Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Guardian Turret: Difference between revisions

From Test wiki
Added skin images
No edit summary
Line 1: Line 1:
{{Infobox gadgets|image=Medium Guardian-Turret.png|name=GUARDIAN TURRET|quote={{quote|text=Deployable AI-controlled assault rifle}}|build=Medium|type=Defensive|health=300|damage=40 DPS (5 DMG x 8 RPS)|duration=Inf.|cooldown=40s}}
{{Infobox gadgets|image=Medium Guardian-Turret.png|name=GUARDIAN TURRET|quote={{quote|text=Deployable AI-controlled assault rifle}}|build=Medium|type=Defensive|health=280|damage=40 DPS (5 DMG x 8 RPS)|duration=Inf.|cooldown=40s}}


== Overview ==
== Overview ==
Line 11: Line 11:
* It has a detection line-of-sight of 150° unless attacked from behind, in which case it will turn to face the attacker.
* It has a detection line-of-sight of 150° unless attacked from behind, in which case it will turn to face the attacker.
* The turret has a limited detection range of about 20 meters, and will not fire at enemies outside of its range.
* The turret has a limited detection range of about 20 meters, and will not fire at enemies outside of its range.
* The turret has 300 health and will be destroyed if it takes enough damage.
* The turret has 280 health and will be destroyed if it takes enough damage.
* Any melee damage dealt to the turret by opponents is amplified.
* Any melee damage dealt to the turret by opponents is amplified.
* When an enemy contestant enters the turret's line-of-sight, the turret will continuously shoot the enemy and track their movement until line-of-sight is broken or the turret is destroyed.
* When an enemy contestant enters the turret's line-of-sight, the turret will continuously shoot the enemy and track their movement until line-of-sight is broken or the turret is destroyed.

Revision as of 22:50, 24 January 2024

GUARDIAN TURRET
“Deployable AI-controlled assault rifle”
Profile
BuildMedium
TypeDefensive
Stats
Cooldown40s
Technical
Damage40 DPS (5 DMG x 8 RPS)
DurationInf.
Health280


Overview

The Guardian Turret is a Medium Build specialization which allows players to deploy a stationary, automated device that fires at enemies.

Interactions

  • The turret can be placed on walls, floors, ceilings, and objects.
  • Using alt-fire when placing the turret will rotate it 90 degrees.
  • When placed on a carriable object, the object can be picked up by contestants, effectively mobilizing the turret.
  • It has a detection line-of-sight of 150° unless attacked from behind, in which case it will turn to face the attacker.
  • The turret has a limited detection range of about 20 meters, and will not fire at enemies outside of its range.
  • The turret has 280 health and will be destroyed if it takes enough damage.
  • Any melee damage dealt to the turret by opponents is amplified.
  • When an enemy contestant enters the turret's line-of-sight, the turret will continuously shoot the enemy and track their movement until line-of-sight is broken or the turret is destroyed.
  • Turrets are solid objects and therefore can block a contestant's movement and projectiles, or be vaulted onto.
  • Turrets can be temporarily disabled by Glitch Grenades. Refer to: How to Deal with Turrets
  • Only one turret may be active at a time for a single contestant. Placing a turret while one is already active will simply move it to the new location.
  • After placing a turret, the ability enters a 40s cooldown during which the turret cannot be placed in another location. Getting close to your active turret and holding the "Interact" button will pick up the turret and reset the cooldown of the ability.
  • After being placed, the turret will take 5 seconds to fully activate.
  • The turret's line of sight is blocked by Goo, acting as an effective counter. Refer to: How to Deal with Turrets.

Strengths and Weaknesses

  • The Guardian Turret can be very effective at area denial, controlling choke points, and dealing high amounts of damage to enemies. It can be deployed in unexpected locations to surprise and attack enemies.
  • The turret has limited range and slow rotational speed, which may allow players to get behind it from a distance or run closely around the turret exploiting the slow rotation. Any melee weapon can take down the turret in a moments notice but the Dagger is able to destroy the turret in one hit.

Specialization Skins