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** LH1 | ** LH1 | ||
*** Reduced LH1 magazine size to 15 from 20 | *** Reduced LH1 magazine size to 15 from 20 | ||
*** Increased bullet dispersion when firing from the hip when crouching | *** Increased bullet dispersion when firing from the hip when crouching. | ||
*** Increased recoil slightly. | *** Increased recoil slightly. | ||
*** Decreased recoil recovery speed slightly. | *** Decreased recoil recovery speed slightly. | ||
==Closed Beta Two== | ==Closed Beta Two== |
Revision as of 04:50, 26 September 2023
Closed Beta One
CB1 Patch 1
- Fixed a bug where bullet hits wouldn't register for some cilents
- Fixed a bug that caused third-person characters to get stuck in frozen animation states.
- Fixed a client crash that sometimes occurred when downloading avatar images.
- Improved the level of detail for high-quality graphics settings.
CB1 Patch 2
- Say goodbye to the crackling noiseǃ
- Fixed a bug that prevented rewards from showing up.
- Made it easier to pick up statues to prevent triggering unitentional revives.
- The "Phantom Footsteps" bug should be gone nowǃ
- Fixed a bug that made vautls go flying when goo was attached to them.
- A major adjustment to XP for win/lossː now you'll earn 500 XP for each round played.
- Fixed a bug that caused some players to get stuck in the menu.
- Fixed the most frequent client crashes.
- Numerous smaller bug fixes and adjustment.
CB1 Balance Patch 1
Cashout Scoring
- Increased score reward from 100 to 200 for eliminations
- Increased score reward from depositing Cash Boxes from 1000 to 3000
Cashout Re-spawning
- Reduced team wipe re-spawn duration from 30 seconds to 25 seconds.
Quickplay
- Increased number of Respawn Coins from 2 to 4
Gadgets
- Jump pad
- Reduced the number of Jump Pads players can have deployed at once from 2 to 1
- Jump pad cooldown reduced from 20 seconds to 15 seconds.
- Zipline
- Cooldown increased from 20 seconds to 30 seconds.
CB1 Patch 3
Fixes and Updates
Cashout Mode
- Added a visual effect to coins being lost from Cash Boxes as their value reduces over time in the last 2 minutes of the round.
- Updated HUD widgets to show accurate value of cash boxes during the last two minutes of the round.
Movement
- Fixed an issue where players could get "ice-skating" movement as a result of bad goo spawns.
- Made improvements to jump, fall, and landing animations.
- Made improvements to Medium body type vault and ledge grab animations.
- Added speed clamping to some moves, to prevent exploits where players could boost across large distances very quickly.
- Added air friction and drag to prevent players traveling faster than intended over long distances when airborne.
- Fixed an issue where players could fly by repeatedly vaulting on liftable props.
Scoreboard
- Squad names added.
- Eliminated icon now show when a player is eliminated.
- Local player is now highlighted.
Customization
- Fixed an issue where pants would clip with the Cowboy Boots.
UI
- Fixed an issue where multiple slots in the Loadout could have the same item.
- Fixed "new offers" timer so it updates in real-time in the store.
- Added an active state to buttons on the contracts and settings screens.
- The store purchase notification now closes automatically when a purchase is complete.
- The unlock notification now closes automatically when unlocks are completed on the battle pass screen.
- Fixed an issue where the fire effect would linger on the spectator camera after elimination.
- Added a contracts summary to the end-of-round flow.
- Fixed an issue where the 'Round Over' screen would sometimes show the wrong result.
- Fixed various issues relating to the feedback survey screens.
- Made picking up revive statues even more reliable.
Specatator
- Fixed an issue where the spectated player's Loadouts didn't show correctly.
Levels
- Fixed an issue where players couldn't shoot through fences or railings.
- Updated the trajectories of some pre-placed jump-pads in Seoul.
Audio
- Updated hit sound with more coins to help it penetrate the audio mix more gracefully.
- Lowered hit sound to reasonable loudness level to avoid it sticking out too much at lower game audio volume levels.
- Slightly increased hit sound ducking to carve more space for it in the mix.
- Fixed an issue where the low health sound would continue playing during the end of round screens.
Controls
- Fixed an issue preventing the binding of mouse buttons such as Mouse 4 and 5.
- Fixed an issue that prevented the unbinding of duplicate buttons.
Graphics Settings
- Made various changes to improve the visual quality of Low and Medium graphics settings.
Destruction
- Fixed an issue where props and objectives would float in the air after destruction.
Balance Adjustments
Weapons
- M32 GL
- Increased round fuse time to 2.5 seconds from 1.2 seconds.
- Rounds will now detonate on impact after one bounce.
- Reduced explosion inner radius to 1.5m from 2m.
- Pump-action GL
- Increased max damage to 84 from 80.
- Increased min damage to 45 from 30.
- .30-06 Sniper
- Fixed an issue where bullet dispersion could occur when aiming down sights.
- Flamethrower
- Reduced the intensity of visual effects when fired directly at the player.
Gadgets
- APS Turret
- Reduced APS Turret radius to 3m from 5m
- Dome Shield
- Fixed an issue where the Dome Shield wouldn't block bullets from Turrets
- Ziplines
- Fixed an issue where players could exploit the zipline to perform larger than intended jumps
- Goo Grenade
- Fixed an issue where Goo could be attached to objects that were attached to Cashout Stations, causing them to move
- Explosive Mine
- Fixed an issue that caused Mines to not detonate
Abilities
- Turret
- Reduced Turret health to 300 from 350
- Reduced Turret damage to 5 from 7
- Mesh Shield
- Fixed an issue where Mesh Shield wouldn't block bullets from Turrets
- Charge 'n' Slam
- Fixed an issue where the ability animation would stutter
- Goo Gun
- Fixed an issue where Goo could be attached to objects that were attached to Cashout Stations, causing them to move
CB1 Patch 4
Intro
Heading into the weekend, we got a patch coming your way, with both fixes and balance updates, and the addition of a Diamond League to the ranking system! Buckle up!
FIXES & UPDATES
- Animations
- Fixed an issue where manual action reloads would sometimes not trigger
- Audio
- Tweaked ranges for various Foley sound effects
- Tweaked relevancy of indoor ambience
- Updated various clothing sounds
- Added progress sound for getting revived by a teammate
- Characters
- Fixed an issue where some characters would appear without clothing
- Fixed an issue where characters would become permanently invisible
- Gravity Glove
- Improved response time when picking up items
- Levels
- Improved interactions with vertical ziplines to make them easier to use
- Removed camera shake from Cashout Stations
- Made crane ziplines indestructible
- Ranked Mode
- Added Diamond League to the ranking system
- UI
- Fixed an issue with teams not highlighting correctly on the tournament pyramid
- Fixed an issue where squad loadouts would not change during drafting
- Fixed an issue where the 'Invite to Party' button would show for the party leader even when the party was full
- Fixed an issue hindering Report a Player from recent players screen
- Visual Effects
- Tuned various muzzle flash effects
Balance Updates
- Cashout Mode
- Reduced team wipe respawn times from 25 seconds to 20 seconds
- Abilities
- Cloak
- Added new audio when in use, including volume adjustments based on movement speed and new exit and entry audio
- Increased the max duration from 10 seconds to 12 seconds
- Dash
- Fixed an issue where dash sound effects would not play
- Cloak
- Body Types
- Reduced Heavy health from 350 to 325
- Gadgets
- Dome Shield
- Reduced radius by 25%
- Increased friction and reduced bounce to make Dome Shields easier to place
- Removed the ability to pick them up
- Fixed an issue where theys could knock over or push Cashout Stations and Vaults
- Defibrillators
- Reduced the health given by 50%
- Explosive Mines
- Fixed an issue where spectator cameras could detonate mines
- Increased Mine environmental damage from 550 to 1025
- Dome Shield
- Liftables
- Increased Oil Barrel environmental damage from 550 to 2050
- Weapons
- .30-06 Sniper
- Fixed an issue where the crosshair of the sniper scope could twitch
- AKM
- Increased AKM magazine size from 30 to 36
- Flamethrower
- Reduced Flamethrower reload time from 4 seconds to 3.5 seconds
- LH1
- Increased LH1 magazine size from 10 to 20
- M32 Grenade Launcher
- Reduced M32 reload time from 3.5 seconds to 3.1 seconds
- M60
- Reduced M60 reload time from 4 seconds to 3.5 seconds
- M11
- Increased magazine size from 32 to 40
- Pump-action Grenade Launcher
- Reduced Pump-action manual action reload duration by 20%
- Repeater Shotgun
- Decreased bullet dispersion size
- Riot Shield
- Increased Riot Shield damage from 60 to 68
- SA1216 Shotgun
- Decreased bullet dispersion size
- Sledgehammer
- Increased Sledgehammer damage from 130 to 145
- Increased Sledgehammer environmental damage from 550 to 685
- Sword
- Increased Sword damage from 45 to 74
- V9S
- Increased V9S magazine size from 18 to 24
- .30-06 Sniper
CB1 Patch 5
Intro
Contestants! Just a few tweaks and fixes as we near the finish line.
FIXES & UPDATES
- Tournaments
- Fixed an issue where penalties for leaving tournaments early weren't applied
BALANCE UPDATES
- Abilities
- Guardian Turret
- Fixed an issue where turrets would have no cooldown
- Guardian Turret
- Weapons
- LH1
- Reduced LH1 magazine size to 15 from 20
- Increased bullet dispersion when firing from the hip when crouching.
- Increased recoil slightly.
- Decreased recoil recovery speed slightly.
- LH1