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Evasive Dash: Difference between revisions

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* This specialization enables quick movement throughout the arena, in the air and on the ground. Evasive Dash is commonly used in combination with  weapons that benefit from hit-and-run, close-quarter fights, such as the [[M11]] or [[Sword]]. It enables freedom of movement, and allows the user to be more aggressive in combat, while also offering the mobility to disengage from a risky fight.
* This specialization enables quick movement throughout the arena, in the air and on the ground. Evasive Dash is commonly used in combination with  weapons that benefit from hit-and-run, close-quarter fights, such as the [[M11]] or [[Sword]]. It enables freedom of movement, and allows the user to be more aggressive in combat, while also offering the mobility to disengage from a risky fight.
* The biggest limitation of the Evasive Dash is its limited use when in large open areas, as well as the long cooldown after the three dashes, making it less reliable when an attack does not reach its climax within the first few seconds. After this, the user could become vulnerable to a counter attack. Furthermore, the Evasive Dash could result in overlooking traps such as mines.
* The biggest limitation of the Evasive Dash is its limited use when in large open areas, as well as the long cooldown after the three dashes, making it less reliable when an attack does not reach its climax within the first few seconds. After this, the user could become vulnerable to a counter attack. Furthermore, the Evasive Dash could result in overlooking traps such as mines.
[[File:TF TUTORIAL EVASIVE DASH.mov]]
[[File:TF TUTORIAL EVASIVE DASH.mov|right|348px]]
[[Category:Light Build]]
[[Category:Light Build]]
[[Category:Specialization]]
[[Category:Specialization]]

Revision as of 23:39, 2 February 2024

EVASIVE DASH
“A few quick dashes to close distance or dodge out of harm's way”
Profile
BuildLight
TypeMobility
Stats
Cooldown6s (per usage)


Overview

The Evasive Dash is a Light Build specialization focused on quick mobility.

Interactions

  • Evasive Dash has three charges that can be used consecutively or individually.
  • After using at least one dash, a cooldown will begin that will recharge one dash.
  • The dashes propel the user in the direction of their movement input. If the user is not holding any movement buttons, the dash will go forward.
  • The trajectory of the dash is affected by the direction that the user is looking, i.e., looking up will make the dash travel vertically.
  • A blue trail of particles is created behind the user when activated, which lingers momentarily.

Strengths and Weaknesses

  • This specialization enables quick movement throughout the arena, in the air and on the ground. Evasive Dash is commonly used in combination with weapons that benefit from hit-and-run, close-quarter fights, such as the M11 or Sword. It enables freedom of movement, and allows the user to be more aggressive in combat, while also offering the mobility to disengage from a risky fight.
  • The biggest limitation of the Evasive Dash is its limited use when in large open areas, as well as the long cooldown after the three dashes, making it less reliable when an attack does not reach its climax within the first few seconds. After this, the user could become vulnerable to a counter attack. Furthermore, the Evasive Dash could result in overlooking traps such as mines.
File:TF TUTORIAL EVASIVE DASH.mov