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|image=Dual Blades Rank 1.png | |image=Dual Blades Rank 1.png | ||
|name=DUAL BLADES | |name=DUAL BLADES | ||
|weaponquote = {{Quote|text=Close-range melee weapon that allows for quick successive strikes; can also be used in a defensive stance to block incoming bullets and deflect them back while the | |weaponquote = {{Quote|text=Close-range melee weapon that allows for quick successive strikes; can also be used in a defensive stance to block incoming bullets and deflect them back while the attacker is within line of sight}} | ||
|build= | |build=Medium | ||
|wtype=Melee | |wtype=Melee | ||
|bodydamage=?? | |bodydamage=?, ?, ? | ||
|crit= | |crit=N/A | ||
}} | |||
The [[Dual Blades]] is a melee weapon for Medium Builds: its primary attack is a fast, multi-strike combo with wide reach and forward momentum. It can also block and deflect incoming bullets in a defensive stance. | The [[Dual Blades]] is a melee weapon for Medium Builds: its primary attack is a fast, multi-strike combo with wide reach and forward momentum. It can also block and deflect incoming bullets in a defensive stance. | ||
== Reflect == | |||
The Dual Blades are a unique weapon that and block and reflect bullets back at enemies. Holding secondary fire will cross the blades in front of the user, reflecting all bullets from that direction towards the user's crosshair. The reflected bullets do 100% of their original damage value, and the user will take a small percentage of damage from the bullets when reflecting. | |||
== Pros and Cons == | == Pros and Cons == |
Revision as of 20:04, 15 June 2024
The Dual Blades is a melee weapon for Medium Builds: its primary attack is a fast, multi-strike combo with wide reach and forward momentum. It can also block and deflect incoming bullets in a defensive stance.
Reflect
The Dual Blades are a unique weapon that and block and reflect bullets back at enemies. Holding secondary fire will cross the blades in front of the user, reflecting all bullets from that direction towards the user's crosshair. The reflected bullets do 100% of their original damage value, and the user will take a small percentage of damage from the bullets when reflecting.