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{{Infobox gadgets|name=TRACKING DART|quote={{Quote|text=Fires a projectile that tracks hit opponents through walls}}|build=Light|type={{Gadget Icon|Utility}} Utility|damage=5|cooldown=12s|stacksize=4|duration=10s|image=Tracking_Dart.png}} | {{Infobox gadgets|name=TRACKING DART|quote={{Quote|text=Fires a projectile that tracks hit opponents through walls}}|build=Light|type={{Gadget Icon|Utility}} Utility|damage=5|cooldown=12s|stacksize=4|duration=10s|image=Tracking_Dart.png}} | ||
The [[Tracking Dart]] is a [[Light]] class gadget that can be fired at an opponent from a long distance to reveal their location to teammates for a long duration. | The [[Tracking Dart]] is a [[Light]] class gadget that can be fired at an opponent from a long distance to reveal their location to teammates for a long duration. | ||
== Usage == | == Usage == | ||
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When a new charge of the Tracking Dart is ready, it needs to be reloaded like a weapon, unlike most gadgets. The reloading animation is automatically started once a charge is ready and the gadget is held. | When a new charge of the Tracking Dart is ready, it needs to be reloaded like a weapon, unlike most gadgets. The reloading animation is automatically started once a charge is ready and the gadget is held. | ||
{{Control scheme|gadget=Equip [[Tracking Dart]]|primary-fire=Fire shot <small>(Tap)</small>|secondary-fire=Scope in <small>(Hold)</small>}} | {{Control scheme|gadget=Equip [[Tracking Dart]]|primary-fire=Fire shot <small>(Tap)</small>|secondary-fire=Scope in <small>(Hold)</small>}} | ||
== | == Stats == | ||
=== Effects === | |||
The Tracking Dart can be deployed by firing it from any distance. If it hits an opponent, they are detected for 15 seconds. | |||
=== | The user's team can see the opponent in the form of particles in the shape of their body in the color of their team, which are visible regardless of distance or any surfaces between the target and the viewer. The target has a warning on their screen that they are detected. | ||
=== Properties === | |||
''' Gadget '''<br><br> | |||
{{Feature icon|Single Fire}} Fires once when the trigger is pulled. The trigger must be released before firing again. | {{Feature icon|Single Fire}} Fires once when the trigger is pulled. The trigger must be released before firing again. | ||
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{{Feature icon|Gadget Reload}} Automatically goes into a reloading animation once the gadget is used and a new charge is ready to be loaded. | {{Feature icon|Gadget Reload}} Automatically goes into a reloading animation once the gadget is used and a new charge is ready to be loaded. | ||
<br>''' Dart '''<br><br> | |||
{{Feature icon|Hitscan}} Travels in a straight line, meaning there is no bullet drop. The direction will deviate from the crosshairs depending on accuracy. | {{Feature icon|Hitscan}} Travels in a straight line, meaning there is no bullet drop. The direction will deviate from the crosshairs depending on accuracy. | ||
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{{Feature icon|Interceptible|negative=true}} Can not be removed by the [[APS Turret]]. | {{Feature icon|Interceptible|negative=true}} Can not be removed by the [[APS Turret]]. | ||
== | == Guide == | ||
''' Tactics ''' | |||
* The Tracking Dart can be used at the beginning of a [[Terminal Attack]] round on the defending team to communicate the position of up to two opponents to teammates for an extended duration, giving the team an advantage. | |||
== Item Mastery == | == Item Mastery == | ||
Item mastery XP can be earned by striking an opponent with the Tracking Dart. | Item mastery XP can be earned by striking an opponent with the Tracking Dart. | ||
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Each time a certain XP threshold is reached, the item levels up. This does not improve the item, but rewards a unique item customization. | Each time a certain XP threshold is reached, the item levels up. This does not improve the item, but rewards a unique item customization. | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
!Source | |colspan="2" |'''<center>XP Breakdown</center>''' | ||
!XP Reward | |- | ||
!Source !!XP Reward | |||
|- | |- | ||
|Firing the Tracking Dart | |Firing the Tracking Dart | ||
| | |0 | ||
|- | |- | ||
|Striking an opponent with the Tracking Dart | |Striking an opponent with the Tracking Dart | ||
| | |150 | ||
|- | |- | ||
|Damage dealt by the Tracking Dart | |Damage dealt by the Tracking Dart | ||
| | |0 | ||
|} | |} | ||
{{Item Mastery|item=Tracking Dart}} | {{Item Mastery|item=Tracking Dart}} | ||
[[Category:Gadgets]] | [[Category:Gadgets]] | ||
[[Category:Light Build]] | [[Category:Light Build]] |
Revision as of 04:12, 19 December 2024
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TRACKING DART | |
---|---|
| |
Profile | |
Build | Light |
Type | ![]() |
Stats | |
Cooldown | 12s |
Technical | |
Damage | 5 |
Duration | 10s |
The Tracking Dart is a Light class gadget that can be fired at an opponent from a long distance to reveal their location to teammates for a long duration.
Usage
The Tracking Dart can be selected as one of three gadgets of any Light build loadout.
The gadget can be held and fired like a weapon. It has a special type of sights, offering a scope. Enabling the scope will zoom in the screen and overlay it with a duplex reticle, and will slow down movement and sensitivity.
The trigger can be pulled to fire a dart that damages an opponent and reveals them for a long duration.
When a new charge of the Tracking Dart is ready, it needs to be reloaded like a weapon, unlike most gadgets. The reloading animation is automatically started once a charge is ready and the gadget is held.
Controls | PC | PS | XBox | Key |
---|---|---|---|---|
Equip Tracking Dart | 234 | Gadget | ||
Fire shot (Tap) | R2 | RT | Primary fire | |
Scope in (Hold) | L2 | LT | Secondary fire |
Stats
Effects
The Tracking Dart can be deployed by firing it from any distance. If it hits an opponent, they are detected for 15 seconds.
The user's team can see the opponent in the form of particles in the shape of their body in the color of their team, which are visible regardless of distance or any surfaces between the target and the viewer. The target has a warning on their screen that they are detected.
Properties
Gadget
Single Fire — Fires once when the trigger is pulled. The trigger must be released before firing again.
Scope — Has the ability to scope in. This grants near-perfect accuracy, but produces a glint that reveals the user's location.
Stable Accuracy — Keeps a stable accuracy, even while moving and going airborne.
Multiple Charges — Can be used 2 times. When a charge is used, it automatically recharges over the cooldown time.
Gadget Reload — Automatically goes into a reloading animation once the gadget is used and a new charge is ready to be loaded.
Dart
Hitscan — Travels in a straight line, meaning there is no bullet drop. The direction will deviate from the crosshairs depending on accuracy.
Damaging — The projectile deals damage if it hits a contestant.
Detecting — Reveals the position of affected contestants to the user's team. The detection is visible through walls. A warning is shown to detected contestants.
No Critical Hit — Does not critically hit for increased damage, even if the target was struck on the head.
Not Interceptible — Can not be removed by the APS Turret.
Guide
Tactics
- The Tracking Dart can be used at the beginning of a Terminal Attack round on the defending team to communicate the position of up to two opponents to teammates for an extended duration, giving the team an advantage.
Item Mastery
Item mastery XP can be earned by striking an opponent with the Tracking Dart.
Each time a certain XP threshold is reached, the item levels up. This does not improve the item, but rewards a unique item customization.
Source | XP Reward |
---|---|
Firing the Tracking Dart | 0 |
Striking an opponent with the Tracking Dart | 150 |
Damage dealt by the Tracking Dart | 0 |