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== Patch Notes == | == Patch Notes == | ||
Patch Notes 1.4.0 | |||
Merry Patchmas, Yolks! | |||
Today’s patch comes with lots of balance, and quality-of-life improvements across the entire game — along with general crash fixes. We also made major changes to our anti-cheat detection to ensure fewer matches with players who don’t play fair. | |||
To celebrate the holidays, contestants will find a gift waiting for them! And don’t forget to bring your boots to Monaco, because it’s snowy and the halls have been decked! | |||
* | |||
* | Ho-Ho-Ho-Hop in there! | ||
* | |||
* | '''''Balance Changes''''' | ||
* Fixed a bug where | |||
* | Abilities | ||
* | |||
* Goo Gun | |||
** Fixed an issue where goo could block the player | |||
* Mesh Shield | |||
** Mesh Shield Health reduced to 1100 from 1250 | |||
*Recon Senses | |||
** Recon Senses activation cost reduced to 1 from 2 | |||
Gadgets | |||
* C4 | |||
** C4 max player damage reduced to 210 from 240 | |||
** C4 max damage radius reduced to 1.6m from 2.4m | |||
** C4 self-damage multiplier increased to 1.3 from 1 | |||
* Dome Shield | |||
** Dome Shield health reduced to 300 from 350 | |||
*Gas Mine | |||
** Gas Mine arming time added (1.6 seconds) | |||
* Glitch Mine | |||
** Glitch Trap arming time added (1.6 seconds) | |||
*Goo Grenade | |||
** Fixed an issue where goo could block the player | |||
* Mine | |||
** Mine max player damage reduced to 140 from 160 | |||
** Mine damage radius reduced to 3.5m from 4m | |||
** Mine arming time added (1.6 seconds) | |||
* Pyro Mine | |||
** Pyro Mine arming time added (1.6 seconds) | |||
* RPG-7 | |||
** RPG-7 max player damage reduced to 150 from 165 | |||
** RPG-7 min player damage reduced to 80 from 90 | |||
** RPG-7 damage radius reduced to 4.5m from 4.75m | |||
** RPG-7 max damage radius reduced to 1.5m from 2.5m | |||
** RPG-7 aim-down sights dispersion increased slightly | |||
** RPG-7 hip-fire dispersion increased slightly | |||
* Stun Gun | |||
** Increased Stun Gun range to 12m from 10m | |||
Maps | |||
* Game Show Events | |||
** Added a repulsor to the flying saucers in the ‘Alien Invasion’ event | |||
* Vegas | |||
** Updated strain in various buildings, to give better destruction results | |||
** Resolved an issue where cashout stations would become invisible before players finished the transfer | |||
Modes | |||
* Bankit | |||
** Disallowed Deathmatch game show event from occurring in BankIt game mode | |||
Weapons | |||
* AKM | |||
** Slight adjustment to AKM recoil pattern | |||
* Flamethrower | |||
** Flamethrower fire rate increased to 170 from 160 | |||
* LH1 | |||
** LH1 damage increased to 47 from 45 | |||
* Melee Weapons | |||
** Fixed an issue where melee hits didn’t always connect with enemy players | |||
* M11 | |||
** M11 damage increased to 16 from 15 | |||
* Riot Shield | |||
** Fixed a bug where the shield would block bullets, while invisible, during interactions (e.g. reviving or stealing extractions) | |||
* SA1216 | |||
** SA1216 pellet dispersion increased slightly | |||
** SA1216 damage per pellet reduced to 7 from 8 | |||
'''Movement''' | |||
* Vaulting | |||
** Reduced instances where you unintentionally climbed on objects outside of the player's view. | |||
** Fixed an issue where players could get stuck without being able to give input | |||
* Ziplines | |||
** Prevented placement of ziplines on pickupables | |||
'''UI''' | |||
* Various fixes to contestant screens | |||
* Polish to the social screen, which now hides the "Invite to party" button when you are not the party leader | |||
* Added a warning to the UI that appears when players are in danger of being AFK kicked | |||
* Player health bars now use the squad color when selected in the settings | |||
* UI shows you as "unranked" unless you’re among the top 500 on the leaderboards | |||
''See you in the arena!'' {{Happy_Friend}} | ''See you in the arena!'' {{Happy_Friend}} | ||
[[Category:Patches]] | [[Category:Patches]] |
Revision as of 10:45, 20 December 2023
Notable Updates
Feature | Description |
---|---|
New Cosmetics | Reload and inspect animations, Emoticons, Gestures, Pets, Sounds, Watches |
New BattlePass | 12 pages of unlockable rewards for a total of 96 exclusive rewards and 29 free rewards. |
New Progression | 6 Mastery Levels per weapon, 6 Mastery Levels per gadget, 5 levels per ability |
New Map; 2 variants | Las Vegas - Test your luck and reach for the stars in the glitz, glam, and tight-knit gameplay of this glittering arena
- Don’t get lost in stinging sands! Seek shelter and glory in this Las Vegas map variant: Sandstorm - Tripwires & turrets: The environment can work for or against you. Traverse Vegas but watch your step, around every corner could be a trap |
New Event | Alien invasion - You’ll have to see this one to believe it. It’s outta this world! |
Various Gameplay Changes and Balance | Movement and animation fixes, controller optimizations, map changes, specialization fixes, weapon and gadget updates |
New Weapon | Introduced Throwing Knives to the Light archetype |
New Gadget | Introduced Vanishing Bomb gadget to the Light archetype |
Patch Notes
Patch Notes 1.4.0 Merry Patchmas, Yolks!
Today’s patch comes with lots of balance, and quality-of-life improvements across the entire game — along with general crash fixes. We also made major changes to our anti-cheat detection to ensure fewer matches with players who don’t play fair.
To celebrate the holidays, contestants will find a gift waiting for them! And don’t forget to bring your boots to Monaco, because it’s snowy and the halls have been decked!
Ho-Ho-Ho-Hop in there!
Balance Changes
Abilities
- Goo Gun
- Fixed an issue where goo could block the player
- Mesh Shield
- Mesh Shield Health reduced to 1100 from 1250
- Recon Senses
- Recon Senses activation cost reduced to 1 from 2
Gadgets
- C4
- C4 max player damage reduced to 210 from 240
- C4 max damage radius reduced to 1.6m from 2.4m
- C4 self-damage multiplier increased to 1.3 from 1
- Dome Shield
- Dome Shield health reduced to 300 from 350
- Gas Mine
- Gas Mine arming time added (1.6 seconds)
- Glitch Mine
- Glitch Trap arming time added (1.6 seconds)
- Goo Grenade
- Fixed an issue where goo could block the player
- Mine
- Mine max player damage reduced to 140 from 160
- Mine damage radius reduced to 3.5m from 4m
- Mine arming time added (1.6 seconds)
- Pyro Mine
- Pyro Mine arming time added (1.6 seconds)
- RPG-7
- RPG-7 max player damage reduced to 150 from 165
- RPG-7 min player damage reduced to 80 from 90
- RPG-7 damage radius reduced to 4.5m from 4.75m
- RPG-7 max damage radius reduced to 1.5m from 2.5m
- RPG-7 aim-down sights dispersion increased slightly
- RPG-7 hip-fire dispersion increased slightly
- Stun Gun
- Increased Stun Gun range to 12m from 10m
Maps
- Game Show Events
- Added a repulsor to the flying saucers in the ‘Alien Invasion’ event
- Vegas
- Updated strain in various buildings, to give better destruction results
- Resolved an issue where cashout stations would become invisible before players finished the transfer
Modes
- Bankit
- Disallowed Deathmatch game show event from occurring in BankIt game mode
Weapons
- AKM
- Slight adjustment to AKM recoil pattern
- Flamethrower
- Flamethrower fire rate increased to 170 from 160
- LH1
- LH1 damage increased to 47 from 45
- Melee Weapons
- Fixed an issue where melee hits didn’t always connect with enemy players
- M11
- M11 damage increased to 16 from 15
- Riot Shield
- Fixed a bug where the shield would block bullets, while invisible, during interactions (e.g. reviving or stealing extractions)
- SA1216
- SA1216 pellet dispersion increased slightly
- SA1216 damage per pellet reduced to 7 from 8
Movement
- Vaulting
- Reduced instances where you unintentionally climbed on objects outside of the player's view.
- Fixed an issue where players could get stuck without being able to give input
- Ziplines
- Prevented placement of ziplines on pickupables
UI
- Various fixes to contestant screens
- Polish to the social screen, which now hides the "Invite to party" button when you are not the party leader
- Added a warning to the UI that appears when players are in danger of being AFK kicked
- Player health bars now use the squad color when selected in the settings
- UI shows you as "unranked" unless you’re among the top 500 on the leaderboards
See you in the arena!