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GOLD DUST - GOLDEN - ?
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PHANTOM SHINE - METALLIC GREY - ?
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LOADED CHERUB - WHITE & RED - 1020 C
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LET IT BREATHE - OSPUZE - 5 VR
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WRECK THE ARENA - ISEUL-T - 5 VR
More actions
Changed the order of weapon skins tabber |
Under the technical specs, I calculated and added the firerate for the gun under DPS. (My calculations put it roughly at 650rpm, as it takes the gun about 3.3 seconds to get through 30 rounds) I also timed and added the Reload time. Lastly I rewrote the Pros and Cons tab, the original text was fine with a few minor grammatical errors. But in my opinion it didn't flow very well, and could use an audit. I tried to retain certain elements of the original text to remain respectful. That's all -Oshel |
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|bdamage=21 | |bdamage=21 | ||
|hdamage=32 (1.5x) | |hdamage=32 (1.5x) | ||
|dps= | |dps=650rpm | ||
|magsize=36 | |magsize=36 | ||
|reloadtime= | |reloadtime=1.6 seconds | ||
}} | }} | ||
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=== PROS AND CONS === | === PROS AND CONS === | ||
The AKM is a Jack-of-all-trades, master of none. | The AKM is a Jack-of-all-trades, master of none. With an average damage output, manageable recoil, and a 36 round magazine. It reflects its real world counterpart as a well balanced and reliable weapons platform. In THE FINALS the AKM is considered the "Golden standard" of weapons and can flex into a variety of playstyles within the Medium class. It's decent DPS and chugging firerate makes it great for putting out consistent punishment, able to partake in both an aggressive skirmish, or a solid defensive play. You won't be the best defender or attacker on your team, but you will have a reliable weapon that lets you flex into whatever role is most important. Making the AKM a forgiving and a reliable option for a neutral playstyle. | ||
Revision as of 17:19, 8 September 2023
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AKM | |
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Magazine Size | 36 |
General Data | |
Related Quests |
“Reliable automatic assault rifle.”
OVERVIEW
The AKM is the standard assault rifle given to Medium Builds. With a quick fire rate, decent recoil, and overall good performance, the AKM is a reliable weapon for the Medium Build.
PROS AND CONS
The AKM is a Jack-of-all-trades, master of none. With an average damage output, manageable recoil, and a 36 round magazine. It reflects its real world counterpart as a well balanced and reliable weapons platform. In THE FINALS the AKM is considered the "Golden standard" of weapons and can flex into a variety of playstyles within the Medium class. It's decent DPS and chugging firerate makes it great for putting out consistent punishment, able to partake in both an aggressive skirmish, or a solid defensive play. You won't be the best defender or attacker on your team, but you will have a reliable weapon that lets you flex into whatever role is most important. Making the AKM a forgiving and a reliable option for a neutral playstyle.
Weapon skins
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CRISS-CROSS CLASH - BLUE - 1000 C
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CRISS-CROSS CLASH - WHITE - 1000 C
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DIGITAL DISRUPTION - GREEN - ?
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DIGITAL DISRUPTION - Blue - ?
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DIGITAL DISRUPTION - Pink - ?
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STANDARD ISSUE - FREE
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DYE JOB - BLUE - FREE
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DYE JOB - CYAN - FREE
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DYE JOB - PINK - FREE
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DYE JOB - RED - FREE
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DYE JOB - WHITE - FREE
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DYE JOB - YELLOW - FREE
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UNIFORM LACQUER - BEIGE - ?