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Healing Beam: Difference between revisions

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*The Healing Beam is a very strong tool to keep a team alive and healthy for prolonged periods of time. Its self-snapping feature is also very useful. It is notably strong in combination with a [[Builds#Heavy Build|Heavy Build]] ally because of their large heath pool.
*The Healing Beam is a very strong tool to keep a team alive and healthy for prolonged periods of time. Its self-snapping feature is also very useful. It is notably strong in combination with a [[Builds#Heavy Build|Heavy Build]] ally because of their large heath pool.
*While this specialization might seem overpowered at first, the supporting role of the Healing Beam leaves the wielder defenseless while using it, and it is fairly easy to disrupt this specialization if an opposing team focuses on the Medium Build rather than the team member who is being healed.
*While this specialization might seem overpowered at first, the supporting role of the Healing Beam leaves the wielder defenseless while using it, and it is fairly easy to disrupt this specialization if an opposing team focuses on the Medium Build rather than the team member who is being healed.
== Specialization Skins ==
<tabber>
|-|LEGENDARY=
<gallery widths="210" heights="110" mode="nolines">
None Yet! Check back soon!
</gallery>
|-|EPIC=
<gallery widths="210" heights="110" mode="nolines">
File:Healing-Beam_KAWAII CANDY SHOP.png|KAWAII CANDY SHOP - {{MultibuckIcon}} 1,150 (Bundle)
File:Healing-Beam_TRIANGLE TWINKLE.png|TRINGLE TWINKLE - Weapon Level 6
</gallery>
|-|RARE=
<gallery widths="210" heights="110" mode="nolines">
File:Healing-Beam_BROKEN BULLSEYE.png|BROKEN BULLSEYE - {{MultibuckIcon}} 100
File:Healing-Beam_CRISS-CROSS CLASH.png |CRISS-CROSS CLASH - {{MultibuckIcon}} 100
</gallery>
|-|COMMON=
<gallery widths="210" heights="110" mode="nolines">
File:Healing-Beam_STANDARD ISSUE.png|STANDARD ISSUE - Weapon Level 1
File:Healing-Beam_DYE JOB-YELLOW.png|DYE JOB - YELLOW - Weapon Level 2
File:Healing-Beam_DYE JOB-BLUE.png|DYE JOB - BLUE - Weapon Level 3
File:Healing-Beam_DYE JOB-RED.png|DYE JOB - RED - Weapon Level 4
</gallery>
</tabber>


[[Category:Medium Build]]
[[Category:Medium Build]]
[[Category:Specialization]]
[[Category:Specialization]]

Revision as of 15:06, 20 January 2024

HEALING BEAM
“A beam that gives health directly to another teammate”
Profile
BuildMedium
TypeSupport
Stats
Technical
Duration10 seconds
Health50 per second


Overview

The Healing Beam is a support-style specialization for the Medium Build.

Interactions

  • Activating this ability equips a two-handed device that emits a beam that snaps onto an allied contestant.
  • The target must be within 15 meters and in line-of-sight of the user to be initiated.
  • The beam constantly heals the targeted contestant.
  • The beam briefly persists after the target moves out of the user's line-of-sight.
  • The Healing Beam can overheat if it is used continuously for too long.
    • The rate of healing is 50HP per second, which is equal to the damage per second of Gas.
    • The Healing Beam can heal around 450HP until it overheats.
    • When it becomes overheated, the user must wait until it has cooled down in order to use it again.
    • An overheat meter is present on the small display screen on the Healing Beam gun.

Strengths and Weaknesses

  • The Healing Beam is a very strong tool to keep a team alive and healthy for prolonged periods of time. Its self-snapping feature is also very useful. It is notably strong in combination with a Heavy Build ally because of their large heath pool.
  • While this specialization might seem overpowered at first, the supporting role of the Healing Beam leaves the wielder defenseless while using it, and it is fairly easy to disrupt this specialization if an opposing team focuses on the Medium Build rather than the team member who is being healed.

Specialization Skins