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Builds: Difference between revisions

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Anemafa (talk | contribs)
m clocker->cloaker
Removed in game descriptions from the tables.
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!Specializations
!Specializations
!Weapons
!Weapons
!Gadgets
!Gadgets
!Gadgets
|-
|-
|[[Cloaking Device]]: A temporary cloaker that makes you hard to see when moving, and invisible when motionless.
|[[Cloaking Device]]
|[[V9S]]: Short-range, semi-automatic, suppressed pistol.
|[[V9S]]
|[[Frag Grenade]]: Thrown projectile that explodes shortly after release.
|[[Frag Grenade]]
|-
|[[Breaching Charge]]
|[[Grappling Hook]]: A cord with a hook that you launch to scale structures and swing past walls. Also handy for quick escapes during combat
|[[M11]]: Fast-firing but erratic; Machine pistol-class firearm.
|[[Flashbang]]: Thrown projectile that blinds and deafens nearby players.
|-
|[[Evasive Dash]]: A few quick dashes to close distance or dodge out of harm's way
|[[Sawed-off Shotgun|Sawed-Off Shotgun]]: Double-barrel shotgun with a wide spread.
|[[Incendiary Grenade]]: Thrown projectile that sets fire to the area when it explodes.
|-
|
|[[LH1]]: Semi-automatic rifle.
|[[Goo Grenade]]: Thrown projectile that explodes into several blobs of goo, which solidify on impact.
|-
|
|[[.30-06 Sniper]]: Light, bolt-action rifle with a scope.
|[[Gas Grenade]]: Thrown projectile that emits a cloud of toxic gas when it explodes
|-
|-
|
|[[Grappling Hook]]
|[[Sword]]: High-damage melee weapon.
|[[M11]]
|[[Smoke Grenade]]: Thrown projectile that emits smoke when it explodes, blocking line of sight.
|[[Flashbang]]
|[[Proximity Sensor]]
|-
|-
|
|[[Evasive Dash]]
|[[Assassin's Dagger]]: Close-range melee weapon.
|[[Sawed-off Shotgun|Sawed-Off Shotgun]]
|[[Glitch Grenade]]: Thrown projectile that interrupts opponent's screens and their ability to use gadgets.
|[[Incendiary Grenade]]
|[[Stun Gun]]
|-
|-
|
|
|
|[[LH1]]
|[[Breaching Charge]]: Highly destructive deployable explosive that can be remotely detonated.
|[[Goo Grenade]]
|[[Thermal Vision]]
|-
|-
|
|
|[[.30-06 Sniper]]
|[[Gas Grenade]]
|
|
|[[Proximity Sensor]]: Reveal's opponents' location when they get close to the censor.
|-
|-
|
|
|[[Sword]]
|[[Smoke Grenade]]
|
|
|[[Stun Gun]]: Fires electrified wires at close range, stunning an opponent when hit; deals no damage.
|-
|-
|
|
|[[Assassin's Dagger]]
|[[Glitch Grenade]]
|
|
|[[Thermal Vision]]: Reveals heat signatures.
|}  
|}  


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!Specializations
!Specializations
!Weapons
!Weapons
!Gadgets
!Gadgets
!Gadgets
|-
|-
|[[Healing Beam]]: A beam that gives health directly to another teammate.
|[[Healing Beam]]
|[[AKM]]: Reliable automatic assault rifle.
|[[AKM]]
|[[Frag Grenade]]: Thrown projectile that explodes shortly after release.
|[[Frag Grenade]]
|-
|[[Glitch Trap]]
|[[Guardian Turret]]: Deployable AI-Controlled turret
|[[Repeater]]: A classic choice for eliminating competitors at a fair distance.
|[[Flashbang]]: Thrown projectile that blinds and deafens nearby players.
|-
|[[Recon Senses]]: A sensory enhancement that makes opponents visible through structures for a limited time. Weakens as distance increases.
|[[R.357]]: High-powered handgun with revolving magazine
|[[Incendiary Grenade]]: Thrown projectile that sets fire to the area when it explodes.
|-
|
|[[Pump-Action GL]]: Pump-action grenade launcher.
|[[Goo Grenade]]: Thrown projectile that explodes into several blobs of goo, which solidify on impact.
|-
|
|[[Riot Shield]]: Dual use; protects against damage, and bashes opponents in front as a melee weapon.
|[[Gas Grenade]]: Thrown projectile that emits a cloud of toxic gas when it explodes
|-
|
|
|[[Sonar Grenade]]: Thrown projectile that emits sonar pulses, revealing the location of nearby competitors.
|-
|
|
|[[Explosive Mine]]: Explodes when triggered.
|-
|-
|
|[[Guardian Turret]]
|
|[[Repeater]]
|[[Gas Mine]]: Emits a cloud of toxic gas when triggered.
|[[Flashbang]]
|[[Zipline]]
|-
|-
|
|[[Recon Senses]]
|
|[[R.357]]
|[[Glitch Trap]]: Interrupts opponent's screens and their ability to use gadgets when triggered.
|[[Incendiary Grenade]]
|[[Jump Pad]]
|-
|-
|
|
|
|[[Pump-Action GL]]
|[[Zipline]]: Fires a harpoon into the target with a rope attached that players can slide along
|[[Goo Grenade]]
|[[Defibrillator]]
|-
|-
|
|
|
|[[Riot Shield]]
|[[Jump Pad]]: Launches contestants into the air when stepped on
|[[Gas Grenade]]
|[[Tracking Dart]]
|-
|-
|
|
|
|
|[[Defibrillator]]: Revives teammates quickly
|[[Sonar Grenade]]
|[[APS Turret]]
|-
|-
|
|
|
|
|[[Tracking Dart]]: Fires a dart that tacks contestants a short distance
|[[Explosive Mine]]
|[[Night Vision]]
|-
|-
|
|
|
|
|[[APS Turret]]: Automatically destroys projectiles in it's radius.
|[[Gas Mine]]
|-
|
|
|
|[[Night Vision]]: Improves sight in dark places and low-light conditions
|}  
|}  


<nowiki>*</nowiki>Gas Mine, Glitch Trap, Jump Pad, Tracking Dart, and APS Turret are placeholder descriptions
==Heavy Build==
==Heavy Build==
Heavies are the slowest build, but are also the most defensive, sacrificing most movement speed for health, Heavy's main playstyles are causing the most amount of destruction possible or being defensive usually equipped with a [[Charge ‘N’ Slam|Charge ‘n’ Slam]], but can be swapped out for a [[Goo Gun]] or [[Mesh Shield]], Heavies have a far range of powerful firearms and hard-hitting weapons like the [[M60]], a powerful high rate of fire machine gun, or a [[Sledgehammer]].
Heavies are the slowest build, but are also the most defensive, sacrificing most movement speed for health, Heavy's main playstyles are causing the most amount of destruction possible or being defensive usually equipped with a [[Charge ‘N’ Slam|Charge ‘n’ Slam]], but can be swapped out for a [[Goo Gun]] or [[Mesh Shield]], Heavies have a far range of powerful firearms and hard-hitting weapons like the [[M60]], a powerful high rate of fire machine gun, or a [[Sledgehammer]].
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!Specializations
!Specializations
!Weapons
!Weapons
!Gadgets
!Gadgets
!Gadgets
|-
|-
|[[Charge ‘N’ Slam|Charge 'N' Slam]]: A charge to propel you forward to break through walls and obstacls, or to slam the ground if activated in the air. Deals damage to opponents.
|[[Charge ‘N’ Slam|Charge 'N' Slam]]
|[[M60]]: Short-range, high rate-of-fire weapon; dominate enclosed spaces.
|[[M60]]
|[[Frag Grenade]]: Thrown projectile that explodes shortly after release.
|[[Frag Grenade]]
|-
|Explosive Mine
|[[Goo Gun]]: Shoots blobs of goo that solidify on impact, useful for creating defenses.
|[[Flamethrower]]: Emits a stream of burning fuel, causing damage at close range.
|[[Flashbang]]: Thrown projectile that blinds and deafens nearby players.
|-
|[[Mesh Shield]]: A projected shield that blocks from the front only, creating a shoot-through cover for teammates.
|[[SA1216]]: Rapid-fire shotgun with a quad-tube magazine.
|[[Incendiary Grenade]]: Thrown projectile that sets fire to the area when it explodes.
|-
|
|[[M32 GL]]: Revolving-action, six-shot grenade launcher.
|[[Goo Grenade]]: Thrown projectile that explodes into several blobs of goo, which solidify on impact.
|-
|
|[[Sledgehammer]]: Both a melee weapon and a tool that deconstructs the arena itself.
|[[Gas Grenade]]: Thrown projectile that emits a cloud of toxic gas when it explodes
|-
|
|
|[[Night Vision]]: Improves sight in dark places and low-light conditions
|-
|-
|
|[[Goo Gun]]
|
|[[SA1216]]
|[[RPG]]: Fires long-range, high explosive missiles that detonate on impact.
|[[Flashbang]]
|Incendiary Mine
|-
|-
|
|[[Mesh Shield]]
|
|[[M32 GL]]
|[[Dome Shield]]:
|[[Incendiary Grenade]]
|Barricade
|-
|-
|
|
|
|[[Flamethrower]]
|[[Explosive Mine]]: Explodes when triggered.
|[[Goo Grenade]]
|Dome Shield
|-
|-
|
|
|
|[[Sledgehammer]]
|[[Incendiary Mine]]: Fires a harpoon into the target with a rope attached that players can slide along
|[[Gas Grenade]]
|RPG-7
|-
|-
|
|
|
|
|[[Barricade]]: Launches contestants into the air when stepped on
|C4
|Night Vision
|}
|}

Revision as of 12:14, 6 April 2023

Overview

THE FINALS is not a hero shooter as much as it is a hero builder. You don't make a hero, you customize them. To this effect, THE FINALS has a three-build system, each with its strengths and weaknesses.

You can create multiple contestants linked to either the light, medium, or heavy build. Each build comes with a different body size along with a unique set of Specializations and Weapons to choose from while gadgets may be used by more than one build. The Frag Grenade for example can be used by all three classes, whereas the various mines may only be an option for the medium and heavy build.

Light Build

Overview

Light is the most mobile build, but sacrifices health for mobility. Lights have a balanced arsenal of both ranged and melee weaponry. They have a good variety of either low-damage, high-fire-rate firearms like the M11 and V9S pistol, or high-damage, high recoil rifles such as the .30-06 Sniper Rifle and the powerful LH1. The lights also have the option to carry the lethal but tactically limiting Assassin's Dagger or the adrenaline-inducing Sword in combination with one of their specializations such as the Evasive Dash or Cloak.

Loadout

Specializations Weapons Gadgets Gadgets
Cloaking Device V9S Frag Grenade Breaching Charge
Grappling Hook M11 Flashbang Proximity Sensor
Evasive Dash Sawed-Off Shotgun Incendiary Grenade Stun Gun
LH1 Goo Grenade Thermal Vision
.30-06 Sniper Gas Grenade
Sword Smoke Grenade
Assassin's Dagger Glitch Grenade

Medium Build

Mediums are the jack-of-all-trades support build, having more health than lights but come at the cost of being slower. They usually come equipped with a Healing Beam, but can be swapped out for a Guardian Turret or Recon Senses. Mediums have a decent range of weapons they can choose from the AKM, a short to medium-range weapon that has a quick fire rate and decent performance, a versatile weapon like the R.357 or more close range but a very powerful, the Repeater.

Specializations Weapons Gadgets Gadgets
Healing Beam AKM Frag Grenade Glitch Trap
Guardian Turret Repeater Flashbang Zipline
Recon Senses R.357 Incendiary Grenade Jump Pad
Pump-Action GL Goo Grenade Defibrillator
Riot Shield Gas Grenade Tracking Dart
Sonar Grenade APS Turret
Explosive Mine Night Vision
Gas Mine

Heavy Build

Heavies are the slowest build, but are also the most defensive, sacrificing most movement speed for health, Heavy's main playstyles are causing the most amount of destruction possible or being defensive usually equipped with a Charge ‘n’ Slam, but can be swapped out for a Goo Gun or Mesh Shield, Heavies have a far range of powerful firearms and hard-hitting weapons like the M60, a powerful high rate of fire machine gun, or a Sledgehammer.

Specializations Weapons Gadgets Gadgets
Charge 'N' Slam M60 Frag Grenade Explosive Mine
Goo Gun SA1216 Flashbang Incendiary Mine
Mesh Shield M32 GL Incendiary Grenade Barricade
Flamethrower Goo Grenade Dome Shield
Sledgehammer Gas Grenade RPG-7
C4 Night Vision