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== Daily Contracts ==
== Daily Contracts ==
Every 24 hours, five daily contracts will be assigned. All daily contracts give 500 XP upon completion, except for "FIRST WIN OF THE DAY" which gives 4,000 XP.
Every 24 hours, five daily contracts will be assigned. All daily contracts give 500 XP upon completion, except for "First Win of the Day" which gives 4,000 XP.
{| class="wikitable"
{| class="wikitable"
|+
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!Notes
!Notes
|-
|-
|FIRST WIN OF THE DAY
|First Win of the Day
|Pop. Pour. Perform. With an XP boost, thanks to our generous sponsor OSPUZE
|Pop. Pour. Perform. With an XP boost, thanks to our generous sponsor OSPUZE
|Repeats every 24 hours; gives 4,000 XP upon completion
|Repeats every 24 hours; gives 4,000 XP upon completion
|-
|-
|ASSET ALLOCATION
|Asset Allocation
|Deposit 35,000 cash in any game mode
|Deposit 35,000 cash in any game mode
|
|
|-
|-
|CLOSE COMBAT
|Close Combat
|Eliminate 1 opponent using Quick Melee
|Eliminate 1 opponent using Quick Melee
|
|
|-
|-
|RANGED EXCHANGE
|Ranged Exchange
|Deal 2,500 damage to opponents with Ranged Weapons
|Deal 2,500 damage to opponents with Ranged Weapons
|
|
|-
|-
|SERVE AND DETECT
|Serve and Detect
|Detect 5 opponents
|Detect 5 opponents
|Enemies detected with Recon Senses will not count towards the total
|Enemies detected with Recon Senses will not count towards the total
|-
|-
|GRAND LARCENY
|Grand Larceny
|Steal a cashout in progress from an opposing team
|Steal a cashout in progress from an opposing team
|
|
|-
|-
|PROP SHOT
|Prop Shot
|Damage 1 opponent with an arena carriable
|Damage 1 opponent with an arena carriable
|Only a direct hit with the object will count, i.e. gas from gas canisters will not count towards this contract.
|Only a direct hit with the object will count, i.e. gas from gas canisters will not count towards this contract.
|-
|-
|VAULT VIRTUOSO
|Vault Virtuoso
|Open 1 vault
|Open 1 vault
|
|
|-
|-
|MELEE WORKDAY
|Melee Workday
|Deal 1,500 damage to opponents with Melee Weapons
|Deal 1,500 damage to opponents with Melee Weapons
|
|
|-
|-
|GADGET GAMBIT
|Gadget Gambit
|Deal 100 damage to opponents with Gadgets
|Deal 100 damage to opponents with Gadgets
|
|
|-
|-
|BLAZE BRINGER
|Blaze Bringer
|Damage an opponent with fire
|Damage an opponent with fire
|
|
|-
|-
|SMOG STRATEGIST
|Smog Strategist
|Damage an opponent with gas
|Damage an opponent with gas
|
|
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!Notes
!Notes
|-
|-
|CARRIED AWAY
|Carried Away
|Deal 500 damage with arena carriables
|Deal 500 damage with arena carriables
|Only a direct hit with the object will count, i.e. gas from gas canisters will not count towards this contract.
|Only a direct hit with the object will count, i.e. gas from gas canisters will not count towards this contract.
|-
|-
|CONSISTENT CONTRIBUTOR
|Consistent Contributor
|Get 50 eliminations or assists
|Get 50 eliminations or assists
|
|
|-
|-
|COVERT OPERATOR
|Covert Operator
|Stay hidden for 300 seconds
|Stay hidden for 300 seconds
|"Stay hidden" means being cloaked using the [[Cloaking Device]] or the [[Vanishing Bomb]].
|"Stay hidden" means being cloaked using the [[Cloaking Device]] or the [[Vanishing Bomb]].
|-
|-
|EARNINGS ESCALATION
|Earnings Escalation
|Deposit 125,000 cash in any game mode
|Deposit 125,000 cash in any game mode
|
|
|-
|-
|FIRST RESPONDER
|First Responder
|Restore a total of 5,000 health to teammates with a [[Healing Beam]]
|Restore a total of 5,000 health to teammates with a [[Healing Beam]]
|
|
|-
|-
|HEAVY LIFTING
|Heavy Lifting
|Play 10 rounds with a [[Builds|Heavy Build]]
|Play 10 rounds with a [[Builds|Heavy Build]]
|
|
|-
|-
|RANGED REIGN
|Ranged Reign
|Deal 10,000 damage to opponents with Ranged Weapons
|Deal 10,000 damage to opponents with Ranged Weapons
|
|
|-
|-
|SLIPSHOT
|Slipshot
|Damage 10 opponents while sliding
|Damage 10 opponents while sliding
|
|
|-
|-
|BLOCK BOSS
|Block Boss
|Block a total of 5,000 damage
|Block a total of 5,000 damage
|
|
|-
|-
|CRIME STOPPER
|Crime Stopper
|Eliminate an opponent while they are stealing a cashout
|Eliminate an opponent while they are stealing a cashout
|
|
|-
|-
|LEADING LIGHT
|Leading Light
|Play 10 rounds with a Light Build
|Play 10 rounds with a Light Build
|
|
|-
|-
|MINER DAMAGE
|Miner Damage
|Deal 1,000 damage to opponents with mines
|Deal 1,000 damage to opponents with mines
|
|
|-
|-
|ARENA MEDIC
|Arena Medic
|Revive teammates 20 times
|Revive teammates 20 times
|
|
|-
|-
|CHIEF DETECTIVE
|Chief Detective
|Detect 50 opponents
|Detect 50 opponents
|
|
|-
|-
|ELIMINATION SPREE
|Elimination Spree
|Get 6 eliminations in one round
|Get 6 eliminations in one round
|
|
|-
|-
|CYCLIC MEDIUM
|Cyclic Medium
|Play 10 rounds with a Medium Build
|Play 10 rounds with a Medium Build
|
|
|-
|-
|DEMOLITION CREW
|Demolition Crew
|Deal 300,000 structural damage to arenas
|Deal 300,000 structural damage to arenas
|
|
|-
|-
|MELEE SPREE
|Melee Spree
|Eliminate 20 opponents with a Melee Weapon
|Eliminate 20 opponents with a Melee Weapon
|
|
|-
|-
|PIN PULLER
|Pin Puller
|Deal 2,000 damage to opponents with grenades
|Deal 2,000 damage to opponents with grenades
|
|

Revision as of 00:35, 19 January 2024

Contracts are in-game challenges that can be completed for XP.

Daily Contracts

Every 24 hours, five daily contracts will be assigned. All daily contracts give 500 XP upon completion, except for "First Win of the Day" which gives 4,000 XP.

Title Description Notes
First Win of the Day Pop. Pour. Perform. With an XP boost, thanks to our generous sponsor OSPUZE Repeats every 24 hours; gives 4,000 XP upon completion
Asset Allocation Deposit 35,000 cash in any game mode
Close Combat Eliminate 1 opponent using Quick Melee
Ranged Exchange Deal 2,500 damage to opponents with Ranged Weapons
Serve and Detect Detect 5 opponents Enemies detected with Recon Senses will not count towards the total
Grand Larceny Steal a cashout in progress from an opposing team
Prop Shot Damage 1 opponent with an arena carriable Only a direct hit with the object will count, i.e. gas from gas canisters will not count towards this contract.
Vault Virtuoso Open 1 vault
Melee Workday Deal 1,500 damage to opponents with Melee Weapons
Gadget Gambit Deal 100 damage to opponents with Gadgets
Blaze Bringer Damage an opponent with fire
Smog Strategist Damage an opponent with gas

Daily Bonus Contracts

  • Daily Dominator: Complete 2 daily contracts - 2,000 XP
  • Daily Dominator: Complete 4 daily contracts - 2,000 XP
  • Daily Dominator: Complete 5 daily contracts - 2,000 XP

Weekly Contracts

Every seven days, eight new weekly contracts will be assigned. All weekly challenges give 1,000 XP upon completion.

Title Description Notes
Carried Away Deal 500 damage with arena carriables Only a direct hit with the object will count, i.e. gas from gas canisters will not count towards this contract.
Consistent Contributor Get 50 eliminations or assists
Covert Operator Stay hidden for 300 seconds "Stay hidden" means being cloaked using the Cloaking Device or the Vanishing Bomb.
Earnings Escalation Deposit 125,000 cash in any game mode
First Responder Restore a total of 5,000 health to teammates with a Healing Beam
Heavy Lifting Play 10 rounds with a Heavy Build
Ranged Reign Deal 10,000 damage to opponents with Ranged Weapons
Slipshot Damage 10 opponents while sliding
Block Boss Block a total of 5,000 damage
Crime Stopper Eliminate an opponent while they are stealing a cashout
Leading Light Play 10 rounds with a Light Build
Miner Damage Deal 1,000 damage to opponents with mines
Arena Medic Revive teammates 20 times
Chief Detective Detect 50 opponents
Elimination Spree Get 6 eliminations in one round
Cyclic Medium Play 10 rounds with a Medium Build
Demolition Crew Deal 300,000 structural damage to arenas
Melee Spree Eliminate 20 opponents with a Melee Weapon
Pin Puller Deal 2,000 damage to opponents with grenades

Weekly Bonus Contracts

  • Weekly Warrior: Complete 2 weekly contracts - 4,000 XP
  • Weekly Warrior: Complete 4 weekly contracts - 4,000 XP
  • Weekly Warrior: Complete 8 weekly contracts - 4,000 XP