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BREACH CHARGE | |
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Profile | |
Build | Light |
Type | Deployable Explosive |
Stats | |
Technical | |
Damage | 199 |
Duration | Instant, 1.9s fuse timer |
Overview
The Breach Charge is a Light Build exclusive gadget that can be used to breach and enter through walls/floors and is the weaker variant of the C4 Charge.
Uses & Interactions
The Breach Charge is a very strong tactical addition to the Light Build's arsenal.
A contestant can place a maximum of two Breach Charges at once, and deploying additional charges will replace the oldest charge. The gadget deals exactly 199 damage to enemies for a direct hit. Like other explosives, the Breach Charge will do damage to the user if it explodes too close to them. It does have a fuse timer, meaning it cannot be detonated until 1.9 seconds after it has been deployed. A yellow LED will glow on the remote device when it has been deployed, and will turn green when it is ready to be detonated.
It can be used to easily destroy equipment such as Turrets and Ziplines. It can also be used to breach holes through floors/ceilings and walls as the name suggests, letting contestants make a quick shortcut through a wall if going around it seems like too much trouble which can be extremely useful with maps like Las Vegas where the interiors can get quite mazelike. The arena destruction properties of the charge also allows the user to bring objectives to them if they so wish by detonating the explosive beneath the floor of the given objective and letting it fall right into their lap
The Breach Charge can be used in tandem with arena carriables to create anything from deadly bombs with the Oil Barrels and Explosive Cannisters to on demand cover with the Goo Barrel
It also has a very niche use with the Goo Grenade, allowing for the very ratty strategy of blowing a hole through a wall and deploying goo to create a platform to shoot through the new hole from.
The Charge is also capable of toggling buttons when detonated