More actions
No edit summary |
added gadget image |
||
Line 1: | Line 1: | ||
{{Infobox gadgets|name=BREACH CHARGE|quote={{quote| Highly destructive deployable explosive that can be remotely detonated}}|build=Light|type=Deployable Explosive|damage=199|duration=Instant, 1.9s fuse timer}}[[File:Breaching Charge.gif|thumb|The breaching charge might not be very powerful, but in the right situations, it can blow a hole in the ceiling (and even move the objective to your floor.)|alt=]] | {{Infobox gadgets|name=BREACH CHARGE|quote={{quote| Highly destructive deployable explosive that can be remotely detonated}}|build=Light|type=Deployable Explosive|damage=199|duration=Instant, 1.9s fuse timer|image=Breaching_Charge1.png}}[[File:Breaching Charge.gif|thumb|The breaching charge might not be very powerful, but in the right situations, it can blow a hole in the ceiling (and even move the objective to your floor.)|alt=]] | ||
[[File:Breach Charge gone wrong.gif|thumb|It doesn't always work like you want it to.]] | [[File:Breach Charge gone wrong.gif|thumb|It doesn't always work like you want it to.]] | ||
Revision as of 17:26, 21 November 2023
![]() | |
BREACH CHARGE | |
---|---|
| |
Profile | |
Build | Light |
Type | Deployable Explosive |
Stats | |
Technical | |
Damage | 199 |
Duration | Instant, 1.9s fuse timer |
Overview
The Breach Charge is a Light Build exclusive gadget that can be used to breach and enter through walls/floors and is the weaker variant of the C4 Charge.
Uses & Interactions
The Breach Charge is a very strong tactical addition to the Light Build's arsenal. It can be used to easily destroy equipment such as Turrets or Motion Sensors. A contestant can place a maximum of two Breach Charges at once, and deploying additional charges will replace the oldest charge. The gadget deals exactly 199 damage to enemies for a direct hit.
Like other explosives, the Breach Charge can do damage to the user if it explodes too close to them. It also has a short fuse timer, meaning it cannot be detonated as soon as it is deployed. A yellow LED will glow on the remote device when it has been deployed, and will turn green when it is ready to be detonated.