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[[File:Charge 'N' Slam.gif|thumb|440x440px|Charge 'N' Slam can take down full buildings in seconds.]] | [[File:Charge 'N' Slam.gif|thumb|440x440px|Charge 'N' Slam can take down full buildings in seconds.]] | ||
The Charge 'N' Slam is a specialization for the [[Builds|Heavy build]]. | The Charge 'N' Slam is a specialization for the [[Builds|Heavy build]]. When used, the player charges forward, destroying objects in their way and dealing significant damage to any enemy Contestants who get hit. If used while airborne, the player slams to the ground when landing, resulting in a ground-pound with a reasonable area of effect that can cause notable damage to enemy Contestants and the environment. | ||
=== Strengths and Weaknesses === | === Strengths and Weaknesses === | ||
The primary strength of the Charge 'N' Slam is the | The primary strength of the Charge 'N' Slam is the sheer destructive potential of a single charge. Secondly, it can make descending an additional opportunity to take down enemies directly below. Its weakness lies in the lack of protection it brings with it. Though a heavy build has a reasonable amount of health, it cannot withstand continuous hits and the Charge 'N' Slam can leave you overextended and lacking cover, making you a fairly easy target from medium to long ranges. |
Revision as of 22:35, 17 May 2023
The Charge 'N' Slam is a specialization for the Heavy build. When used, the player charges forward, destroying objects in their way and dealing significant damage to any enemy Contestants who get hit. If used while airborne, the player slams to the ground when landing, resulting in a ground-pound with a reasonable area of effect that can cause notable damage to enemy Contestants and the environment.
Strengths and Weaknesses
The primary strength of the Charge 'N' Slam is the sheer destructive potential of a single charge. Secondly, it can make descending an additional opportunity to take down enemies directly below. Its weakness lies in the lack of protection it brings with it. Though a heavy build has a reasonable amount of health, it cannot withstand continuous hits and the Charge 'N' Slam can leave you overextended and lacking cover, making you a fairly easy target from medium to long ranges.