Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

AKM: Difference between revisions

From Test wiki
Changed the order of weapon skins tabber
Oshel (talk | contribs)
Under the technical specs, I calculated and added the firerate for the gun under DPS. (My calculations put it roughly at 650rpm, as it takes the gun about 3.3 seconds to get through 30 rounds) I also timed and added the Reload time. Lastly I rewrote the Pros and Cons tab, the original text was fine with a few minor grammatical errors. But in my opinion it didn't flow very well, and could use an audit. I tried to retain certain elements of the original text to remain respectful. That's all -Oshel
Line 7: Line 7:
|bdamage=21
|bdamage=21
|hdamage=32 (1.5x)
|hdamage=32 (1.5x)
|dps=??
|dps=650rpm
|magsize=36
|magsize=36
|reloadtime=??
|reloadtime=1.6 seconds
}}
}}


Line 18: Line 18:


=== PROS AND CONS ===
=== PROS AND CONS ===
The AKM is a Jack-of-all-trades, master of none. The lenient recoil is due to the developers' utmost respect for the real AKM, which is known to be a very well balanced and reliable weapon that has very little recoil. In THE FINALS the AKM is considered the "Golden standard" of weapons and really fits with the Medium class characters as it can be used both aggressively or in a more supporting role. The AKM's biggest downside is it's limited range and relative low damage output for its size. Nevertheless, the AKM is forgiving and a solid option for a neutral playstyle.
The AKM is a Jack-of-all-trades, master of none. With an average damage output, manageable recoil, and a 36 round magazine. It reflects its real world counterpart as a well balanced and reliable weapons platform. In THE FINALS the AKM is considered the "Golden standard" of weapons and can flex into a variety of playstyles within the Medium class. It's decent DPS and chugging firerate makes it great for putting out consistent punishment, able to partake in both an aggressive skirmish, or a solid defensive play. You won't be the best defender or attacker on your team, but you will have a reliable weapon that lets you flex into whatever role is most important. Making the AKM a forgiving and a reliable option for a neutral playstyle.
 
 





Revision as of 17:19, 8 September 2023

AKM
“Reliable automatic assault rifle.”
-
Magazine Size36
General Data
Related Quests


“Reliable automatic assault rifle.”

OVERVIEW

The AKM is the standard assault rifle given to Medium Builds. With a quick fire rate, decent recoil, and overall good performance, the AKM is a reliable weapon for the Medium Build.

PROS AND CONS

The AKM is a Jack-of-all-trades, master of none. With an average damage output, manageable recoil, and a 36 round magazine. It reflects its real world counterpart as a well balanced and reliable weapons platform. In THE FINALS the AKM is considered the "Golden standard" of weapons and can flex into a variety of playstyles within the Medium class. It's decent DPS and chugging firerate makes it great for putting out consistent punishment, able to partake in both an aggressive skirmish, or a solid defensive play. You won't be the best defender or attacker on your team, but you will have a reliable weapon that lets you flex into whatever role is most important. Making the AKM a forgiving and a reliable option for a neutral playstyle.



Weapon skins