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Added max range to infobox and set 16m for stun gun |
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{{Infobox gadgets|name=STUN GUN|build=Light|type=Equipable|damage=0|cooldown=15s|stacksize=1|duration=3.75s|quote={{Quote|text=Stuns and immobilizes opponents at close range}}|image=Stun_Gun.png|maxrange=16m}} | {{Infobox gadgets|name=STUN GUN|build=Light|type=Equipable|damage=0|cooldown=15s|stacksize=1|duration=3.75s|quote={{Quote|text=Stuns and immobilizes opponents at close range}}|image=Stun_Gun.png|maxrange=16m}} | ||
The Stun Gun is a gadget available to the [[Builds|Light Build]]. | |||
==Overview== | ==Overview== | ||
The Stun Gun | The Stun Gun is used to deliver an electric shock that slows down the opponent and prevents them from performing certain actions for a short period of time. | ||
==Uses & Interactions== | ==Uses & Interactions== | ||
After being hit with a Stun Gun, the current action of the target will be interrupted. These actions include carrying objects like cashboxes, reviving a teammate | After being hit with a Stun Gun, the current action of the target will be interrupted. These actions include carrying objects like cashboxes, reviving a teammate, stealing a cashout, or depositing cash. The target will also be unable to jump, vault, or sprint, and their movement speed will be reduced significantly. | ||
While using the Stun Gun to incapacitate an opponent, the user gains a few seconds to attack them while they are vulnerable. However, in order for the Stun Gun to work on the target, they have to be at close range. If the user misses their shot, they will be vulnerable and the target may end up killing them due to the Light Build's low health pool. Another weakness of the Stun Gun is that it only effects one target, and is less effective against teams who play in a tight group. | While using the Stun Gun to incapacitate an opponent, the user gains a few seconds to attack them while they are vulnerable. However, in order for the Stun Gun to work on the target, they have to be at close range. If the user misses their shot, they will be vulnerable and the target may end up killing them due to the Light Build's low health pool. Another weakness of the Stun Gun is that it only effects one target, and is less effective against teams who play in a tight group. | ||
==Trivia== | ==Trivia== | ||
*The Stun Gun takes visual inspiration from the Axon Enterprise [[Media:Zapinator.jpg|Taser 7]]. | *The Stun Gun takes visual inspiration from the Axon Enterprise [[Media:Zapinator.jpg|Taser 7]]. |
Revision as of 22:12, 10 May 2024
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STUN GUN | |
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Profile | |
Build | Light |
Type | Equipable |
Stats | |
Cooldown | 15s |
Technical | |
Damage | 0 |
Max Range | 16m |
Duration | 3.75s |
The Stun Gun is a gadget available to the Light Build.
Overview
The Stun Gun is used to deliver an electric shock that slows down the opponent and prevents them from performing certain actions for a short period of time.
Uses & Interactions
After being hit with a Stun Gun, the current action of the target will be interrupted. These actions include carrying objects like cashboxes, reviving a teammate, stealing a cashout, or depositing cash. The target will also be unable to jump, vault, or sprint, and their movement speed will be reduced significantly.
While using the Stun Gun to incapacitate an opponent, the user gains a few seconds to attack them while they are vulnerable. However, in order for the Stun Gun to work on the target, they have to be at close range. If the user misses their shot, they will be vulnerable and the target may end up killing them due to the Light Build's low health pool. Another weakness of the Stun Gun is that it only effects one target, and is less effective against teams who play in a tight group.
Trivia
- The Stun Gun takes visual inspiration from the Axon Enterprise Taser 7.