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Removed biased language (please consult the style guide and try to add information rather than opinions). Corrected inaccurate information (the shotgun fires slightly faster than the Model 1887 for instance). Added notes about wall destruction. Corrected some grammar and repeated sentences. |
Added a line to "cons" sub-heading to better communicate the difficulty with the gun. |
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'''Cons''' | '''Cons''' | ||
* | * Hard to hit enemies with, and very punishing to miss shots with | ||
* No ADS, restricted to hip fire and zoomed-in hip fire | * No ADS, restricted to hip fire and zoomed-in hip fire | ||
* Low DPS comparatively, high time to kill on Heavies and Mediums | * Low DPS comparatively, high time to kill on Heavies and Mediums |
Revision as of 08:12, 20 May 2024
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KS-23 | |
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Magazine Size | 6 |
General Data | |
Related Quests |
The KS-23 is a slug shotgun for the Heavy Build and was introduced in Season 2.
Overview
The KS-23 requires high precision to handle effectively, as the gun shoots a single moving projectile per shot. Predicting enemy movement is required to land shots at range. Despite its difficulty, the high damage can be rewarding in certain circumstances.
As the KS-23 is a breaching shotgun, it is also capable of destroying solid walls.
Pros and Cons
Pros
- Can destroy walls in 3 shots
- High damage within 18 meters, highly lethal at close range
- Especially lethal to the light class
Cons
- Hard to hit enemies with, and very punishing to miss shots with
- No ADS, restricted to hip fire and zoomed-in hip fire
- Low DPS comparatively, high time to kill on Heavies and Mediums
- Lacks in long-ranged damage
Weapon Skins
Trivia & Weapon Bio
- Based off of the Tula Arms KS-23 Soviet a Soviet-era pump-action shotgun firing 23mm (6.2 Gauge) shell, which is exceptionally large for a shotgun.
Change History
Patch 2.5.0
- Bullet dispersion reduced when jumping, sprinting, or zoomed in, to make the weapon more accurate
Patch 2.2.0
- Increased fire rate from 55 RPM to 73 RPM
- Decreased player damage from 120 to 100
- Increased environmental damage from 600 to 700
- Decreased pump-action animation delay from 0.2s to 0s
- Increased pump-action animation duration from 0.6s to 0.7s
- Increased damage fall-off start range from 15m to 18m
- Decreased damage fall-off end range from 50m to 23m
- Increased the damage fall-off multiplier at max range from 45% to 65%
- Increased the projectile speed from 200m/s to 300m/s
- Decreased bullet dispersion when firing from the hip while crouching, standing, and running