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{{InfoGridCards
=== Quick Cash ===
|header1=[[Light]]
Quick Cash is a Quick Play mode with simple rules and a focus on casual play. Three teams of three compete to reach a $20,000 cash target.
|image1=[[File:Light_Build_Headshot.png|link=Light]]


|header2=[[Medium]]
*Vaults
|image2=[[File:Medium_Build_Headshot.png|link=Medium]]
**A vault worth $10,000 appears at the start of each round and after every Cashout.
**Only one vault is active at a time.
**To earn cash, a team must complete a Cashout by collecting the vault and finishing the Cashout process.


|header3=[[Heavy]]
*Cashout Details
|image3=[[File:Heavy_Build_Headshot.png|link=Heavy]]
**The Cashout process takes 2 minutes.
}}
**If there’s enough time left in the round when the Cashout starts, the duration stays at 2 minutes. If not, up to 1 minute of overtime is added.
{{InfoGridCards
|header1 = [[Builds]]
|image1 = [[File:THE-FINALS_Wiki-Banners_Builds.png|link=Builds]]
|text1 = A contestant can be associated with either the Light, Medium, or Heavy Build.


|header2 = [[Specializations]]
*Loadouts Swapping
|image2 = [[File:THE-FINALS_Wiki-Banners_Specializations.png|link=Specializations]]
**Contestants can change their build between respawns, allowing for more flexibility and strategic changes during the game.
|text2 = Specializations are powerful abilities that allow contestants to mold their loadout around their preferred playstyle.


|header3 = [[Weapons]]
*Win Conditions
|image3 = [[File:THE-FINALS_Wiki-Banners_Weapons.png|link=Weapons]]
**The first team to reach $20,000 cash from completing Cashouts, wins.
|text3 = From a simple dagger to a rotary grenade launcher, if our contestants can imagine it, we have it.


|header4 = [[Gadgets]]
'''Wave-based Respawn'''
|image4 = [[File:THE-FINALS_Wiki-Banners_Gadgets.png|link=Gadgets]]
*When a teammate is eliminated, a respawn timer starts for the entire team.
|text4 = Contestants will choose from a variety of special equipment to further complement their playstyle in the arena.
 
}}
*Any additional teammates eliminated during this time will join the same countdown timer.
 
*When the respawn timer hits 0:
**Eliminated contestants can respawn individually.
**If the entire team is eliminated (team wipe), all three contestants respawn together without extra delays.
 
*If someone dies within the last 5 seconds before the timer ends, the timer resets to 5 seconds.

Revision as of 13:40, 21 December 2024

Quick Cash

Quick Cash is a Quick Play mode with simple rules and a focus on casual play. Three teams of three compete to reach a $20,000 cash target.

  • Vaults
    • A vault worth $10,000 appears at the start of each round and after every Cashout.
    • Only one vault is active at a time.
    • To earn cash, a team must complete a Cashout by collecting the vault and finishing the Cashout process.
  • Cashout Details
    • The Cashout process takes 2 minutes.
    • If there’s enough time left in the round when the Cashout starts, the duration stays at 2 minutes. If not, up to 1 minute of overtime is added.
  • Loadouts Swapping
    • Contestants can change their build between respawns, allowing for more flexibility and strategic changes during the game.
  • Win Conditions
    • The first team to reach $20,000 cash from completing Cashouts, wins.

Wave-based Respawn

  • When a teammate is eliminated, a respawn timer starts for the entire team.
  • Any additional teammates eliminated during this time will join the same countdown timer.
  • When the respawn timer hits 0:
    • Eliminated contestants can respawn individually.
    • If the entire team is eliminated (team wipe), all three contestants respawn together without extra delays.
  • If someone dies within the last 5 seconds before the timer ends, the timer resets to 5 seconds.