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Revision as of 14:49, 16 March 2024 by Smashel (talk | contribs) (Created page with "'''Game show events''' are triggered partway through each round and will last for two minutes. These will affect the gameplay experience, so contestants need to be flexible and ready to adapt. ==Meteor Shower== <blockquote>Meteors fall near cashout stations.</blockquote>Meteors destroy structures and damage contestants. ==Low Gravity== <blockquote>Experience longer hang time in the air.</blockquote>Low Gravity affects contestants, objects, debris, and projectiles. ==Dea...")
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Game show events are triggered partway through each round and will last for two minutes. These will affect the gameplay experience, so contestants need to be flexible and ready to adapt.

Meteor Shower

Meteors fall near cashout stations.

Meteors destroy structures and damage contestants.

Low Gravity

Experience longer hang time in the air.

Low Gravity affects contestants, objects, debris, and projectiles.

Death Match

Earn extra cash when you eliminate opponents.

Earn $400 per elimination instead of $200.

Mega Damage

Damage to the arena is magnified.

Orbital Lasers

Lasers take aim at contestants who aren’t moving.

Orbital Lasers deal 99 damage to contestants and cannot be blocked by shields. Contestants who are using an interactable are excluded from the laser's targeting.

Alien Invasion

UFOs hover over objectives and shoot toward the ground.

Introduced in Season 1. UFOs tear the arena apart with tractor beams and lasers. The lasers deal no damage to contestants.

Retro Invasion 82

Aliens target contestants from above.

Introduced in Season 2.

The Dead Go Boom

When eliminated, you explode.

Contestant's statues emit an explosion after a 3 second delay. The explosion deals 100 damage to ANY contestant in range. According to June, the device that causes the explosion is hidden in each contestants' left pinky finger.

This Game Show Event has been disabled and will be reworked in a future patch.

Molten Madness

Lava appears on the arena floor.

Revealed in Open Beta press release notes, but has yet to be implemented.