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Evasive Dash: Difference between revisions

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[[File:Dash leap.gif|left|thumb|You can leap fairly long distances using the Evasive Dash]]
[[File:Evasive Dash with Word.gif|thumb|The Evasive Dash can be used to quickly move towards enemies and catch them off-guard, whilst also outsmarting turrets.|alt=]]{{Quote|text=A few quick dashes to close distance or dodge out of harm's way}}
[[File:Evasive Dash with Word.gif|thumb|The Evasive Dash can be used to quickly move towards enemies and catch them off-guard, whilst also outsmarting turrets.|alt=]]
[[File:Dash 2.gif|thumb|300x300px|The dash can also be effective with ranged weapons and used to retreat.|alt=|left]]


{{Quote|text=A few quick dashes to close distance or dodge out of harm's way}}
=== Overview ===
The Evasive Dash is a [[Builds#Light Build|Light Build]] specialization focused on quick mobility.


The Evasive Dash is a [[Builds#Light Build|Light Build]] specialization that allows the user to dash in any direction up to three times in short intervals. It enables quick movement throughout the arena, in the air and on the ground. This specialization is commonly used in combination with the [[Sword]], but also has great use for other weapons that benefit from closing in fast such as the [[M11]].
=== Interactions ===
 
* Evasive Dash has three charges that can be used consecutively or individually.
* After using at least one dash, a cooldown will begin that will recharge all dashes.
* The dashes propel the user in the direction of their movement input. If the user is not holding any movement buttons, the dash will go forward.
* The trajectory of the dash is affected by the direction that the user is looking, i.e., looking up will make the dash go vertically.
* A blue trail of particles is created behind the user when activated, which lingers momentarily.


=== Strengths and Weaknesses ===
=== Strengths and Weaknesses ===
The Evasive Dash is a very strong tool to allow the already nimble Light Build to thrive even more. It enables freedom of movement, and allows the user to be more aggressive in combat, while also offering the mobility to disengage from a risky fight. The biggest limitation of the Evasive Dash is its limited use when in large open areas, as well as the cooldown after the three dashes, making it less reliable when an attack does not reach its climax within the first handful of seconds. After this, the user could become vulnerable to a counter attack. Furthermore, the Evasive Dash could result in overlooking traps such as mines.
 
* It enables quick movement throughout the arena, in the air and on the ground. This specialization is commonly used in combination with the [[Sword]], but also has great use for other weapons that benefit from closing in fast such as the [[M11]]. It enables freedom of movement, and allows the user to be more aggressive in combat, while also offering the mobility to disengage from a risky fight.
* The biggest limitation of the Evasive Dash is its limited use when in large open areas, as well as the long cooldown after the three dashes, making it less reliable when an attack does not reach its climax within the first few seconds. After this, the user could become vulnerable to a counter attack. Furthermore, the Evasive Dash could result in overlooking traps such as mines.
 
[[File:Dash 2.gif|thumb|300x300px|The dash can also be effective with ranged weapons and used to retreat.|alt=]][[File:Dash leap.gif|thumb|You can leap fairly long distances using the Evasive Dash]]

Revision as of 18:37, 2 August 2023

File:Evasive Dash with Word.gif
The Evasive Dash can be used to quickly move towards enemies and catch them off-guard, whilst also outsmarting turrets.
“A few quick dashes to close distance or dodge out of harm's way”

Overview

The Evasive Dash is a Light Build specialization focused on quick mobility.

Interactions

  • Evasive Dash has three charges that can be used consecutively or individually.
  • After using at least one dash, a cooldown will begin that will recharge all dashes.
  • The dashes propel the user in the direction of their movement input. If the user is not holding any movement buttons, the dash will go forward.
  • The trajectory of the dash is affected by the direction that the user is looking, i.e., looking up will make the dash go vertically.
  • A blue trail of particles is created behind the user when activated, which lingers momentarily.

Strengths and Weaknesses

  • It enables quick movement throughout the arena, in the air and on the ground. This specialization is commonly used in combination with the Sword, but also has great use for other weapons that benefit from closing in fast such as the M11. It enables freedom of movement, and allows the user to be more aggressive in combat, while also offering the mobility to disengage from a risky fight.
  • The biggest limitation of the Evasive Dash is its limited use when in large open areas, as well as the long cooldown after the three dashes, making it less reliable when an attack does not reach its climax within the first few seconds. After this, the user could become vulnerable to a counter attack. Furthermore, the Evasive Dash could result in overlooking traps such as mines.
File:Dash 2.gif
The dash can also be effective with ranged weapons and used to retreat.
File:Dash leap.gif
You can leap fairly long distances using the Evasive Dash