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Winch Claw: Difference between revisions

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== Interactions ==
== Interactions ==
The Winch Claw can be used on the following objects, separated into "low-value" and "high-value" targets. The cooldown of the Winch Claw depends on what object is grabbed: 7s for a low-value target (or miss), and 14s for a high-value target.
{| class="wikitable"
|+
!Low-value targets
!High-value targets
|-
|[[Arena Carriables|Arena objects]], including ally [[Revive Statue|Revive Statues]] and [[Cash Box|cash boxes]]
|Enemy contestants
|-
|Debris from fallen structures
|Cashout Stations or Terminals
|}


== Strengths and Weaknesses ==
== Strengths and Weaknesses ==

Revision as of 21:56, 16 June 2024

WINCH CLAW
“Launches a chain claw that latches on to objects or contestants, pulling them in closer to you”
Profile
BuildHeavy
TypeOffensive
Stats
Cooldown7s on low-value target
14s on high-value target
Technical
Damage15
Max Range17m


The Winch Claw is a specialization for Heavy Builds: launches a chain that pulls objects or enemies toward you, briefly stunning them, making it a perfect companion to melee weapons. Requires tactical use, accuracy, and skill!

Interactions

The Winch Claw can be used on the following objects, separated into "low-value" and "high-value" targets. The cooldown of the Winch Claw depends on what object is grabbed: 7s for a low-value target (or miss), and 14s for a high-value target.

Low-value targets High-value targets
Arena objects, including ally Revive Statues and cash boxes Enemy contestants
Debris from fallen structures Cashout Stations or Terminals

Strengths and Weaknesses

Mastery