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Defibrillator: Difference between revisions

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General improvements, including an expanded description on the revival process.
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== Effects ==
== Effects ==
The Defibrillator can be deployed by preparing it and then activating it on a revive statue. This will create a revive in process that cannot be interrupted. After a few seconds, the teammate will be revived at that location. They will be invulnerable for a few moments after reviving.
The Defibrillator, once deployed, must be prepared for a brief moment before activation. The contestant using the gadget is required to be both facing and within a short distance of either a teammate's [[Revive Statue]] or an opposing contestant.


It is also possible to use the Defibrillator on an opponent to deal 50 damage to them.
When successfully activated on a statue, an uninterruptible revival process begins, which requires no further input from the contestant using the Defibrillator. This process creates a hologram at the statue's location that will gradually re-materialize as the revive is performed. Once completed, the contestant is revived with half of their [[Builds|Build]]'s maximum HP and is granted a brief moment of invulnerability.
 
Alternatively, the Defibrillator can be activated on an opposing contestant to instantly deal 50 damage to them.


== Usage ==
== Usage ==


The Defibrillator can be selected as one of three [[Gadgets|gadgets]] of any [[Medium]] build loadout. The gadget (together with the [[Healing Beam]]) is specifically unavailable in [[Terminal Attack]] matches.
The Defibrillator can be selected as one of three [[Gadgets|gadgets]] of any [[Medium]] build loadout, except when competing in the [[Terminal Attack]] gamemode, which disables both it and the [[Healing Beam]].


Holding the primary trigger will prepare an activation of the defibrillator. Upon release, the user must be facing a revive statue to revive it.
Once equipped, holding the primary fire button will prepare an activation of the Defibrillator. Releasing the button will activate the gadget as long as a valid target is within range and the minimum charge duration of 0.8 seconds is met.
{{Control scheme|gadget=Equip [[Defibrillator]]|primary-fire=Prepare defibrillation <small>(Hold)</small><br>Activate <small>(Release)</small>}}
{{Control scheme|gadget=Equip [[Defibrillator]]|primary-fire=Prepare defibrillation <small>(Hold)</small><br>Activate <small>(Release)</small>}}
== Properties ==
== Properties ==
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=== Strengths ===
=== Strengths ===
* The Defibrillator can be employed in situations where a teammate is quickly needed.
* The Defibrillator can revive teammates faster and without needing to do so manually past the initial activation.
** This allows contestants to fight, defend or assist with objectives while the revive is in progress, instead of remaining still for multiple seconds to perform a full revive.
=== Weaknesses ===
=== Weaknesses ===
* Using the Defibrillator to revive an opponent in the middle of a losing fight, then running away or getting eliminated, is a surefire way to get the teammate taken out the moment they respawn.
* The Defibrillator only revives contestants at half of their maximum HP, leaving them more vulnerable for a short period after revival.
* Opposing contestants can easily watch and then kill a teammate being revived by the Defibrillator due to the obvious hologram, timing, and sound cues.
** To prevent this, contestants who are reviving a teammate should try to remain in close proximity to them. This will allow the contestant performing the revive to try and protect them from enemy contestants. Alternatively, the [[Revive Statue]] can be moved to a safer location before using the Defibrillator.
== Item Mastery ==
== Item Mastery ==
Item mastery XP can be earned by performing a revive with the Defibrillator.
Item mastery XP can be earned by performing a revive with the Defibrillator.

Revision as of 06:39, 17 November 2024

DEFIBRILLATOR
“When charged, can be used on fallen teammates' statues to revive them instantly”
Profile
BuildMedium
Type Utility
Stats
Cooldown45s
Technical
Damage50
Duration3s
Health50% HP


“All but one contestant eliminated on The Boundless. This would be a perfect time to have equipped a defibrillator!”
Scotty

The Defibrillator is a Medium class gadget that can revive a downed teammate automatically instead of needing to do so manually.

Effects

The Defibrillator, once deployed, must be prepared for a brief moment before activation. The contestant using the gadget is required to be both facing and within a short distance of either a teammate's Revive Statue or an opposing contestant.

When successfully activated on a statue, an uninterruptible revival process begins, which requires no further input from the contestant using the Defibrillator. This process creates a hologram at the statue's location that will gradually re-materialize as the revive is performed. Once completed, the contestant is revived with half of their Build's maximum HP and is granted a brief moment of invulnerability.

Alternatively, the Defibrillator can be activated on an opposing contestant to instantly deal 50 damage to them.

Usage

The Defibrillator can be selected as one of three gadgets of any Medium build loadout, except when competing in the Terminal Attack gamemode, which disables both it and the Healing Beam.

Once equipped, holding the primary fire button will prepare an activation of the Defibrillator. Releasing the button will activate the gadget as long as a valid target is within range and the minimum charge duration of 0.8 seconds is met.

Controls PC PS XBox Key
Equip Defibrillator
234
L1
LB
Gadget
Prepare defibrillation (Hold)
Activate (Release)
 
R2
RT
Primary fire

Properties

Gadget

Targeted — Can be activated while targeting a Revive Statue to revive it (or alternatively, an opponent to damage them).

Single Charge — Can be used once, then recharges automatically over the cooldown time.

Zap

Damaging — Can be used on an opponent to deal some damage to them.

Not Interceptible — Can not be removed by the APS Turret.

Effect

Support — Applies a positive effect to teammates.

Not Glitchable — Cannot be disabled by a Glitch Grenade or Glitch Barrel, meaning the revive in progress will not be interrupted.

Not Reshapeable — Cannot be reshaped by the Data Reshaper.

Strategy

Strengths

  • The Defibrillator can revive teammates faster and without needing to do so manually past the initial activation.
    • This allows contestants to fight, defend or assist with objectives while the revive is in progress, instead of remaining still for multiple seconds to perform a full revive.

Weaknesses

  • The Defibrillator only revives contestants at half of their maximum HP, leaving them more vulnerable for a short period after revival.
  • Opposing contestants can easily watch and then kill a teammate being revived by the Defibrillator due to the obvious hologram, timing, and sound cues.
    • To prevent this, contestants who are reviving a teammate should try to remain in close proximity to them. This will allow the contestant performing the revive to try and protect them from enemy contestants. Alternatively, the Revive Statue can be moved to a safer location before using the Defibrillator.

Item Mastery

Item mastery XP can be earned by performing a revive with the Defibrillator.

Each time a certain XP threshold is reached, the item levels up. This does not improve the item, but rewards a unique item customization.

XP Breakdown
Source XP Reward
Teammate resurrected by the Defibrillator 150
Damage dealt by the Defibrillator 0
Level 1
0 XP
Defibrillator
Level 2
9,000 XP
Dye Job (Yellow)
Level 3
9,000 XP
Dye Job (Blue)
Level 4
36,000 XP
Dye Job (Red)
Level 5
54,000 XP
Dye Job (White)
Level 6
162,000 XP
Triangle Twinkle
Level 7
144,000 XP
Striped Grazer
Level 8
136,000 XP
Painted Predator
Level 9
200,000 XP
Predasheen


Change History

Update Changes
4.0.0
  • Fixed an issue where the lobby screen only showed Defibrillators on all icons when first entering the screen
3.12.0
  • Fixed a bug where defibrillation revive got blocked by friendly Mesh and Dome shields
2.7.0
  • Fixed an issue where Guardian Turrets would target respawning Defibrillated players who are immune to damage
2.0.0
  • Added functionality that causes revived players to gradually re-materialize into the level over a period of 3s before fully loading back into the arena
  • Increased charge-up time from 0.6s to 0.8s
  • Increased starting health from a defibrillator revive from 40% to 50%
1.6.0
  • Fixed an issue where player statues could not be targeted for revives when lying in foliage
  • Fixed an issue where player statues could not be targeted for revives when carried
1.5.5
  • Decreased the length of invulnerability applied after a revive to 0.75s from 1.5s
1.2.0
  • Added ability for defibrillators to damage enemy players. They will do 50 damage and will enter cooldown if they land a successful hit