Dual Blades, which can reflect incoming bullets back at enemies.

With 250 HP and health regeneration activating after 9 seconds of avoiding damage, Mediums strike the balance between health, mobility, and size.


“High survivability. Low movement speed. Specializes in demolition and fortifications.”

The Heavy Build is a powerhouse: Though slow-moving, it is the most durable Build, designed for taking and holding ground. With the highest health pool, Heavies thrive in direct combat and controlling objectives but struggle with mobility.

Heavies bring devastating equipment to the battlefield, like the Charge 'N' Slam and RPG-7, capable of damaging enemies and obliterating structures. They also possess a wide array of defensive utility, like the Barricade, Dome Shield, and Mesh Shield, all of which allow them to defend objectives and their teammates. Additionally, gadgets like the Lockbolt Launcher and Anti-Gravity Cube let them manipulate enemy movement and disrupt objectives.

Heavy contestants favor close to mid-range weapons, from more traditional options like the M60 and Lewis Gun to wildcards like the MGL32. They can also be seen with strong melee weapons, from the heavy-hitting Sledgehammer and swift Spear, or even a Flamethrower for close-range pyrotechnics.

Due to their size, Heavies cannot crouch or slide through vents, but they can vault onto elevated areas more easily and throw objects farther using the Gravity Glove.

Boasting an impressive 350 HP, Heavies are the toughest build to bring down—but this comes at the cost of the slowest movement speed and largest hitbox. They also have the slowest health regeneration, requiring 10 seconds without taking damage before healing begins.