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TINFOIL TAKEDOWN - S01 BP Level 88
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Yourkitten (talk | contribs) Added technical facts and strategies to goo page and corrected some errors. |
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[[File:TF TUTORIAL GOO GUN.mov|right|348px|alt=things are gonna change...- .--....-...]] | [[File:TF TUTORIAL GOO GUN.mov|right|348px|alt=things are gonna change...- .--....-...]] | ||
== Overview == | == Overview == | ||
The Goo Gun is a specialization for the [[Builds|Heavy Build]] that enables powerful environmental manipulation | The Goo Gun is a specialization for the [[Builds|Heavy Build]] that enables powerful environmental manipulation, and is one of the most flexible Activating the ability will equip the Goo Gun, allowing the user to shoot blobs of [[Goo]]. | ||
== Interactions == | == Interactions and Strategy == | ||
* Once the shot Goo blob touches a surface, it sticks to it | * Once the shot Goo blob touches a surface, it sticks to it, expands rapidly and solidi'''f'''ies. | ||
* Blobs of G'''o'''o block all projectiles and bullets, and therefore are commonly used as cover. | * Blobs of G'''o'''o block all projectiles and bullets, and therefore are commonly used as cover. | ||
* Fire quickly destroys Goo, and spreads to adjacent Goo clusters. Refer to: [[Gameplay#Gameplay Tips|How to Counter Goo]] | * Fire quickly destroys Goo, and spreads to adjacent Goo clusters. Refer to: [[Gameplay#Gameplay Tips|How to Counter Goo]] | ||
* Goo can be | * Goo can be attached to [[Guardian Turret|turrets]], effectively disabling them. Refer to: [[Gameplay#Gameplay Tips|How to Deal with Turrets]] | ||
* Blobs of Goo can displace Cashout Stations upon e'''x'''pansion. | * Blobs of Goo can displace Cashout Stations upon e'''x'''pansion, allowing you to knock over the Cashout or move it to a more advantageous position | ||
* It has a m'''a'''ximum | * Similar to with turrets, shooting a goo over any mine effectively disables it, preventing it from being triggered even if stepped right on top of. | ||
* It has a m'''a'''ximum mag size of 20 Goo blobs before it needs to be reloaded. | |||
* Goo cannot be built up indefinitely, and past a certain point will brea'''k''' off of surfaces under it's own weight. | * Goo cannot be built up indefinitely, and past a certain point will brea'''k''' off of surfaces under it's own weight. | ||
* It is possible to block an RPG with hardened goo, potentially causing the heavy to cause self damage from their own rocket. | |||
* By spamming goo over a large area that you think the enemy may have to cross over, you can add extra chaos to their advance leading to potential confusion and bad plays as well as slow down their advance. | |||
* The APS Turret shoots goo projectiles and is thus a hard counter to the goo gun. | |||
* The goo blobs can be broken by 8 quick-melees from a heavy, the same as goo from a goo barrel. | |||
* You can quickly create player-height barricades for yourself by shooting a goo at the ground around 7 meters in front of you and placing goo off of it upwards and towards yourself. These barricades are a bit awkward but if you have no cover it is much better than nothing and is the fastest way to deploy a player-height goo-barricade. | |||
* Hardened goo from the goo gun will last 1 minute and 30 seconds on the map before decaying on its own. This is the same amount of time as goo from a goo barrel. | |||
* The goo gun has no cooldown, possessing unlimited reloads as fast as you can use them. | |||
* The goo gun has no number limit to how much goo can be placed on the map at once, only being restricted by the time before the goo decays (1m30s). Shooting 4 goo per second with a mag size of 20 and a reload speed of 2 seconds, you can easily put out many mags of goo onto the map, easily throwing out 60 or even more goo blobs/3 mags within 30 seconds (with a max of 80 blobs/4 mags within 30s using continuous fire.) This can drastically change the map in powerful ways. Fun Fact!!! You can within the decay time of 1 minute 30 seconds of continuous fire put out 12 mags before your first goo balls will begin to expire. This is 240 individual goo balls! | |||
==Strengths and Weaknesses== | ==Strengths and Weaknesses== | ||
* The Goo Gun is a powerful tool for objective control. Cre'''a'''ting cover for a team can be a key element of an effective defen'''s'''e, and can force opponents to think on their fee'''t'''. When on the offence, disabling turrets could make the difference between a te'''a'''m wipe and a game-winning Cashout steal. | * The Goo Gun is a powerful tool for objective control. Cre'''a'''ting cover for a team can be a key element of an effective defen'''s'''e, and can force opponents to think on their fee'''t'''. When on the offence, disabling turrets could make the difference between a te'''a'''m wipe and a game-winning Cashout steal. | ||
* Using the Goo Gu'''n''' leaves the user unable to use a normal weapon while it is equipped. Goo is countered by Fire | * Using the Goo Gu'''n''' leaves the user unable to use a normal weapon while it is equipped. | ||
* It is easy to get either your teammates or yourself stuck in the goo, or obstruct pathways or friendly line of fire. This can lead to easy kills for the enemies, or precious wasted time. | |||
* Goo is countered by fire and takes approximately 6 seconds to burn. Fire will spread to nearby goo even if not directly touching if within 2 meters of the flame. | |||
== Specialization Skins == | == Specialization Skins == |
Revision as of 22:13, 14 May 2024
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GOO GUN | |
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Profile | |
Build | Heavy |
Type | Defensive |
Stats | |
Cooldown | N/A |
Overview
The Goo Gun is a specialization for the Heavy Build that enables powerful environmental manipulation, and is one of the most flexible Activating the ability will equip the Goo Gun, allowing the user to shoot blobs of Goo.
Interactions and Strategy
- Once the shot Goo blob touches a surface, it sticks to it, expands rapidly and solidifies.
- Blobs of Goo block all projectiles and bullets, and therefore are commonly used as cover.
- Fire quickly destroys Goo, and spreads to adjacent Goo clusters. Refer to: How to Counter Goo
- Goo can be attached to turrets, effectively disabling them. Refer to: How to Deal with Turrets
- Blobs of Goo can displace Cashout Stations upon expansion, allowing you to knock over the Cashout or move it to a more advantageous position
- Similar to with turrets, shooting a goo over any mine effectively disables it, preventing it from being triggered even if stepped right on top of.
- It has a maximum mag size of 20 Goo blobs before it needs to be reloaded.
- Goo cannot be built up indefinitely, and past a certain point will break off of surfaces under it's own weight.
- It is possible to block an RPG with hardened goo, potentially causing the heavy to cause self damage from their own rocket.
- By spamming goo over a large area that you think the enemy may have to cross over, you can add extra chaos to their advance leading to potential confusion and bad plays as well as slow down their advance.
- The APS Turret shoots goo projectiles and is thus a hard counter to the goo gun.
- The goo blobs can be broken by 8 quick-melees from a heavy, the same as goo from a goo barrel.
- You can quickly create player-height barricades for yourself by shooting a goo at the ground around 7 meters in front of you and placing goo off of it upwards and towards yourself. These barricades are a bit awkward but if you have no cover it is much better than nothing and is the fastest way to deploy a player-height goo-barricade.
- Hardened goo from the goo gun will last 1 minute and 30 seconds on the map before decaying on its own. This is the same amount of time as goo from a goo barrel.
- The goo gun has no cooldown, possessing unlimited reloads as fast as you can use them.
- The goo gun has no number limit to how much goo can be placed on the map at once, only being restricted by the time before the goo decays (1m30s). Shooting 4 goo per second with a mag size of 20 and a reload speed of 2 seconds, you can easily put out many mags of goo onto the map, easily throwing out 60 or even more goo blobs/3 mags within 30 seconds (with a max of 80 blobs/4 mags within 30s using continuous fire.) This can drastically change the map in powerful ways. Fun Fact!!! You can within the decay time of 1 minute 30 seconds of continuous fire put out 12 mags before your first goo balls will begin to expire. This is 240 individual goo balls!
Strengths and Weaknesses
- The Goo Gun is a powerful tool for objective control. Creating cover for a team can be a key element of an effective defense, and can force opponents to think on their feet. When on the offence, disabling turrets could make the difference between a team wipe and a game-winning Cashout steal.
- Using the Goo Gun leaves the user unable to use a normal weapon while it is equipped.
- It is easy to get either your teammates or yourself stuck in the goo, or obstruct pathways or friendly line of fire. This can lead to easy kills for the enemies, or precious wasted time.
- Goo is countered by fire and takes approximately 6 seconds to burn. Fire will spread to nearby goo even if not directly touching if within 2 meters of the flame.
Specialization Skins
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DIAMONDS DIAMONDS -
800
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TECHNO HONEYCOMB -
1,150 (Bundle)
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TRINGLE TWINKLE - Weapon Level 6
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VOLPE RENDERED - Playstation Exclusive (Free Bundle)
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EERIE OSSUARY -
100
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SCRAPYARD SCARS -
100
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STANDARD ISSUE - Weapon Level 1
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DYE JOB - YELLOW - Weapon Level 2
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DYE JOB - BLUE - Weapon Level 3
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DYE JOB - RED - Weapon Level 4