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'''Monaco 2014''' was the first [[Arenas|arena]] introduced to the game and is based on the real-life city-state of Monaco in the French Rivera. The arena is set on the Rock of Monaco, part of Monaco City, one of the four quarters of the city. | |||
[[ | |||
==Overview== | |||
{{InfoGridCards | |||
= | | classes1 = card--col4 | ||
[[File: | | image1 = [[File:MonacoOverview Hi-Res.jpg]] | ||
| classes2 = card--col4 | |||
=== | | header2 = Arena Variants | ||
Monaco | | text2 = {{MapVariants | ||
| Variant1Image = [[File:Monaco Default Afternoon.jpg|210x118px]] | |||
=== | | Variant1Label = [[File:gse10.png]] STANDARD ISSUE | ||
| Variant1Desc = A standard arena, ready for destruction. | |||
| Variant2Image = [[File:Monaco_DuckAndCover_Afternoon.jpg|210x118px]] | |||
| Variant2Label = [[File:gse1.png]] DUCK AND COVER | |||
| Variant2Desc = Our duck mascot has decided to crash the party and crush part of the arena. | |||
| Variant3Image = [[File:Monaco SuspendedStructures Afternoon.jpg|210x118px]] | |||
| Variant3Label = [[File:gse12.png]] SUSPENDED STRUCTURES | |||
| Variant3Desc = Cashout stations are suspended high above the arena. | |||
}} | |||
}} | |||
{{InfoGridCards | |||
|header1= Arena Modifiers | |||
|image1= | |||
|text1= | |||
<gallery mode="nolines" widths="202px" heights="126px"> | |||
File:Monaco Default Afternoon.jpg|[[File:Weather1.png|link=|24x24px]] Sunny: 11:30 AM | |||
File:Monaco_Default_Morning.jpg|[[File:Weather5.png|link=|24x24px]] Dusk: 6:00 PM | |||
File:Monaco_Default_Night.jpg|[[File:Weather3.png|link=|24x24px]] Clear Night: 1:00 AM | |||
File:Monaco_Default_Fog.jpg|[[File:Weather2.png|link=|24x24px]] Fog: 2:00 PM | |||
File:Monaco_Default_Storm.jpg|[[File:Weather6.png|link=|24x24px]] Storm: 12:00 PM | |||
File:Monaco_Snowy.png|[[File:Weather7.png|24x24px]] Snowy: 1:00AM | |||
</gallery> | |||
<gallery mode="nolines" widths="202px" heights="126px" class="scroll-gallery"> | |||
File:Monaco_DuckAndCover_Afternoon.jpg|[[File:Weather1.png|link=|24x24px]] Sunny: 11:30 AM | |||
File:Monaco_DuckAndCover_Morning.jpg|[[File:Weather5.png|link=|24x24px]] Dusk: 6:00 PM | |||
File:Monaco_DuckAndCover_Night.jpg|[[File:Weather3.png|link=|24x24px]] Clear Night: 1:00 AM | |||
File:Monaco_DuckAndCover_Fog.jpg|[[File:Weather2.png|link=|24x24px]] Fog: 2:00 PM | |||
File:Monaco_DuckAndCover_Storm.jpg|[[File:Weather6.png|link=|24x24px]] Storm: 12:00 PM | |||
</gallery> | |||
<gallery mode="nolines" widths="202px" heights="126px" class="scroll-gallery"> | |||
File:Monaco_SuspendedStructures_Afternoon.jpg|[[File:Weather1.png|link=|24x24px]] Sunny: 11:30 AM | |||
File:Monaco_SuspendedStructures_Morning.jpg|[[File:Weather5.png|link=|24x24px]] Dusk: 6:00 PM | |||
File:Monaco_SuspendedStructures_Night.jpg|[[File:Weather3.png|link=|24x24px]] Clear Night: 1:00 AM | |||
File:Monaco_SuspendedStructures_Fog.jpg|[[File:Weather2.png|link=|24x24px]] Fog: 2:00 PM | |||
File:Monaco_SuspendedStructures_Storm.jpg|[[File:Weather6.png|link=|24x24px]] Storm: 12:00 PM | |||
File:Monaco_SuspendedStructures_Snowy.png|[[File:Weather7.png|link=|24x24px]] Snowy: 1:00 AM | |||
</gallery> | |||
}} | |||
== | ==Locations== | ||
{| class="wikitable" | |||
!Name | |||
!Description | |||
|- | |||
|Cathedral | |||
|The cathedral, based on the [[wikipedia:Cathedral_of_Our_Lady_Immaculate|Cathedral of Our Lady Immaculate]], is the central focal point of the arena. The bottom floor has four spiral staircases in each corner and pews throughout in the middle. The second floor has access to windows facing every direction. On the north and south ends of the cathedral are ziplines allowing for access to the roof. In the Duck and Cover arena variant, the cathedral is removed and replaced with rubble. | |||
|- | |||
|Construction | |||
|The construction yard is located directly east of the cathedral, with a clearing between the two locations. The building has five stories, with access determined by a single staircase on the far east of the yard. A crane in the middle of the site provides a vantage point over a large portion of the arena. | |||
|- | |||
|Royal Plaza | |||
|The courtyard is the most open space in the arena, with long sightlines looking back towards the buildings in the shopping district. The courtyard is surrounded on the west by an LCD screen preventing contestants from exiting the arena. There are multiple objects providing cover on the approach to the center of the courtyard, from a generator, to waist high walls contestants can crouch behind. It also has a wide variety of interactable objects, such as cannons, and raisable cover that can cover the center and flanks of the plaza. This courtyard is based on the [[wikipedia:Prince's_Palace_of_Monaco|Place du Palais]]. | |||
|- | |||
|Villa | |||
|The villas are a handful of large buildings with access from the street. An alley runs behind these buildings below ground level and includes a vertical zipline for direct access to the roof. A portion of the alley runs underneath the adjacent road and leads to the park. | |||
|- | |||
|Shopping District | |||
|The shopping district makes up a large part of the arena, and has various multi-story buildings and alleyways. | |||
|- | |||
|Hotels | |||
|This area features a few large buildings overlooking the cliffside, the royal plaza and the shopping district. | |||
|- | |||
|Cliffside | |||
|The cliffside is the southwestern section of the arena. The entire edge of the arena in this section is lined with guardrails to keep contestants inside. The western portion contains a small garden, while the eastern portion has a small path leading through a rock tunnel on the side of the cliff. | |||
|- | |||
|Forest | |||
| This section covers the entire northern edge of the arena. It is a wooded area with small trees and foliage with a few small buildings. The west edge of the forest has a small staircase that leads directly to the royal plaza. This section of the arena sits lower than ground-level, so the entire southern border has a large concrete wall separating it from the adjacent road, and there are various staircases and ladders to traverse up to the road. | |||
|- | |||
|Residential District | |||
|The residential district borders the shopping district, and has a handful of large houses for contestants to fight in. | |||
|- | |||
|Pocket Park | |||
|This area is a small park next to the residential district on the east border of the arena. It features a fountain and a few shipping containers to provide cover. | |||
|- | |||
|Park | |||
|The gardens on the south of Monaco are a place of relative tranquility compared to the rest of the arena containing multiple statues, gardens, and parks. This area is based on the [[wikipedia:St_Martin_Gardens|St Martin Gardens]] and features 3D scanned assets of real life objects. | |||
|} | |||
=== | ==Strategy== | ||
Monaco | ===Combat=== | ||
The majority of objective locations in Monaco promote close-quarters combat, forcing contestants to fight in tight corridors and alleyways. A few objectives spawns are more ideal for longer-range engagements, such as in the royal plaza and wrecked cathedral area (in the Duck and Cover arena variant). Choosing a [[loadout]] that excels at close-range combat will ensure that a contestant's team can reliably win fights over the objective. | |||
== | ===Destruction === | ||
Destruction can be utilized in many ways in Monaco, since many objectives will spawn on the upper levels of buildings. The houses in Monaco are relatively small structures, and can be demolished quickly by contestants with a destructive loadout. | |||
In the Suspended Structures arena variant, teams defending a cashout will often break the ziplines leading to the upper platforms. Attackers have two choices in this case: destroy the platform or use mobility to access the platform. The platform can be taken down by destroying two adjacent supports on the top of the structure, which can be done using explosives such as [[Arena Carriables|explosive canisters]], [[RPG-7|RPGs]], [[Thermal Bore|Thermal Bores]], etc. The other option is to use mobility such as the [[Zipline]], [[Jump Pad]], or [[Grappling Hook]] to bring the fight to the defending team without dropping the platform. | |||
The | |||
=== | ===Interactables=== | ||
Elevators are outside of many buildings in Monaco and can be used to gain access to high ground while staying grouped as a team, or to make objectives more difficult to attack by displacing them. Raiseable walls can be used to slow down enemy contestants who are giving chase, or used as cover in open areas where a team is defending. | |||
For example, The royal plaza is a relatively open objective location, making it difficult to defend. A button at the back of the area can raise walls in front of the fountain, creating cover. The objective in this location also spawns on an elevator, adding another consideration for attackers and defenders. | |||
== | ==Supported Gamemodes == | ||
Monaco supports the following [[Gamemodes|gamemodes]]: | |||
*[[Cashout]] | |||
*[[Terminal Attack]] | |||
*[[Power Shift]] | |||
*[[Bank It]] | |||
== | ==Trivia== | ||
*An early version of Monaco was featured in the very first teaser trailer for THE FINALS published by [https://embark-studios.com Embark Studios] on [https://twitter.com/EmbarkStudios/status/1457998271641686023 Twitter] in November 2021. | |||
===Easter Eggs=== | |||
{{main|Monaco Secrets}} | |||
[[Easter Eggs|Easter eggs]] found in Monaco include: | |||
*[[Monaco Secrets#Monaco Statues|Monaco statues]] | |||
*[[Monaco Secrets#S Lies|S Lies]] | |||
*[[Monaco Secrets#Monaco Graffiti|Monaco graffiti]] | |||
*[[Monaco Secrets#Pergola Numbers|Pergola numbers]] | |||
*[[Monaco Secrets#Three-Headed Monkeys|Three-headed monkeys]] | |||
*[[Monaco Secrets#Golden Nama Tama|Golden Nama Tama]] | |||
*[[Secrets in THE FINALS#Glitch Clusters|Glitch clusters]] | |||
[[Category:Arenas]] | |||
Latest revision as of 16:03, 22 May 2025
Monaco 2014 was the first arena introduced to the game and is based on the real-life city-state of Monaco in the French Rivera. The arena is set on the Rock of Monaco, part of Monaco City, one of the four quarters of the city.
Overview
edit edit source
Locations
edit edit sourceName | Description |
---|---|
Cathedral | The cathedral, based on the Cathedral of Our Lady Immaculate, is the central focal point of the arena. The bottom floor has four spiral staircases in each corner and pews throughout in the middle. The second floor has access to windows facing every direction. On the north and south ends of the cathedral are ziplines allowing for access to the roof. In the Duck and Cover arena variant, the cathedral is removed and replaced with rubble. |
Construction | The construction yard is located directly east of the cathedral, with a clearing between the two locations. The building has five stories, with access determined by a single staircase on the far east of the yard. A crane in the middle of the site provides a vantage point over a large portion of the arena. |
Royal Plaza | The courtyard is the most open space in the arena, with long sightlines looking back towards the buildings in the shopping district. The courtyard is surrounded on the west by an LCD screen preventing contestants from exiting the arena. There are multiple objects providing cover on the approach to the center of the courtyard, from a generator, to waist high walls contestants can crouch behind. It also has a wide variety of interactable objects, such as cannons, and raisable cover that can cover the center and flanks of the plaza. This courtyard is based on the Place du Palais. |
Villa | The villas are a handful of large buildings with access from the street. An alley runs behind these buildings below ground level and includes a vertical zipline for direct access to the roof. A portion of the alley runs underneath the adjacent road and leads to the park. |
Shopping District | The shopping district makes up a large part of the arena, and has various multi-story buildings and alleyways. |
Hotels | This area features a few large buildings overlooking the cliffside, the royal plaza and the shopping district. |
Cliffside | The cliffside is the southwestern section of the arena. The entire edge of the arena in this section is lined with guardrails to keep contestants inside. The western portion contains a small garden, while the eastern portion has a small path leading through a rock tunnel on the side of the cliff. |
Forest | This section covers the entire northern edge of the arena. It is a wooded area with small trees and foliage with a few small buildings. The west edge of the forest has a small staircase that leads directly to the royal plaza. This section of the arena sits lower than ground-level, so the entire southern border has a large concrete wall separating it from the adjacent road, and there are various staircases and ladders to traverse up to the road. |
Residential District | The residential district borders the shopping district, and has a handful of large houses for contestants to fight in. |
Pocket Park | This area is a small park next to the residential district on the east border of the arena. It features a fountain and a few shipping containers to provide cover. |
Park | The gardens on the south of Monaco are a place of relative tranquility compared to the rest of the arena containing multiple statues, gardens, and parks. This area is based on the St Martin Gardens and features 3D scanned assets of real life objects. |
Strategy
edit edit sourceCombat
edit edit sourceThe majority of objective locations in Monaco promote close-quarters combat, forcing contestants to fight in tight corridors and alleyways. A few objectives spawns are more ideal for longer-range engagements, such as in the royal plaza and wrecked cathedral area (in the Duck and Cover arena variant). Choosing a loadout that excels at close-range combat will ensure that a contestant's team can reliably win fights over the objective.
Destruction
edit edit sourceDestruction can be utilized in many ways in Monaco, since many objectives will spawn on the upper levels of buildings. The houses in Monaco are relatively small structures, and can be demolished quickly by contestants with a destructive loadout.
In the Suspended Structures arena variant, teams defending a cashout will often break the ziplines leading to the upper platforms. Attackers have two choices in this case: destroy the platform or use mobility to access the platform. The platform can be taken down by destroying two adjacent supports on the top of the structure, which can be done using explosives such as explosive canisters, RPGs, Thermal Bores, etc. The other option is to use mobility such as the Zipline, Jump Pad, or Grappling Hook to bring the fight to the defending team without dropping the platform.
Interactables
edit edit sourceElevators are outside of many buildings in Monaco and can be used to gain access to high ground while staying grouped as a team, or to make objectives more difficult to attack by displacing them. Raiseable walls can be used to slow down enemy contestants who are giving chase, or used as cover in open areas where a team is defending.
For example, The royal plaza is a relatively open objective location, making it difficult to defend. A button at the back of the area can raise walls in front of the fountain, creating cover. The objective in this location also spawns on an elevator, adding another consideration for attackers and defenders.
Supported Gamemodes
edit edit sourceMonaco supports the following gamemodes:
Trivia
edit edit source- An early version of Monaco was featured in the very first teaser trailer for THE FINALS published by Embark Studios on Twitter in November 2021.
Easter Eggs
edit edit sourceEaster eggs found in Monaco include: