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GOLD DUST - GOLDEN - ?
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PHANTOM SHINE - METALLIC GREY - ?
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LOADED CHERUB - WHITE & RED - 1020 C
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LET IT BREATHE - OSPUZE - 5 VR
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WRECK THE ARENA - ISEUL-T - 5 VR
More actions
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|build=Medium | |build=Medium | ||
|wtype=Full-Auto Rifle | |wtype=Full-Auto Rifle | ||
|bdamage= | |bdamage=20 | ||
|hdamage= | |hdamage=30 (1.5x) | ||
|dps=228 | |dps=228 | ||
|magsize=36 | |magsize=36 |
Revision as of 07:38, 12 December 2023
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AKM | |
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Magazine Size | 36 |
General Data | |
Related Quests |
The AKM is the standard assault rifle given to Medium Builds.
Overview
With a quick fire rate, decent recoil, and overall good performance, the AKM is a reliable weapon for the Medium Build. The AKM is a Jack-of-all-trades, master of none., with an average damage output, manageable recoil, and a 36 round magazine.
Pros and Cons
It reflects its real world counterpart as a well balanced and reliable weapons platform. In THE FINALS the AKM is considered the "Golden standard" of weapons and can flex into a variety of playstyles within the Medium class. Its decent DPS and chugging firerate makes it great for putting out consistent punishment, able to partake in both an aggressive skirmish, or a solid defensive play. You won't be the best defender or attacker on your team, but you will have a reliable weapon that lets you flex into whatever role is most important. Making the AKM a forgiving and a reliable option for a neutral playstyle.
Weapon Skins
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CRISS-CROSS CLASH - BLUE - 1000 C
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CRISS-CROSS CLASH - WHITE - 1000 C
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DIGITAL DISRUPTION - GREEN - ?
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DIGITAL DISRUPTION - Blue - ?
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DIGITAL DISRUPTION - Pink - ?
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STANDARD ISSUE - FREE
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DYE JOB - BLUE - FREE
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DYE JOB - CYAN - FREE
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DYE JOB - PINK - FREE
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DYE JOB - RED - FREE
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DYE JOB - WHITE - FREE
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DYE JOB - YELLOW - FREE
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UNIFORM LACQUER - BEIGE - ?