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{{Infobox gadgets|name=BREACH CHARGE|quote={{quote| Highly destructive deployable explosive that can be remotely detonated}}|build=Light|type=Deployable Explosive|damage=80|duration=Instant, 1.9s fuse timer|stacksize=2|cooldown=26s|image=Breaching_Charge1.png}}
{{Infobox gadgets|name=BREACH CHARGE|quote={{quote| Highly destructive deployable explosive that can be remotely detonated}}|build=Light|type={{Gadget Icon|Utility}} Utility|damage=80|duration=Instant, 1.9s fuse timer|stacksize=2|cooldown=26s|image=Breaching_Charge1.png}}
[[File:Niche_use.mp4|right|348px|]]
The [[Breach Charge]] is a [[Light]] class mounted gadget which, when remotely detonated, creates an explosion that breaches structures.


[[File:We_are_the_rats.png|right|348px|Demonstrations of unique sightlines created using the Breach Charge and Goo.]]
== Effects ==
The Breach Charge is a [[Builds|Light Build]] exclusive gadget that can be used to breach and enter through walls/floors and is the weaker variant of the [[C4|C4 Charge]].


==Uses & Interactions==
The Breach Charge can be deployed with a small throw to attach it to a nearby surface. The gadget will arm itself after a few moments. From this point on, it can be remotely detonated, causing it to explode. The explosion deals major damage to the surrounding structure, effectively creating a large hole, and also deals damage to opponents in a small area.
The Breach Charge is a useful tactical addition to the Light Build's arsenal.  


A contestant can place a maximum of two Breach Charges at once, and deploying additional charges will replace the oldest charge. The gadget deals exactly 199 damage to enemies for a direct hit. Like other explosives, the Breach Charge will do damage to the user if it explodes too close to them. It has a fuse timer, meaning it cannot be detonated until 1.9 seconds after it has been deployed (unless damaged). A yellow LED will glow on the remote device when it has been deployed, and will turn green when it is ready to be detonated.
If an opponent destroys the gadget, they become the user instead, meaning any damage it deals is attributed to them.


It can be used to easily destroy equipment such as [[Guardian Turret|Guardian Turrets]] and [[Zipline|Ziplines]]. It can also be used to breach holes through floors/ceilings and walls as the name suggests, letting contestants make a quick shortcut through a building. This can be extremely useful Is arenas such as [[Las Vegas]] where the interiors can be quite mazelike.
== Usage ==


The arena destruction properties of the charge also allows the user to bring objectives to them if they so wish. By detonating the explosive beneath the floor of the given objective, the user can cause the objective to fall right into their lap.
The Breach Charge can be selected as one of three [[Gadgets|gadgets]] of any [[Light]] build loadout.


The Breach Charge can be used in tandem with [[Arena Carriables|arena carriables]] to create anything from deadly bombs with the Oil Barrels and [[Explosive Canister|Explosive Canisters]], to on-demand cover with the [[Goo Barrel]].
The primary trigger can be used to toss the gadget a small distance. It will attach to the first surface it contacts.  


It also has a very niche use with the Goo Grenade, allowing for a clever strategy of blowing a hole through a wall and deploying [[Goo]] to create a platform to shoot through the hole. This will create an unexpected sightline and allow the user to catch enemies off guard.  
Once the gadget is armed, the user can use the gadget's secondary trigger to detonate the explosive remotely, from any place at any time.


The Breach Charge is also capable of toggling buttons when detonated.
The gadget can also be retrieved to restore a charge, by interacting with it for a few moments while looking at it from up close.
{{Control scheme|gadget=Equip [[Breach Charge]]|primary-fire=Toss <small>(Tap)</small>|secondary-fire=Detonate <small>(Tap)</small>|interact=Retrieve deployed Breach Charge <small>(Hold)</small>}}
== Properties ==


=== Gadget ===
{{Feature icon|Tossed}} Can be thrown out a short distance, after which it attaches to the first surface it hits.
{{Feature icon|Single Charge}} Can be used once, then recharges automatically over the cooldown time.
{{Feature icon|Retrievable}} Can be picked up after being deployed to restore a charge.
{{Feature icon|Remote Controlled}} Comes with a remote to trigger all deployed Breach Charges from any distance.
{{Feature icon|Deployment Limit}} 2 Breach Charges can be deployed at a time. An excess deployment causes the oldest Breach Charge to disappear.
=== Projectile ===
{{Feature icon|Projectile}} Gets affected by gravity and has a travel time. Once attached, the gadget is no longer a projectile.
{{Feature icon|Interceptible}} While not attached, can be removed by the [[APS Turret]], nullifying its effects. This causes the turret to lose some health.
{{Feature icon|Trigger on Impact|negative=true}} Does not trigger when thrown at a contestant, instead flies through them.
{{Feature icon|Damaging|negative=true}} Hitting a contestant directly with the projectile does not deal damage.
=== charge ===
{{Feature icon|Attached}} Attaches to a surface upon deployment. Sticks to the surface even if it moves. Weighs down any [[Arena Carriables|carriable object]] it is attached to.
{{Feature icon|Solid}} Has its own collision, albeit of a very small size, that can be stood upon.
{{Feature icon|Arming Time}} Disarmed when initially deployed or while picked up as an attachment. Does not detect enemies while disarmed. Arms automatically after a wind-up time.
{{Feature icon|Destructible}} Can be destroyed if its health is fully depleted, such as through hits from bullets or explosions. This causes the Breach Charge to explode. Teammates can also destroy it.
{{Feature icon|Glitchable}} Can be temporarily disabled by a [[Glitch Grenade]] or [[Glitch Barrel]].
{{Feature icon|Reshapeable}} Can be reshaped by the [[Data Reshaper]] into a piece of [[Arena Carriables|decor]] by opponents.
{{Feature icon|Sound Cue}} Produces a constant beeping noise while it is armed, alerting nearby contestants of its presence.
{{Feature icon|Permanent}} Does not disappear by itself.
{{Feature icon|Reversible}} Can be used against the user's team, if an opponent triggers the explosion by destroying the gadget. Any damage and eliminations are attributed to the opponent.
=== Explosion ===
{{Feature icon|Explosive}} Deals damage in an area of effect that can be intercepted by structures and shields.
{{Feature icon|Damaging}} Deals damage to contestants.
{{Feature icon|Major Structure Damage}} Damages structures. Instantly destroys a concrete wall.
{{Feature icon|Friendly Fire|negative=true}} Can damage the user, but not their teammates (unless an opponent caused it to explode).
== Strategy ==
=== Strengths ===
* Compared to the similar [[Thermal Bore]], the Breach Charge can be used more frequently and can be detonated at a later point, even while not near the line of sight of the breaching point.
* The Breach Charge can create shortcuts through buildings, which is especially useful on arenas such as [[Las Vegas]] and [[Horizon]] where the interiors can be quite mazelike.
=== Weaknesses ===
* The Breach Charge can be disabled by a nearby [[Glitch Grenade]] or [[Glitch Barrel]] triggering, or reshaped by the [[Data Reshaper]].
=== Tactics ===
* The Breach Charge can be used in tandem with [[Arena Carriables|arena carriables]] to create anything from deadly bombs with the Oil Barrels and [[Explosive Canister|Explosive Canisters]], to on-demand cover with the [[Goo Barrel]].
* The Breach Charge has a very niche use with the Goo Grenade, allowing for a clever strategy of blowing a hole through a wall and deploying [[Goo]] to create a platform to shoot through the hole. This will create an unexpected sightline and allow the user to catch enemies off guard.
== Item Mastery ==
Item mastery XP can be earned by damaging opponents with the Breach Charge, and more significantly, by damaging structures with it.
Each time a certain XP threshold is reached, the item levels up. This does not improve the item, but rewards a unique item customization.
{| class="wikitable"
|+XP Breakdown
|-
!Source
!XP Reward
|-
|Deploying the Breach Charge
|{{BlueColor|<math>0</math>}}
|-
|Triggering the Breach Charge
|{{BlueColor|<math>0</math>}}
|-
|Damage dealt to structures by the Breach Charge
|{{BlueColor|<math>?\times\text{structure damage}</math>}}
|-
|Damage dealt to opponents by the Breach Charge
|{{BlueColor|<math>?\times\text{damage dealt}</math>}}
|}
{{Item Mastery|item=Breach Charge}}
==Gallery==
<gallery widths="310" heights="210" mode="nolines">
File:We are the rats.png|Demonstrations of unique sightlines created using the Breach Charge and Goo.
File:Niche_use.mp4|The same strategy, demonstrated through a video.
</gallery>
[[Category:Gadgets]]
[[Category:Gadgets]]
[[Category:Light Build]]
[[Category:Light Build]]
[[Category:Sticky Gadgets]]

Revision as of 00:53, 17 July 2024

BREACH CHARGE
“ Highly destructive deployable explosive that can be remotely detonated”
Profile
BuildLight
Type Utility
Stats
Cooldown26s
Technical
Damage80
DurationInstant, 1.9s fuse timer


The Breach Charge is a Light class mounted gadget which, when remotely detonated, creates an explosion that breaches structures.

Effects

The Breach Charge can be deployed with a small throw to attach it to a nearby surface. The gadget will arm itself after a few moments. From this point on, it can be remotely detonated, causing it to explode. The explosion deals major damage to the surrounding structure, effectively creating a large hole, and also deals damage to opponents in a small area.

If an opponent destroys the gadget, they become the user instead, meaning any damage it deals is attributed to them.

Usage

The Breach Charge can be selected as one of three gadgets of any Light build loadout.

The primary trigger can be used to toss the gadget a small distance. It will attach to the first surface it contacts.

Once the gadget is armed, the user can use the gadget's secondary trigger to detonate the explosive remotely, from any place at any time.

The gadget can also be retrieved to restore a charge, by interacting with it for a few moments while looking at it from up close.

Controls PC PS XBox Key
Equip Breach Charge
234
L1
LB
Gadget
Toss (Tap)
 
R2
RT
Primary fire
Detonate (Tap)
 
L2
LT
Secondary fire
Retrieve deployed Breach Charge (Hold)
E
 
Y
Interact

Properties

Gadget

Tossed — Can be thrown out a short distance, after which it attaches to the first surface it hits.

Single Charge — Can be used once, then recharges automatically over the cooldown time.

Retrievable — Can be picked up after being deployed to restore a charge.

Remote Controlled — Comes with a remote to trigger all deployed Breach Charges from any distance.

Deployment Limit — 2 Breach Charges can be deployed at a time. An excess deployment causes the oldest Breach Charge to disappear.

Projectile

Projectile — Gets affected by gravity and has a travel time. Once attached, the gadget is no longer a projectile.

Interceptible — While not attached, can be removed by the APS Turret, nullifying its effects. This causes the turret to lose some health.

No Trigger on Impact — Does not trigger when thrown at a contestant, instead flies through them.

Not Damaging — Hitting a contestant directly with the projectile does not deal damage.

charge

Attached — Attaches to a surface upon deployment. Sticks to the surface even if it moves. Weighs down any carriable object it is attached to.

Solid — Has its own collision, albeit of a very small size, that can be stood upon.

Arming Time — Disarmed when initially deployed or while picked up as an attachment. Does not detect enemies while disarmed. Arms automatically after a wind-up time.

Destructible — Can be destroyed if its health is fully depleted, such as through hits from bullets or explosions. This causes the Breach Charge to explode. Teammates can also destroy it.

Glitchable — Can be temporarily disabled by a Glitch Grenade or Glitch Barrel.

Reshapeable — Can be reshaped by the Data Reshaper into a piece of decor by opponents.

Sound Cue — Produces a constant beeping noise while it is armed, alerting nearby contestants of its presence.

Permanent — Does not disappear by itself.

Reversible — Can be used against the user's team, if an opponent triggers the explosion by destroying the gadget. Any damage and eliminations are attributed to the opponent.

Explosion

Explosive — Deals damage in an area of effect that can be intercepted by structures and shields.

Damaging — Deals damage to contestants.

Major Structure Damage — Damages structures. Instantly destroys a concrete wall.

No Friendly Fire — Can damage the user, but not their teammates (unless an opponent caused it to explode).

Strategy

Strengths

  • Compared to the similar Thermal Bore, the Breach Charge can be used more frequently and can be detonated at a later point, even while not near the line of sight of the breaching point.
  • The Breach Charge can create shortcuts through buildings, which is especially useful on arenas such as Las Vegas and Horizon where the interiors can be quite mazelike.

Weaknesses

Tactics

  • The Breach Charge can be used in tandem with arena carriables to create anything from deadly bombs with the Oil Barrels and Explosive Canisters, to on-demand cover with the Goo Barrel.
  • The Breach Charge has a very niche use with the Goo Grenade, allowing for a clever strategy of blowing a hole through a wall and deploying Goo to create a platform to shoot through the hole. This will create an unexpected sightline and allow the user to catch enemies off guard.

Item Mastery

Item mastery XP can be earned by damaging opponents with the Breach Charge, and more significantly, by damaging structures with it.

Each time a certain XP threshold is reached, the item levels up. This does not improve the item, but rewards a unique item customization.

XP Breakdown
Source XP Reward
Deploying the Breach Charge 0
Triggering the Breach Charge 0
Damage dealt to structures by the Breach Charge ?×structure damage
Damage dealt to opponents by the Breach Charge ?×damage dealt
Level 1
0 XP
Breach Charge
Level 2
9,000 XP
Dye Job (Yellow)
Level 3
9,000 XP
Dye Job (Blue)
Level 4
36,000 XP
Dye Job (Red)
Level 5
54,000 XP
Dye Job (White)
Level 6
162,000 XP
Triangle Twinkle
Level 7
144,000 XP
Striped Grazer
Level 8
136,000 XP
Painted Predator
Level 9
200,000 XP
Predasheen