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TRIANGLE TWINKLE
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WAVE INTERFERENCE - S02 BP Level 78
More actions
firing time and dps |
Changes due to the 2.2.0 patch. (Need to calculate the new Firing Time) |
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|build=Heavy | |build=Heavy | ||
|wtype=Slug Shotgun | |wtype=Slug Shotgun | ||
|bdamage= | |bdamage=100 | ||
|hdamage=N/A | |hdamage=N/A | ||
|dps= | |dps=121.7 | ||
|magsize=6 | |magsize=6 | ||
|reloadtime=-- | |reloadtime=-- | ||
|firingtime=5.46}} | |firingtime=5.46|falloffstart=18m - 0%|falloffmax=23m - 60%}} | ||
The KS-23 is a slug shotgun for the Heavy Build and was introduced in [[Season 2]]. | The KS-23 is a slug shotgun for the Heavy Build and was introduced in [[Season 2]]. | ||
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</gallery> | </gallery> | ||
</tabber> | </tabber> | ||
== Change History == | |||
=== Patch 2.2.0 === | |||
* Increased fire rate from 55 RPM to 73 RPM | |||
* Decreased player damage from 120 to 100 | |||
* Increased environmental damage from 600 to 700 | |||
* Decreased pump-action animation delay from 0.2s to 0s | |||
* Increased pump-action animation duration from 0.6s to 0.7s | |||
* Increased damage fall-off start range from 15m to 18m | |||
* Decreased damage fall-off end range from 50m to 23m | |||
* Increased the damage fall-off multiplier at max range from 45% to 65% | |||
* Increased the projectile speed from 200m/s to 300m/s | |||
* Decreased bullet dispersion when firing from the hip while crouching, standing, and running | |||
[[Category:Heavy Build]] | [[Category:Heavy Build]] | ||
[[Category:Weapon]] | [[Category:Weapon]] |
Revision as of 10:37, 28 March 2024
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KS-23 | |
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Magazine Size | 6 |
General Data | |
Related Quests |
The KS-23 is a slug shotgun for the Heavy Build and was introduced in Season 2.
Overview
It requires precision to handle effectively, but zooming in and predicting the enemy's movement will help.
Pros and Cons
Weapon Skins
Change History
Patch 2.2.0
- Increased fire rate from 55 RPM to 73 RPM
- Decreased player damage from 120 to 100
- Increased environmental damage from 600 to 700
- Decreased pump-action animation delay from 0.2s to 0s
- Increased pump-action animation duration from 0.6s to 0.7s
- Increased damage fall-off start range from 15m to 18m
- Decreased damage fall-off end range from 50m to 23m
- Increased the damage fall-off multiplier at max range from 45% to 65%
- Increased the projectile speed from 200m/s to 300m/s
- Decreased bullet dispersion when firing from the hip while crouching, standing, and running