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Specializations: Difference between revisions

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Each Specialization requires the user to be familiar with it to be effective, and loading into the [[Practice Range]] is a great way to practice these powerful abilities!
Each Specialization requires the user to be familiar with it to be effective, and loading into the [[Practice Range]] is a great way to practice these powerful abilities!
{| class="wikitable wikitable-columns"
 
!
{{InfoGridCards|header1=Light Build|header2=Medium Build|header3=Heavy Build|text1=[[Cloaking Device]]
!Light Build
[[Evasive Dash]]
!Medium Build    
[[Grappling Hook]]|text2=[[Guardian Turret]]
!Heavy Build    
[[Healing Beam]]
|-    
[[Recon Senses]]|text3=[[Charge ‘N’ Slam]]
|
[[Goo Gun]]
|[[Cloaking Device]]
[[Mesh Shield]]|classes1=}}
|[[Guardian Turret]]
|[[Charge ‘N’ Slam|Charge 'N' Slam]]
|-    
|
|[[Evasive Dash]]
|[[Healing Beam]]
|[[Goo Gun]]
|-
|
|[[Grappling Hook]]
|[[Recon Senses]]
|[[Mesh Shield]]
|}

Revision as of 21:13, 18 September 2023

Overview

Specializations are abilities that are available in a contestant's loadout, and each Build has different Specializations available to them. Having a choice of different Specializations allows contestants to further customize their Build to compliment a preferred playstyle.

Specializations are themed around the Build that they belong to:

  • Light Builds have Specializations that allow for high-mobility and flanking.
  • Medium Builds have utility-based Specializations with an emphasis on teamplay.
  • Heavy Builds have Specializations focused around securing objectives and environmental manipulation.

Each Specialization requires the user to be familiar with it to be effective, and loading into the Practice Range is a great way to practice these powerful abilities!

Contents